Posts Tagged ‘Glyphs’

1
Jan

3.0.8 Best DW Death Knight DPS Spec, Rotation, and Glyphs

   Posted by: Skeleton Jack    in Rotations, Specs

 

Heya guys!!  So…time to put my foot in my mouth eh? ;)   Dual Wield spec is the highest, best, most redonkulous DPS spec possible for Death Knights.  An Unholy DK (which was the best) can attain 6k+ DPS in Best in Slot items eventually at Patchwerk.  A DW DK can attain 6k+ DPS in sub-optimal gear at Patchwerk.  And the DW build is getting buffs in the upcoming patch on top of it.  o.O

0/31/40 is the best DPS Spec in game.  Yes, the 0/32/39 spec is actually wrong.  But it’s an easy misconception players will eventually come around to.  Now there are alternatives to this spec.

  • Merciless Combat – 6% bonus damage to two of your attacks for only 35% of the fight does not stack up to benefits attained in Unholy.  Since the goal is to reach Howling Blast, once this is done you leave this talent with only 1 point.
  • Night of the Dead – The upcoming buff to this will grant your pets (Ghoul confirmed only atm) 70% avoidance to all AoE damage.  Considering that Ghouls do roughly 500-600 DPS full talented, keeping them alive is a big deal.  Add in that you can resummon pretty much whenever they die, and it becomes a no brainer.  While this is not useful in fights such as Patchwerk, this will overall give you more total dps on Boss Encounters than skipping it will.  If you’re looking to get ranked however, or to show off your E-peen at Patchwerk, skip this talent.
  • Unholy Aura – If you already have an Unholy DK in your raid then you can skip this talent.  If not, this talent is a mandatory Raid talent.  Not providing it when it is lacking is grounds to boot you from a Raid imo.  I sure as hell wouldn’t bring you if we didn’t have it and you refused to spec into it.  It’s like an Enhancement Shaman refusing to spec into Improved Windfury Totem and Unleashed Rage.
  • Bone Shield – If you can pull points from NotD or from Desecration, then you can pick this up (depending on your alternative spec choices).  If you are the only DK in the raid, and have nowhere else to pull points from then take it from Crypt Fever.  While NotD is a better buy, CF is not.  With only one DK in the raid, Bone Shield is greater than +10% disease damage.  If you are going for an E-peen build for Patchwerk, then you could pull NotD and get Bone Shield.
  • Desecration – This talent is sub-optimal for just about every Boss Encounter in game excepting Patchwerk and Loatheb.  Maybe 2-3 others tops.  And even on the others, there are times where you cannot count on standing in it always.

The E-Peen Build: 0/32/39

Basically this spec takes advantage of the points made above.  For a fight like Patchwerk where there is no movement or AoE damage to deal with, this spec will outperform anything.  If you want to get ranked on a site, or get SS’s of the best possible DPS spec…this is your baby here.  It is not however a practical raid dps spec, as it loses dps and raid viability on just about every single Boss Encounter in game outside of Loatheb and Patchwerk.

Weapon Choices

The consensus says that you need to go Fast/Fast for your two weapons.  Ideally using weapons ranging from 1.5 to 1.6 base weapon speed.  However I have seen reports of DW DK’s doing comprable damage with SLOW/FAST as well.  Due to the nature of player skill, gear, and RNG it’s nearly impossible to determine the factors on why they are both so close.  However napkin math atm does show FAST/FAST as the overall winner.  If you get a SLOW MH weapon that is 10+ dps more than your current weapon, I would likely swap to it until you find a FAST MH upgrade.

Rotations

PS -> IT -> BS -> BS -> HB
PS -> IT -> IT -> IT -> HB

*OR*

IT -> PS -> HB -> BS -> BS
IT -> PS -> HB -> IT -> IT

The basic concept is to keep HB at the same point in each rotation, while refreshing the disease DoT’s.  Whenever your Runes are on CD, burn your RP into Death Coils.  When possible burn your Rime proc’s on HB.  If HB is on CD when your Runes come up, just burn them in to IT/PS.  I’ve heard of a DK who did 6k+ dps on Patchwerk who did not use his Rime procs, but cannot confirm that information yet.

Glyphs

Glyph of Blood Strike is misleading to begin with because it works with BS and Heart Strike.  The deal here is that the Frostfire debuff applies to bosses, even though they don’t run slower.  Which means the BS Glyph works, and you get the bonus +20% to all of your BS and HS on any boss if there is one Frostfire spec’d mage in your raid.  And as luck would have it, Frosfire spec is the highest raid dps spec available for mages!!  /WIN  If you do not have a Frostfire Mage in your raid, then pick something else like PS or Bone Shield Glyphs.

Runeforging

The DPS gain from RI with any FF Mage in the raid makes this the overall best choice over FC and Rune of Cinderglacier, which is rather crappy to begin with.  Dual FC is probably the highest DPS possible, however there is no math yet to prove it.

Gargoyle

This lil guy benefits from your AP at the time of casting and also can gain buffs once cast.  Why is this relevant?  If you have Mirror of Truth, Rune of the Fallen Crusader, or some other item that can USE/PROC any kind of AP gain then you want to save your Gargoyle summon for when that happens.  You also need to coordinate with the Shaman in the raid to set a certain % of health to use Heroism, and to call out a 5 second warning before casting it in Vent/TS.

Typically Raid Leaders will call for Heroism to be thrown down at 35% (+/-) depending on the raid’s dps capacity.  Far too many class have relevant abilities that do bonus damage below 35% or 20% health.  So Heroism is typicall called for between 35-50% health on a boss depending on how much dps you can do.  On a few encounters it is called for at 90% in order to burn a boss down before he can unleash certain abilities, etc…

When you know roughly when the Heroism will be called for, prepare for it.  For about 20 seconds before the Heroism call, watch for AP procs and then fire it off.  You can even call in Vent/TS at that point that the Shaman can fire Heroism off when they are ready so long as there are no other DK’s who need to get a Gargoyle out as well.  Doing this will cause a massive damage spike to your Gargoyle.  I’ve seen him do 15% of my total damage on a boss before.

Itemization

Expertise Cap and Spell Hit Cap.  Just do it.  You can roll off with just Melee Hit Cap to start np, but eventually you want to reach Spell Hit Cap in a 25 man raid with debuffs out.  Need info on how to do this?  Go read here: Hit and Expertise Revisited

After that Strength is your best stat.  As to how to weight everything after that…I’m not sure.  I’m still trying to find some solid weight scales for this DW build, but it’s so new that no one has the math done yet.  We’ll see how it goes.

/FIN

So that’s it guys.  The best raiding spec possible, which is due for some buffs in 3.0.8, and all of the major tricks that go along with it.  I personally expect this build to see some kind of a nerf as Ghostcrawler stated more than once that they did not want to prop up DW builds and that they wanted to see 2H DK builds as the best viable DPS builds…  But we will see.

-Suffer Well Brothers and Sisters.

P.S.  I changed the pic.  I did not really like that pic.  I only used it because it reminded me of this one…so I just put it up again, heh.  ;)

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Heya guys!!  So everyone who has been saying that the Dual Wield DK’s are like my boy here…think again.  I have said before that I thought DW builds were viable, but due to gear scaling would be subpar until T8 itemization.  Even that estimation was apparently wrong.  I watched a guild mate try out a Howling Blast/Unholy DW spec and pull 5500 dps on Patchwerk.

He used the following spec 0/32/39, however I may suggest you could spend points in an alternative method like 0/32/39.  Of course several points are mutable depending on raid composition, etc…  But if you have a 2nd DK, I HIGHLY recommend going 3/3 Crypt Fever.

Ebon Plaguebringer and Crypt Fever can actually STACK!!!  How’s that work you ask?  If one DK specs into just Crypt Fever, and then a second DK specs into Ebon Plaguebringer, then both debuffs will go on to the boss.  Because EP grants the effects of CF, you get the bonus 2 times.  So that’s x30% twice plus EP, so 30% + 30% + 13% = +73% to all disease damage on top of the bonus from Impurity.  Pretty sexy eh?

And then we have the weird Blood Strike synergy with Frostfire mages.  Glyph of Blood Strike is misleading to begin with because it works with BS and Heart Strike.  The deal here is that the FF debuff applies to bosses, even though they don’t run slower.  Which means the BS Glyph works, and you get the bonus +20% to all of your BS and HS on any boss if there is one Frostfire spec’d mage in your raid.  And as luck would have it, Frosfire spec is the highest raid dps spec available for mages!!  /WIN

This is especially tasty for DW and Blood specs.  Not 100% sure about Frost specs.  Definetly not for Unholy.  But I mean, +20% damage on an amazing attack all of the time!?!?  That’s crazy!!  I’d expect a nerf on the Glyph of Blood Strike eventually though (in regards to PvE raid bosses), because that sounds retarded broken.

Also I got the templates for the Best in Slot Items posts entirely finished.  So I just have to plug in pics and item links.  I’m not sure if I will be listing a full spread on the Sigils as there are only a few decent ones, but I’ll list those as well.

-Suffer Well Brothers and Sisters.

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20
Dec

Did some Arena, did some WG, did some BG’s…

   Posted by: Skeleton Jack    in PvP, Specs

Heya guys!!  See that? ^  Yeah, that’s what 2v2’s are like, lol.  So I teamed up with a rogue buddy of mine tonight for 2v2’s.  And we did…mediocre.  Hey, we didn’t go negative at least.  Heh.  I also spent a good bit of the day doing some BG’s…well AV really.  Bonus honor = WIN.  And hit up WG twice already.  Hopefully I’ll get in there at least one more time tonight.  And I tried a swap up spec…that I didn’t really like.  AMZ is more useful than people say it isn’t.  So let’s dig in yeah? :)

 

2v2 Arena

Tonight wasn’t the best example of what we could do.  But hey, it was fun.  My rogue partner used a PvE Mutilate spec with basically no PvP gear minus a trinket.  I used some PvP gear (270ish res), and went with a variant spec (which I don’t like) on a standard Unholy.  I can’t argue specs if I don’t try ‘em.  Heh.

The basics come down to who gets their combo/burst off first the majority of the time.  The majority of teams are double dps, with a few healer/dps teams.  So, I wasn’t suprised when that is what we saw.  If they got the drop on Darip (my rogue partner…censorship means nothing since you guys can Armory my team >.<) then we were boned a lot of the time.  If he got the drop on them, then the other team was boned.  Anytime they FF’d me first, they always lost.  I’d pop defensive CD’s and start DS’ing, etc…  But a Rogue in leather with no Res is just asking to be owned.  I think one warrior did a 12k Execute crit on him at one point.  GG Blizz.

I learned some valuable lessons however.  I use my MoB and RT more often now, and learned to use my ghoul stuns often and early for burst.  Gargoyle simply f’ing OWNS for bursting down targets.  Most fights are determined within 20 seconds of combat starting.  So in a 2v2 use whatever you have, and use it fast.  With current gear it’s a dps race the majority of the time.  What I have to say is extremely OP however is Shadow of Death.

There were 3 battles out of like 19 that they killed us both, and then SoD popped me up as a ghoul and I stole the victory.  One of those times both of the opponents were still alive (although fairly injured at this point) and I was still able to kill both of them.  SoD in a full dps team is hands down an amazing investment.  HIGHLY RECOMMEND IT!!!!

Strangulate is not something best saved for when you need it btw in a 2v2 environment on a double dps team.  Shutting your opponents down as quickly and as early as possible to allow you to kill one of them is absolutely mandatory.  I also dropped AMZ for this and HIGHLY regret it.  There was several matches involving mages where had I used AMZ we would not have lost.

Notes on 2v2 Arena Double DPS:

  • Partner with either a high burst dps that is hard to kill (read: Retadin/MS War)
  • Or Partner with a high dps CC’er (read: Frost Mage/Mut-SubRogue)
  • Use your CC early to allow both of you to kill one opponent
  • Use your first 10 seconds of rotation to build RP for a Gargoyle/DRW and to lay down diseases
  • Use your second 10 seconds to dump burst FF

Overall I’m looking forward to seeing what 2v2’s develop into with more Resilience and when both of us are full PvP specs (proper ones in my case, heh).

 

Battle Grounds

Nothing too special to write about here.  Overall I think SotA is probably the best honor gain per time spent.  You are guaranteed to never waste more than 25 minutes tops on any SotA game (max time + loading, etc).  And on a good day SotA could be only 10-15 minutes.  However on bonus honor weekends you will need to check out the competition.  AV today was netting me sometimes 2k honor in 10 minute wins.  Hard to beat that yeah?

All in all, there is something to be said for battle ground jumping however.  Turning marks in for bonus honor is still damn nice.  But I think I would not recommend doing that unless you were doing a pre-made group of about 5 people you knew and would work together as a group.

 

Wintergrasp

Free honor here I come!!!  *SNAG* 

“The Alliance has just captured Wintergrasp!!”

WTF!?!? HOW IN THE HELL!?!?!  IT JUST STARTED!!!

Yes, that too can happen to you!!  When you get into WG drop what you’re doing, and get your butt in motion.  Sometimes, especially when you come in only 5 minutes late, the Alliance (or Horde) can steam roll a win out of nowhere and you’ll find yourself not getting any marks or honor.  So whatever you do, don’t do nothing.  Get your butt in motion and get into the fray!!

Now on non-cheapo wins, this place is amazing.  Even with the Tenacity BS.  Why?  I’ve walked out of a long WG with 10k honor before and 3 WG marks of honor.  Pure Win…I know.  Anytime you’re in Dalaran just drop by the NPC who creates the portal to go to WG and see when the next one is up.  Set a timer, or an alarm…whatever, and make sure you get in there.  It’s not super hard and the rewards are great, even if you do lose.  And on top of that, it is such a nice change of pace after you’ve been honor grinding in BG’s all day.

 

Specs

I’m not promoting the spec I tried today.  It’s ok, but it’s not solid.  So moving on.  This is what I will be using for the rest of S5 pre-patch release in 2v2’s double dps.

24/5/42 Unholy Alternative PvP spec

  • Reaping – I am currently considering taking some points out of something (maybe Toughness) in order to pick this back up.  It isn’t to use SS over BS’s.  BS hits like a freight train with this spec/build.  But sometimes you need to CoI or DS, and those Death Rune’s help a lot.
  • Unholy Aura – I will be partnering with a rogue with +15% move from spec.  So unless he spec’s out of that, I’m skipping it.  If he does, then I’ll likely drop 2 points from Toughness and move them into UA if he thinks he needs it.
  • Toughness - Depending on the compostion of your team, and the teams you come up against, this may be paramount or moot.  So buy this as needed.
  • Night of the Dead – If I was on a dps/healer team, or a larger sized team, then I would put points into this.  But as it was, out of like 19 matches RD CD came back up maybe twice where it could be used again after the start of a match.  The fights are THAT fast in 2v2 double dps.  They die, or you die.  Period.
  • Anti-Magic Zone – This spec has no answer for being immobilized outside of Death Grip.  AMZ shuts down incoming damage from casters, especially Frost mages, when they’ve locked you in place.  Combined with Strangulate, Death Grip, AMS, this evens the odds a LOT.  Not to mention being able to stop incoming damage on your partner if they got nailed with you.

If your compostion demands something different you can move the points around a little bit.  But only you can make that judgement call.  The top DK’s in Arena atm are all using Unholy specs.  So if you want to try something else.  Go for it.  But I don’t recommend it.

And if you go into Arena and don’t break into the 1600’s, don’t be shocked.  Some of the best players out there are competing to get rating to purchase gear.  And if everyone on your team is not farming honor, getting the best gear/trinkets, and not doing full PvP specs…you’re not going to do well.  You get what you bought so to speak.

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14
Dec

Blood PvP for S5 – Specs and Glyphs

   Posted by: Skeleton Jack    in PvP, Specs

Heya guys!!  So S5 Arena is just around the corner and you need specs and glyphs pronto.  Heard that!

This is going to be the 2nd installment of PvP excellence!!  Right here and now we’re going to dip into Blood, and I have to say the new Blood from PTR is looking very sexy!!  Why?  Because Blizzard has finally realized that they made Blood the red-headed step child of Death Knights.  So they did something about it!!

I know you never thought I’d say it, but Blood is rocking now!!  They have far more survivability than they did before and they are also bringing some very nice dps tools to the table.

Blood changes up some previous conceptions however and also seems to follow the same mindset of Unholy.  You’re going to go in deep enough to pick up Heart Strike, and then quickly ditch Blood for goodies found elsewhere.  But that’s ok, because you’re going to be owning face soon!!

 

Blood PvP Specs

45/14/12 This is the basis of all new Blood PvP specs.  While I did not leave any points unspent, there are actually a few decisions to make.

48/0/21 This is the alternative new Blood PvP spec that leaves you with 2 points unspent.

Once you spend 33 points into Blood you have to make a decision.

  • Abomination’s Might - I personally think this will be the best call but I don’t have the numbers to back that call up.
  • Bladed Armor - For static AP you can always rely upon.
  • Bloodworms - For some spike damage and self healing.

For sub-Frost you can choose to move 3 points.

  • Black Ice - Overall is useful no matter what composition you face against (such as teams with no melee dps or hunters).
  • Improved Icy Touch - If you find you face off against melee dps teams more often than not, or just find melee dps teams to be more troublesome.

The first 12 points in Unholy are not negotiable.  Epidemic, Virulence, and Dark Command are just too important in an Arena match.

So what are the pros and cons of dropping Frost to pick up points in Blood and Unholy?  You sacrifice off three valuable talents in Frost.

  • Annihilation - Allows you to Obliterate without losing your diseases.
  • Toughness - 15% Armor Increase and a -30% snare reduction is powerful.
  • Lichborne - 3 min CD anti-CC ability that lasts for 15 seconds, but has the weakness of opening you up to special abilities Paladins and Priests have that specifically target Undead.

So the cons are hefty.  So what are the pros?

  • Ravenous Dead - +3% Strength and a filler talent is the primary focus, however the bonus to your ghoul for burst dps on a focus fire call is still nice.
  • On a Pale Horse - -20% reduction to all fears and stuns is very powerful and useful.
  • Shadow of Death - 1 point for 2% Str and Stam and if you die you can still help beat the other team?  How many times did you get killed when the other team had only one person left alive with almost no health left?
  • Blood-Caked Blade - Random spike damage is always a plus in PvP for throwing off healers.
  • Summon Gargoyle - Difficult to use well, but an unkitable ranged DPS for focus fire burst damage is insane.  When something has to die, this is arguably more dangerous than a Frost Mage’s Summon Water Elemental.
  • Sudden Doom- It’s only a 4% chance increase, but 0 RP auto-crit DC’s are insanely good for PvP.
  • Will of the Necropolis - Fully talented this means your healer will have not only an easier time keeping you alive versus melee if they happen to target you for some reason, but this now means your AMS is on a 33 second CD which is INSANE!!

For those wondering why I am giving you unfinished specs, then prepare to hear something other people won’t tell you.  Cookie cutter specs that spend every point are 9 times out of 10 incorrect.  Yes, that’s right.  They are wrong.  End of story.

No one can account for personal players’ strengths and weaknesses or every single team composition and the skill (or lack of skill) of your team.  You may need MoB to help your healer or UA to help your fellow melee close on kiters.  Or your team may be uber allowing you to focus on pure dps.  The base specs are the cookie cuter requirements.  After that, only you can best determine what will help you and your team win.

 

Blood Glyphs

Major Glyphs

So which Majors do you pick?

  1. Glyph of Blood Strike is mandatory.
  2. Glyph of Obliterate is mandatory.
  3. Glyph of Icebound Fortitude should be your third as it’s a way to get out of trouble regardless of your current RP situation.
  4. If you spec no points into Frost you could make an arguement to not pick up the Oblit glyph, though I still recommend it as it’s massive burst dps.  Depending on your team compostion and further changes, any of the above might be possible substitues for you.

Minor Glyphs

 

Why this spec?

Well, that’s a lot of information and requires more time than I am willing to spend on the matter atm.  But I will give you this.  Out of my personal playing experience, the research that I’ve done on multiple websites, and just pure number crunching…these are your winners if you wish to spec as Blood in PvP.

Please remember that there is no clear winner yet as to the best spec in Arenas as no one is fully geared out or playing with months of experience trying out compositions, etc…  So with that in mind, be ready for my upcoming post on Frost.  You can also refer back to my Unholy PvP for S5 – Specs and Glyphs post.

I promise you this information is accurate and well thought out.  After I’ve had time to break down the other specs I’ll try to get back to reasonings and explanations as to why you pick certain talents and the strategies and tactics involved.  GL!!

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13
Dec

Unholy PvP for S5 – Specs and Glyphs

   Posted by: Skeleton Jack    in PvP, Specs

Heya guys!!  So S5 Arena is just around the corner and you need specs and glyphs pronto.  Heard that!

So what to do?  3 installments of PvP excellence is what!!  Right here and now we will dip into Unholy.  Why?  Because I know more about Unholy.  /Easy mode foo’s!!

And I know you never thought I’d say it, but Blood is rocking now!!

 

Unholy PvP Specs

23/0/44  This is the basis of a Ghoul Unholy PvP spec with 4 points unspent. 

23/0/41  This is the basis of an Unholy PvP spec while ignoring your ghoul with 7 points unspent.  If results find that ghouls are not all that viable in PvP Arenas then this is the alternative freeing up more points for other purchases.

  • Mark of Blood - Survival utility to make focus fire less of an issue.  This is capped at 20 attacks on PTR.
  • Toughness - If you are having issues being kited this will help.
  • Ebon Plaguebringer - 1% crit to spells/melee per point is a solid investment with bonus damage to your spells and your team if you have caster dps.
  • Wandering Plague - In 5v5’s this is more useful as you are more likely to have multiple targets in a smaller area.  It is less useful in 2’s.  Any way you cut it though, added spike damage is always a plus.
  • Rage of Rivendare - You can dip into this as much as 3 points for a total of 6% extra damage if you have Blood Plague up, which you should whenever possible.  A flat % damage increase is never something to ignore.
  • Unholy Aura - The ability to grant your entire team a +15% movement increase is nothing to scoff at.  This makes it that much easier for them to kite/close when needed.  Sometimes 1 extra second of running to a pillar does make the difference between dying and living.

For those wondering why I am giving you unfinished specs, then prepare to hear something other people won’t tell you.  Cookie cutter specs that spend every point are 9 times out of 10 incorrect.  Yes, that’s right.  They are wrong.  End of story.

No one can account for personal players’ strengths and weaknesses or every single team composition and the skill (or lack of skill) of your team.  You may need MoB to help your healer or UA to help your fellow melee close on kiters.  Or your team may be uber allowing you to focus on pure dps.  The base specs are the cookie cuter requirements.  After that, only you can best determine what will help you and your team win.

 

Unholy Glyphs

Major Glyphs

So which Majors do you pick?

  1. Glyph of Blood Strike is mandatory.
  2. Glyph of Icebound Fortitude should be your secondary as it’s a way to get out of trouble regardless of your current RP situation
  3. Glyph of the Ghoul is mandatory if it goes live as it is and you spec’d for ghouls.
  4. If you are not spec’d for ghouls then depending on your team makeup and how Arena pans out, you will determine your 3rd pick off of that information.

Minor Glyphs

 

Why this spec?

Well, that’s a lot of information and requires more time than I am willing to spend on the matter atm.  But I will give you this.  Out of my personal playing experience, the research that I’ve done on multiple websites, and just pure number crunching…these are your winners if you wish to spec as Unholy in PvP.

Please remember that there is no clear winner yet as to the best spec in Arenas as no one is fully geared out or playing with months of experience trying out compositions, etc…  So with that in mind, be ready for my upcoming post on Frost PvP.  You can also refer back to my Blood PvP for S5 – Specs and Glyphs post.I have to say I am actually quite excited about the new Blood PvP specs!

I promise you this information is accurate and well thought out.  After I’ve had time to break down the other specs I’ll try to get back to reasonings and explanations as to why you pick certain talents and the strategies and tactics involved.  GL!!

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9
Dec

Death Knights suck at PvP!!! Check these specs out!!

   Posted by: Skeleton Jack    in PvP, Specs

Heya guys!! Just kidding!!  Lots of candy here…no really…  o.o 

So I’ve been reading up on PvP, working on some new theories and ideas, and generally just giving it some thought.  But first, I thought it a good idea to throw some PvP specs at you guys.

 

PvP Specs for Death Knights

Blood

Frost

Unholy

 

So wait SJ!!  *THESE* are the PvP specs??  And wtf with them being so different and with so many Unholy ones??

If you asked this in some shape or form…then you are a PvP’er at heart.  Or at least discerning on some level.  If you didn’t, you need to think more about information put in front of you.  Don’t blindly accept information when there are some warning signs readily apparent.  For PvP this is especially important.  Noting things quickly is sometimes the only thing that will save you in a PvP environment.

I’m taking you guys on a learning curve of sorts.  I am going to be sharing with you some good and bad information.  Because sometimes, seeing the errors is the only way to make sure you don’t make those mistakes later.

These are by far some of the more interesting specs I have fallen upon.  Some of them are gems.  Great in PvP.  Others have core concepts or designs that work well, but missed something in the spec.  Such as skipping a core needed talent, or focusing on something that is counter productive.  In the future 2 weeks I will give you more finalized specs that are solid in any Arena match however.  So don’t worry.

 

So…glyphs??  /pouty face

Alright, alright, alright…  Quit with the sad ghoul eyes already…sheesh.

Major Glyphs

Minor Glyphs

So which ones do you use?  Well typically speaking the Minors are easy.  Use all 3 of them except for Glyph of Raise Dead.  As to the Majors…that totally depends on your spec.  Glyph of Anti-Magic Shell is considered to be mandatory for PvP.  And then the other 2 choices depend a lot on your team makeup, spec, etc…

 

And what about LEET EPIX!?!?

http://www.skeletonjack.com/2008/12/02/pvp-gear-for-death-knights/

We covered this one already…remember?? :P   Get your 2 min 45 res trinket ASAP however!!!

 

PvP Tips right off of the bat!!

  1. Unholy Presence, Unholy Presence, Unholy Presence, Unholy Presence…get the message yet?  I don’t care what you think, what you read, what you heard, or what Bubba Joe told you.  DPS in PvP in your Unholy Presence.
  2. Frost Presence – if you are being focus fired this is what you need to jump into ASAP.
  3. Unholy is looking like the strongest PvP build atm.  I’m not biased here…this is from solid research.
  4. Frost will likely work best in 5v5’s.  It’s dps is actually TOO bursty, making it unreliable in smaller teams.  Sure it can WTF pwn someone instantly…but not when you always need it to.
  5. Blood will be good for Cleave comps, or other variants on heavy melee DPS.  Meaning possibly some 3’s combinations, but mostly 5v5’s.

So…here is some of that PvP loving I promised you guys.  Now…I’m off to crawl into bed and take some meds.  Peace!

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30
Nov

Unholy DPS – Unholy Spec and Glyphs for maximum raid dps

   Posted by: Skeleton Jack    in Specs

UNHOLY IS AWESOME!!!

UNHOLY IS AWESOME!!!

Heya guys!!  This is a break down on Unholy spec and glyphs for maximum raid damage.  I made a post recently on a forum I read, and after I did it…  Well I realized it had a lot of information in it you guys might want.  So here we go. 

Heya guys!! I’ve been out of the loop with EJ for some time now because I’ve just been too busy leveling and raiding. And while some of my opinions have already been stated, I did wish to express the same ones in my own way.

I’ve found so far that the 17/0/54 spec is the superior Unholy raiding spec.

When dealing with a boss fight the first “questionable” talent that comes up is Virulence. Since you can hit the hit cap with raid debuffs (aka Misery) and with Draenei it comes to the question of whether or not you need that hit. The alternatives are: Anticipation, Unholy Command, Outbreak, Corpse Explosion, and On a Pale Horse. Out of these only Outbreak and Corpse Explosion offer any kind of a dps increase. Luckily, all current dps models have shown quite well that these two talents do not actually cause that much of a dps increase for an Unholy DK. The application of CE for a boss encounter is minimal at best. And especially with the application of the SS Glyph, Outbreak becomes lackluster at best.

The next stop is Reaping. I’ve seen several people question the validity of using 2xBS over 1xSS. The best litmus test for you honestly is to just go grab a buddy warrior and have him sunder up a dummy. Then just go to town and see how the damage works out. Depending on your gear, there might actually be certain times where it’s possible that BSx2 would win. But once you move into T7 and T7.5 gear, this changes. The Sigil of Awareness and even just the 2 piece bonus from T7 (not even gonna talk about how uber the 4 piece is) push SS far above the lead. Making Reaping a no brainer when you take the time to examine the gear that you will have available to you.

When you reach Unholy Aura and Desecration you come to a much debated topic, even outside of EJ forums. I’ve seen the conversation here lead to basically the same conclusion I had already made. It’s a bad talent. If you’re using the SS Glyph, which I highly recommend, then you’re not hitting PS to begin with. Then add in that the majority of fights now require a great deal of movement and this talent begins to get a dull tarnish on it. Lastly, there are the raid complaints. Which are actually important. Not all, but many raids will complain about the graphic obscuring the ground, causing lag, etc. Overall more people complain about this one talent than any other ability available to a DK. The fact is, if it’s griefing your raid then its just not worth it.

As far as Unholy Aura is concerned. Multiple threads have proven time and time and time and time again in EJ forums that a 7% movement speed increase is the best dps enchant possible for melee in game on boots. With the addition of more movement encounters in LK, and the fact that our Aura doubles the standardly accepted 7%, how could you possible argue the value or weight this talent carries? It allows healers to get back to healing quicker, people out of AoE’s, people getting back to dps’ing, etc…

With 1 spare point available, you stare at the previous problem before when weighing Virulence. Magic Suppression and Descration are now on the table as well, but they again are pretty much lackluster when taking all of the variables into account. So 1 more point gets dropped in there.

Once this is done, every point is spent in Unholy possible, filling in all of the top tiers. The one questionable talent is Night of the Dead. So lets talk about Raise Dead and Army of the Dead.

Army of the Dead is FAR FAR more valuable than many people give credit on boss fights where the boss can be taunted, which atm is a lot of them. One example is KT in Naxx. When in P3, if it is lasting too long we have chained 2 Armies of the Dead to buy healers time. Also if an OT dies to the adds, an Army of the Dead usually buys enough time to get the situation in hand. The same for other encounters when you absolutely have to take an out of hand situation and do something about it. Every time I’ve used it in a raid so far, my entire raid has been, “OMFG, that so helped.” Be more aware of this ability and try using it more often. It is difficult to model, and honestly difficult to explain the best ways to use it. Think of it more as an “Oh !@#$” button for tanks and healers that only you can press. My instructions every raid to my healers and tanks has been to shout out in vent if there is trouble, and I’ll drop AoD to take some heat off. Some may argue that this ability has a 20 min CD and you could use it once per boss fight as is. But the fact is sometimes it’s helpful on trash and also sometimes you wipe. It happens even to the best of us.

Raise Dead
First off, if you target yourself and cast this, it will summon a NPC ghoul for you to command no matter who is near you as a corpse. If you find you can’t do this quickly without making your dps suffer, a simple targeting/casting macro will do this for you.
Secondly, your Ghouls are an invaluable part of your DPS as Unholy. If you’ve kept track of Blizz Blue Posts, you’d be aware that when they nerfed Unholy dps on Beta, they specifically noted the Ghoul dps. Because of how much pet dps it does, they toned us down. And for good reason. I’ve been experimenting with an un-glyphed ghoul recently because I wanted to test out some Anti-Magic Shell/Bone Shield theories, but even while nerfing my ghoul he is fantastic. But sadly, many fights result in severe AoE dmg and the pet dies. NoD is almost a guaranteed pet at all times. And considering how often he dies in many of the fights, I’m not sure how any one would pass it. And if you would, go try to measure the talent you’d pick instead of it versus always having your ghoul up. I doubt it would be remotely close. But I’d love to hear you explain it. Some fights, such as Patchwerk, make this talent useless. I’ve never had my ghoul die there. But elsewhere, like at Sapphiron, I can’t seem to keep him alive no matter what happens. It has it’s uses.

As far as the Blood talents, they are the standardly accepted best DPS talent choices. Feel free to argue them if you really disagree for some reason. I’ll do my best to refute/debate your opinions; however, the majority of posts I’ve read here agree (or have already listed these options).

I also saw someone earlier question why UB did more dps than DC on a Single Target (ST). If that is ever in question, in all honesty EJ Forums isn’t the place for such a question. Recount/WWS can show you, for your character, quite clearly which one will do more dps. Just multiply the UB dmg by the ticks and then compare it to your DC dmg. While I think EJ is a great resource for asking questions, asking a question you could easily answer with a simple in game test in under 10 minutes should be skipped.

Regarding Glyphs for Unholy.

Scourge Strike should be a no brainer imo, however it seems to be debated some. Now I’ve heard many people quote the “1 minute” uptime advantages. However in all fairness, the bad luck streaks should be noted. I’ve had more than one boss fight where it wouldn’t proc no matter what, or the proc would go off on the very first SS used after PS/IT. It made me want to scream. But that being said, that is not as common as some would think. Overall this glyph is more beneficial for several reasons:
1) Frees up GCD’s
2) Scales better with gear (Read sigil and T7 set bonuses)
2) Simplifies rotations so long as you can easily manage disease timers

Some people complain that this in fact makes the rotations more complicated. And for some, this may hold true. But in fact, if you have a solid mod that makes disease tracking easy then it makes your rotations super easy as the buttons you’re hitting become far less. Leaving more time to spend worrying about other factors in a fight.

Raise Dead should also be a no brainer imo. The fact is, they do a ton of DPS. And they are part of your dps, whether or not WWS shows it. And if your guild cares that much about your dps numbers, simply pointing out a Recount example with the ghoul added in will make people see the truth.

For your third Major, honestly you can go anywhere you want. The fact is that the few that do add DPS, offer so little that buying utility somewhere else is a totally valid call. The theoretical highest dps gain would come from Bone Shield imo, followed by IT, and then PS glyphs. However the fact that you will so rarely use IT/PS with the SS Glyph makes these unfavorable compared to the normal weight I think they should be given.

Because of this I think that the Bone Shield, Anti-Magic, and Death Strike glyphs are your best options. 10 seconds of reduced magic damage means you can stand in a blizzard at Sapphiron. It means you can run through Grobbulus plague bombs if needed. It means you can run to a disc that is *really* far away at Malygos. Etc… The amount of survivability it brings to the table shouldn’t be discounted. A dead DK isn’t doing dps. Same goes for Death Strike. If a healer dies early, or any number of other bad luck factors crop up, extra self healing is nothing to scoff at.

As to minors…who doesn’t have Pestilence???

I personally picked up Horn of Winter because the less RP I spend in a fight on buffs the better… As to the last, well Raise Dead is the only other one that can increase your DPS. Sometimes when running, have you ever noticed you’re about to run out of RP and your gargoyle might desummon? This is basically a free 20 RP on tap if you absolutely *HAVE* to have it. And for when the ghoul does die, which is often, its a freebie 50% DC.

So what about clarifications on rotations, etc?

I gotta give you guys something to look forward to.  :P

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