Archive for the ‘Uncategorized’ Category

Heya guys!!  I missed you.

I’ve been writing this blog for quite some time now and it’s seen it’s ups and downs.

From when it started off as an unknown site with less than 100 hits a day to when this site blew up up doing nearly 100k hits on its biggest days…  I’m still blown away by that.

But out of 5 years of hardcore gaming in WoW, this past year has been shaky at best.  And that has been reflected in my website as well.

So this is the time where I open up and share.  Some of this stuff has been mentioned, alluded to, or hinted at before.  And some not so much…  But instead of continuing to care about the sensibilities of those who have impacted me…

It’s story time.

Skeleton Jack in Gaming

I was introduced to “gaming” when I was 10 years old.  One day at summer camp one of my cabin mates started running a table top RPG named Gamma World and I’ve been hooked ever since.

Conventions, LARP’s, RPG’s, console gaming, boardgames, collectible card games, pc gaming, online gaming, lan parties, etc…  The list goes on and I’ve pretty much done it all.

So while it goes without saying, I’m saying it anyways.  I’m a gamer.  Always have been, always will be.

Skeleton Jack in World of Warcraft

A recap on my history in WoW for perspective.

Original WoW

I started playing WoW over 5 years ago.  I was a hardcore City of Heroes player converted over to the dark side by my Super Group (a guild)…

My first toon was Elorien, a Fury Warrior born to dps yet fated to tank by close minded idiots.  /facepalm

But even forced into a role that I didn’t want, I had a blast.  I got to clear Molten Core, Zul’Gurub, Black Wing Lair, Ahn’Qiraj 20 and 40, and even Naxx40 Spider Wing before BC released.

It was an amazing experience and I still have my old 8/8 T2 Wrath set on Elo with an Ashkandi!  I still smile just thinking about it.  :)

BC WoW

With BC and the release of Shaman to Alliance I swapped mains to Bigeasy, a Draenei Shaman.  I did PvP as Enhancement and PvE as Elemental.  And I lit shit up like a Christmas tree!!

I cleared all BC content, even killing Muru pre-nerf, and got to be part of a server rank 1 guild.  It was awesome!!

Ending BC knowing that I had actually done “everything”, including perhaps one of the most difficult boss encounters ever designed, still makes me feel proud to this day.

But at the end of BC I learned of Death Knights and Skeleton Jack’s rebirth was soon to come…

Skeleton Jack’s Birth

I remember when I was playing Ever Quest way back in the day…  I was the Karanas and I saw a system wide message from a GM named Skeleton Jack go out…  My exact thoughts were:

“OMFG!!  Coolest name ever…  One day, I’m going to have a character named Skeleton Jack!”

No, the name wasn’t chosen because I love A Nightmare Before Christmas.  Though I do <3 that movie for getting me to 2nd base with a girl for the first time as a teen close to 20 years ago, heh.

I chose that name because I saw someone else use it and thought it was the best thing since sex.  (kind of lands the idea better than saying ’sliced bread’ if you ask me)

Humorously enough it wasn’t until years later that I even made the connection that the GM probably took the name from the movie.  *sheepish grin*  Even I have blonde moments…

Skeleton Jack the Death Knight was my 3rd inception of SJ.

The first was as a NPC in my table top RPG campaign world.  Skeleton Jack was an intelligent undead skeleton created by an ancient lich named Al’Ren, an infamous prophet in our game world.

He went on to become one of the most beloved NPC’s by our players and has been used by multiple GM’s in our gaming circle.  He’s that cool.

The 2nd was as a Storm/Gravity Controller in City of Heroes.  Honestly this was a black mark on the name.  Even I can come up with bad ideas…

The 3rd was Skeleton Jack the Death Knight and my online persona here at http://www.skeletonjack.com/

LK WoW

LK would be the expansion that broke the camel’s back for me sadly.  Things were just never the same.

I quit WoW twice during this expansion.  And even though I’ve done pretty much all of the content in this expansion (shy of just H LK himself and the last dragon boss release), these past 2 years do not feel as amazing or as fantastic as myprevious years spent playing WoW…

So the natural question is, “Why?”

What went wrong with WoW for SJ?

At the top of the list I can think of 3 major turning points.  While other factors did play a part as well, these three things were the “nails in the coffin”.

Number 1: Guilds

I started off on the Bronzebeard US server and joined Category 5, a casual raiding guild, for almost 1 1/2 years.  But before BC released I went to Sleepless Knights and stayed there for 3 years.

From SK I joined Paragon for a while, until my new job forced me to look off server for a guild with different raid times.  That was when I joined Insurrection on Dath’remar US.

Insurrection then merged with Severed and formed Heretic just weeks after I joined, shortly before I quit WoW again…

Category 5

The GM of Cat5 gkicked me actually.  I didn’t quit.  I got booted.  I was very vocal about my displeasure with how poorly things were being run back then and the GM didn’t like that.

I caught multiple infractions where the officers had cheated on DKP, giving bonus DKP on their runs, and less than required on runs they didn’t go on.

Runs the GM went on would suddenly award items that could be sold for gold without spending DKP as well.  Meanwhile other runs that the GM was not on had to turn in all of those items to the guild bank…

The list went on regarding the shady things that were being done and I didn’t like it.  Also, apparently, the GM didn’t like me telling everyone about it…

In the end, being kicked from Cat5 was one of the best things to happen to me in WoW.

I wasn’t happy there, the officers didn’t really understand the mechanics on the class and talent structure (but then most people didn’t understand back then), and I was tired of tanking everything when I could out dps epic geared toons in my blue armor…

Two weeks later I joined SK and had a blast!

Sleepless Knights

Why SK you ask?

I was sitting in Ironforge in vanilla WoW in 8/8 T2 Wrath armor with a Maladath and a Buru shield without a guild tag.  I was in tell spam hell for 2 weeks.

Everyone was trying to recruit me and it was a pain in the ass honestly.  But this one guy from SK started talking to me one day and never said a word about recruiting…

He just chatted me up and asked me to join some pre-made BG’s with SK peeps.  I was down.  It was PvP…hello?!  I LOVE PVP!!  ;)

A week later he mentioned I should app if interested, and I was.  SK was the only guild that just asked me to go out and have fun when everyone else just wanted to nab the untagged geared out tank…  That said a lot to me.

I loved being in SK, but don’t get me wrong.  It wasn’t all rainbows and bunnies…

Not that I like rainbows and bunnies being a Death Knight and all…  Uhm…  o.O

DEATH TO BUNNIES!!!!

Moving on…

I was originally recruited as a tank, but they had 4 tanks already who had been in the guild far longer than me.  So things didn’t start off too well at the beginning of BC.

I didn’t have the gear to dps, their DKP system didn’t support gearing out toons in off-spec gear, and I would get sat often due to too many tanks.  It was frustrating.

Later I was even pressured into taking dps gear even though I wasn’t being brought to dps.  Subsequently I couldn’t win any tank items because I got pushed so far back on DKP that SK actually restructured the entire DKP system to support off spec gearing.

Pretty awesome right?!

And that was where SK started showing how it could shine.  Their ability to adapt.

In addition to reworking the DKP system for the guild, they also supported me rerolling to Shaman and being a dps.

Finally!!  People online would let me fucking skill shit!!!  FINALLY!!!! It only required me giving up my main character to do so… *wry smirk*

The first two years rocked.  There were issues of course, but when is everything picture perfect?

SK became kind of my “online home”.  I looked forward to talk to my friends there, playing with them, and just hanging out.  It was a lot of fun.

But as with all things in life…things changed.  It started during Sunwell in BC, but didn’t become a problem until LK.

The GM of SK was taking on far too much responsibility and many of the old guard “core” members of the guild started falling to the wayside…

The officers in SK never really did all that much to begin with, and it only got worse.  I still don’t understand why they never put together a new Officer Core, but I wasn’t in charge…so no idea.

Regardless, this lead to our GM being stressed out to all hell and back again.  Which meant that a lot of things were not really being run well.

Don’t get me wrong.  Our GM had been running the guild for years and is one of the best GM’s I’ve ever met.

But when you pile enough crap on top of one person and they don’t get the assistance they need, they will begin to crumble under the stress…  It doesn’t matter how awesome they are.

Then add into that other issues…

I was saving DKP because I had no idea how to spend it with the new normal and heroic difficulty loot tables.  So my numbers dropped in meters while everyone else geared out and I banked my points.

So while my performance was there, I didn’t have the gear to back it when we were entering Ulduar Heroic content in my Naxx gear.

And I got judged on the basis of my new dps numbers in Ulduar.  My previous performance and history in the guild for the past 2 1/2 years didn’t seem to matter and that really pissed me off.

In addition to that there were several guild members “coming into power” whom I did not like, nor did they like me.  That didn’t exactly add to the “fun” factor of WoW.

SK was having a lot of turnover as well, with new members and new cliques.  Which only helped create divisions and fracturing that sense of community that had been there for so long that I loved.

It just didn’t feel like “home” anymore…

When I left SK I was number 1 on DKP and could have won multiple items and still stayed in the top 5.  I still left anyways and didn’t stick around for epics before I left.

Loot was never why I was in SK, but there were people who still thought that even after I left without using any of my DKP.  /sigh

Paragon

Paragon was the 2nd ranked guild on my server at the time and I knew some of their old members from way back in the day during original WoW.  So I figured why not join Paragon?  I liked them before…

Big mistake.

There are some exceptional people in Paragon from both sides of the coin.  Some of their members are very cool people.  And others are some of the best players I’ve ever met in WoW.  But that was not the standard, only the exception.

It was eye opening and shocking to me to see massive drop off in player skill and knowledge joining Paragon.  I was raiding with people where I knew more about their class than they did.

And spending nights wiping on encounters and struggling to learn tactics and strategies when I was used to my guild picking them up in just one or two attempts was painful at best.

This lead to me quitting WoW the first time during LK.  A lot of it was due to burnout from having played for so many years already and spending so many hours each week on both the game and my website.

But the shock of dropping down to such a lower standard of performance on top of everything else just made the game unbearable.

However a few months later after a much needed break I came back.  And with a fresh perspective drove right back in!

I adjusted/altered my mindset and got back into raiding on a more casual basis.  The people in Paragon were cool and they were still clearing nearly all of the in game content.  So I decided to stick it out.

So my routine was back, things were good, and I was enjoying the game.  What could go wrong?

Nothing.  Things went right!  I got the job I had been after for over a year…  Woot!!  :D

However the new job also meant new hours and no more raiding during prime time US hours…

Insurrection

I eventually realized I had to find a new server.  And Oceanic was looking like the best choice since it’s raid times were not ever during prime time US hours, which is when I work.

After some in depth research I settled on Insurrection.  And it was awesome!!

The people were awesome, the sense of community rocked, the skill level was amazing, and I felt like I had found the home that I had been missing for so long!

But the new found happiness was short lived.  After being in the guild for only 2-3 weeks they informed us that we were guild merging with Severed (Horde side) and transferring Horde side.  /facepalm

First off let me state up front that I told them in my application that I was *not* even looking at Horde guilds because I did not want to play Horde…  Fucking shoot me.

So there I am in a new new guild named Heretic.  Severed and Insurrection together, the two top ranked guilds on our server.  What could go wrong!?

Hmm…everything?

The new guild leadership was utter crap.  Within two weeks they had managed to alienate or lose a ton of players.

Among them were about 5 players who were quite possibly the best players I’ve ever met in WoW.  No seriously.  Like in the top 20 players I’ve ever met.  Among them, two of the best I’ve met at planning and designing strats for raid bosses and also the best healer, hands down,  I’ve ever seen in WoW.

How stupid do you have to be to not be on top of players like that in such a massive transition?  And that’s not even all of it.

The officers from both guilds had obviously not bothered sitting down and working out the differences between the two guilds until we were actually in raids.  So divergent instructions, strats, loot policies, and more were all becoming issues during raid time.

We had more people than we knew what to do with, and the methods of swapping people in and out were not working well.  Some of the best players I’ve ever met in WoW moved on or quit.  Major issues were not addressed.  There was no raid leader who actually did their homework and knew what we were getting into before we entered raids, etc…

It was a huge cup of flaming fail. (Read a big ol’ cup of shit set on fire and placed in front of your face…yum!)

And on top of all of that crap, then there was my sleep issue as well.

4 nights a week I was interrupting my sleep to make raid times.  It wasn’t possible to even get a full 6 hours of sleep before or after raids.  So 4 nights a week I was basically getting two long naps.

At first I didn’t think it’d be an issue.  However after several weeks I realized it was a HUGE issue!

I was grumpy and irritable, snapping over minor things.  The second time I snapped at someone in raid because of not getting enough sleep I realized that this wasn’t working any more.  Not even counting being irritable at work.  Which was far worse of a problem and had to be fixed.  End of story.

So what happened?  I just kind of walked away from WoW…

Number 2: Blizzard

But Blizzard is who makes WoW…how can they be the problem?  They made the game you love!

Yes.  And no.

In everything that follows you need to keep 2 things in mind. 
STOP SKIMMING AND READ THIS PART.

1) There is what I want from a game.

2) There is what Blizzard can change to make more money as a business.

I am aware that #2 is a driving force behind Blizzard’s decisions.  But as they make smart business moves to gain more consumers, they risk alienating those who loved what their product used to be (that’s me fyi).

Hardcore vs Casual

Who hasn’t heard some version of this debate, discussion, argument, yadda, yadda, yadda…

The definition of “hardcore” has sadly been diluted by this point.  Hardcore means so many different things to so many different people that you can’t actually stand on that one word anymore to describe an aspect of play style.

But the title “Hardcore vs Casual” does convey a rough idea of what I’m getting at here.

WoW is easy now.  It just is.

You can go look up on the web exactly what gear to pick, what spec to use, what rotation to follow, which mods to get, etc…

That aspect of discovery, personal testing, and player skill that would set the great players apart from the average players doesn’t exist anymore.

This isn’t just about the game, but also the community.  I would even be part of  that “problem” telling people exactly what to do without them having to discover it for themselves.

But that’s not all, it ties into the mechanics of the game as well.  Many class/spec rotations have moved towards “easy mode” where player skill level means far less so long as someone told you the proper rotation to follow…

/sigh

What is easy or difficult is subjective.  What’s easy to me may be ridiculously difficult to someone else.

But this is about me.  And WoW has moved to the casual market imo and has lost that more difficult and challenging aspect that made me love it so much!

But what about Heroic content?

What about it?  It’s fucking stupid and lazy.

Yes, from a business standpoint is sheer brilliance.

Blizzard can make encounters really difficult for the more skilled, or “hardcore”, players while still having easier versions of the same encounter for everyone else.  It’s genius!

They get to double dip, using the same resources for the 2 major factions in their player base.  They not only save money, but get to share their content with the entire player base.

I cannot fault this movement by Blizzard from a business perspective.  It’s like printing your own money.

But as far as me the player, it’s horseshit.  I don’t want to do encounters twice.  I don’t want to go into a raid learning encounters and doing it on normal and farm gear to then turn around and do it all over again on the same damn bosses, but just more difficult.

Do I have “STUPID” written on my forehead?  I already did those bosses.  Give me some new ones.

If I wanted to play through Normal, Nightmare, and Hell difficulties then I’d go play Diablo.  But I’m not.  I’m playing WoW.

And while Diablo makes that concept work really really well for some reason, it fails miserably in WoW.

Raid Content

Blizzard’s become really greedy if you ask me.  And since you’re reading this, you asked me.  It’s my personal opinion!  :P

They pushed out less raid content in LK than in BC (counting just bosses), and appear to have no plans to change this new model.  *shrug*

I always felt like I was working towards something new in BC that I wasn’t ready for yet.

But in LK I felt like I was always farming old content waiting for the next patch to release a new raid.  How is that fun?

Would you rather be working on content and know you have another raid waiting for you on the horizon?  Or would do you like to farm old content while you wait for the next raid to be released?  Fuck that.

5 Man Dungeons

5 man dungeons, something I love, are just meaningless and watered down shadows of their previous glory.

I love dungeon crawls!!  But all they are now are short, dumb, and annoying daily requirements in order to get my “insert correct name” badges…

The gear is meaningless, and that’s just fucking stupid.

If a boss can be skipped, just to get to the end of the instance boss quicker, then we do that.  Just so we can be done and get what we’re really after.  The quest reward.

How is that a good design?  It’s stupid.

I’m not saying 5man loot should be equal to raid loot.  But why not close?  Or comparable?

Blizzard is obviously aware of this concept, just look at the 3 5mans released with ICC.  Why not design tiered 5man dungeons in a similar fashion as those?

They drop loot that is better than some raid loot.  Why not design dungeons to follow the raid model?  Progression in both difficulty and reward?

The majority of 5man runs have nothing of value to offer you once you get into raiding (outside of trinkets, and that’s a totally different hell).  Note that the daily quest is what people actually value, or rather the reward.  The dungeon itself offers the player nothing on its own.

F&F Alpha/Beta

Yeah, I’m still fucking bitter about this one.

Blizzard:  Oh noes!!  Skeleton Jack?!  He writes a blog about WoW!  We can’t let him in, he might be bad!  Take him off the list.

Assholes…

Blizzard’s Target Audience

Long story short, it ain’t me.

They are revamping WoW for a new generation of players.

Cataclysm is just nice way of saying, “Hey a lot of our starting content for new players sucks.  We need to change this to remain a driving force in the MMO market.”

Smart decision again, don’t get me wrong.  But Blizzard’s new targets are not the old school gamer like myself who has been playing for years.  They are going after new blood.

For new players this was pretty much a necessity.  Low level WoW sucks.  But what about people who already play WoW?

I realize there is some small minority of players out there who enjoy leveling new toons up.  To you I say shut up and sit in the corner.  Disclaimer done with…

Who in the hell actually *likes* leveling a new toon?!

I’m not asking you who likes to have multiple alts, or play multiple toons in raids and pvp.  I am talking about the act of leveling itself.

Every person I’ve ever talked to about it tries to get through the leveling process as quickly as possible.  And if someone will power level them, they always say yes.

And I’m not referring to when you level a toon with a best friend, girlfriend, etc…  The fun aspect there is sharing experiences with someone close to you.

Don’t even try to pretend that “leveling” is fun.  It was spending that time with someone you cared about that made it fun.  It sure as hell wasn’t fun filling up blue bars with imaginary points that are holding you back from end game content.

So Blizzard is throwing tons of resources into development for leveling characters.  Again, smart business move for bringing in a wider audience of players.

But as a player I just see it as all of the resources, time, money, and development that could have gone into new raid content, bosses, armor graphics, pvp improvements, class balance, etc…

Sidebar Rant

Leveling in MMO’s is an antiquated mechanic that seriously needs to go the way of the Dodo.

That’s crazy right?  OMFG, no leveling?!!?  Who the hell cares about leveling?  Seriously.

Fantasy based MMO’s are not about leveling.  You level up to to max level so you can then actually play the “real” game.  What is referred to as “end game content”.

Developers talk about the 3 pillars of MMO’s: Exploration, Progression, and Combat.  So let’s talk about “Progression” shall we?

What is progression in a fantasy based MMO?  It’s gear ya stupid developers, not levels.  Bloody nut jobs.

All leveling does is teach you how to play the game.  Know what?  You could develop starting areas in a similar fashion to the Death Knight starting zone in order to teach players how to play their class.

The experience would be far richer, and you could then spend resources on the actual game that people play.

People have characters that have 100 days played, 200 days played, and more!!  And they probably spent 2-10 days played leveling up depending on their play style, tops.

Think of it from just the perspective of money.  Blizzard approached my raid content from that perspective.

Why spend so many resources on leveling up, when that usually accounts for only a minor fraction of a player’s play time?  It’s a waste of money.

And I tell you what.  If every class had their own starting area like Death Knights do, and the focus of these areas was to teach you how to play, people would far prefer that.

Number 3: Burnout?

That’s kind of a cop out honestly…  I don’t know if I have the words to properly express this because I can’t quantify this feeling exactly.

In any given week I probably spend 50+ hours on “fantasy/sci-fi”.  Whether it’s talking about gaming with friends, watching a movie/show in that genre, playing a video game, etc…

Whether most of that time was spent on WoW, or now on other topics, I still spend that time on fantasy and sci-fi.  So burnout isn’t right exactly…

WoW has stopped being Fun

There are things about WoW that are still a blast, like murdering people in PvP!!  :D

But for the most part WoW really has stopped being fun.

Part of what makes a MMO great is the people.  It’s about grouping with like minded individuals.  And I don’t have that right now.

Raid content has largely been a joke for this expansion, and that has always been my focus in WoW…

It’s just not fun…for lots of reasons really.  Some big, some small.  But when you add it all up, it translates into me not playing.

So what then SJ?

No idea!!  :D

I’ve started working on the 4th edition of the table top role playing game I wrote with a friend years ago (I wrote the 2nd and 3rd edition).  I’m hoping to start Alpha testing it with my gaming circle some time within the next 6 months.

Ironically the name of the RPG is rather iconic.  No, I’m not sharing.  :P

It’s just a hobby project for now, but if it works well I’m going to look into selling it down the road.

I’m gonna take a peek into DC Universe when it releases, but I don’t really expect to get hooked.  It’s got some nice toys, but it still looks like their developers missed the mark still…

That said, Star Wars the Old Republic has my eye for Spring of 2011!  That has serious potential to hook me!  We’ll see.

I’m keeping my website.

Moar postz?!!

Not sure.  I am going to continue paying for the site though to keep it under my name for any future endeavors.

I’ve been checking out some great games that I missed due to WoW though.

Mass Effect, Mass Effect 2, Dragon Age Origins, Bioshock, Fallout 3, Portal, Team Fortress 2, Left 4 Dead 2, and others…  It’s been fun!

Hey SJ!!  Coming back for Cataclysm?

My initial response is no.  But you never know.

My biggest regret about not playing WoW is no more PvP…  I really, REALLY miss BG’s!  I could possibly get suckered back in by that…

But I’ve said I was quitting before, and sure enough I ended up right back where I started from.  So I’m not saying it this time.

I wish you guys the best though.  I really do.  It has been a fun ride, and the ups and downs only made it that much more enjoyable.

Suffer Well.

-Suffer Well Brothers and Sisters…

Heya guys!!  Skeleton Jack is finally undead!!  Bout time right?  :P

Insurrection and Severed Merge

The guilds Insurrection and Severed have merged into the new guild Heretic.  Insurrection is Alliance and Severed is Horde, hence the screen shot.  So goodbye fleshy bits and pieces, hello skeletal frame showing through my armor!!

Insurrection is ranked ranked 1st Server, 184 US, and 515 World.  Severed is ranked 2nd Server, 240 US, and 663 World.  The hope is that Heretic will become a stronger competitor in the progression race utilizing a stronger and fuller pool of raiders for raid content progression.

Why Undead SJ?!

My first toon ever was an Undead Rogue.  Why?  Because it was an Undead Rogue!!  Hello?!  And have you taken the time to actually *read* my name?  “Skeleton” Jack.  It speaks for itself.

While Orc is the ultimate PvE DPS race for DK’s, I just don’t go for all of that hogwash.  Yeah, I called it hogwash.  You heard me.  Plus, *I* happen to love to PvP and the extra Fear break racial is the bomb imo!!

World of Warcraft is still a game.  And as such, you should be making some decisions based off of what you like and enjoy.  Orcs look like tubby lil fatties with bad teeth and hair.  Maybe if you could make an Orc with ebony black skin for that black orc feel I’d like them more…  But as is, Orcs look dumb to me in WoW.

And while I hate, hate, HATE the fact that Undead apparently cannot find armor *anywhere* that will cover their kneecaps (read: idiotic morons at Blizzard), I love how Undead look and feel in comparison!

Little known fact about Faction Changes…

Raid ID’s reset!!  O.O  You heard me, they reset!!  Did VoA25 two times this week already and we’re gonna do ICC25 a 2nd time this week!!

So if you feel like paying $30.00 for a one way faction change (3 day cool down on faction changes), you too can raid the same content twice in one week!!  (If you really spend $30.00 just for the extra raid, you need to roll and alt or something, fyi…)

And…

That’s it!  I’m Undead!!  RAWR!!!!

-Suffer Well Brothers and Sisters…

21
Mar

The Blogging Community!!

   Posted by: Skeleton Jack

Heya guys!!  So long time readers probably realize by this point that I’m not really a massively “Blog Social” kind of guy.  Which may seem weird as reading Blogs is what got me into this shin dig to begin with.  I think it really came down to a point where I was reading blogs and seeing post ideas other people had while I was in the process of forming similar ideas…

Basically I stopped keeping up with other blogs to ensure that my ideas really were “my ideas”.  But every now and then I poke my head out of the sand and peer around at the world around me.

I recently had a track back link from The Lazy Sniper.  So I decided to check it out.  Well, in doing so I came to find out about some big snafu where one poster somehow put their foot in their mouth supposedly by saying something “not cool” about another blogger’s site…  -.-

Yeah…sounds childish to me too.  (**This is where people can get mad at *me* for saying something bad about someone else.**)  Keep in mind, I have NO idea who it was that got spoken poorly of.  I only know it was Windsoar who did the talking.  I only read her “Apology Post” and a “Commentary Post” by Byaghro.  Nothing else.

So before someone decides to get pissy with me, resulting in me tearing down said moronic text, keep in mind I have ZERO knowledge of the original post, the site mentioned, or any idea of whose panties got all bunched up in some a$$ crack.  Got it?  K…

A long time ago some idiot on the WoW Bronzebeard forums (my server) put up some big post about my blog.  He was talking about how suck I was, how my guild sucked, how my blog was suck…there was a lot of “suck” involved.  Some people rallied to my defense while others rallied to troll my site further.  I think it took about a day at most for people to come running to me about it.

I made a reply, short and sweet. It basically read like this.

Thanks for the press!!  Any press, even bad press, is always good press!!  My site count has jumped since you made this post.  Thanks again!!

And that is the truth.  My site jumped in hits per day because of it.  You want to know what did not jump up?  My negative feedback in comments on my site.  So in the process of someone flaming me I got more readers who enjoyed my blog.  You do the math.

Everyone who can read this, or those other sites, is human.  That means you f up occasionally and make mistakes.  How many times have you said something that inadvertently hurt someone’s feelings or pissed them off?  Don’t bother lying, you’d only be lying to yourself.

So Windsoar accidentally said some negative stuff about someone and it got them upset?  That’s life.  Deal with it.  There have been enough links about the stupid fight by now that that poster’s site has seen a traffic increase due to it.  Which means he benefited in gaining readers.  Leave it be I say.

And as to Windsoar, I could end up hating your blog if I read it.  Or loving it perhaps.  But for now, you’re cool in my book.  Don’t let the BS get you down.  Write about what you love to write, and just enjoy yourself.

-Suffer Well Brothers and Sisters…

2
Feb

The truth shall set you free…

   Posted by: Skeleton Jack

Heya guys!!

Life is better now, thanks for the well wishes.

-Suffer Well Brothers and Sisters…

28
Mar

Devs at Play on the PTR: Part 8, SJ lol’ing at Blizzard

   Posted by: Skeleton Jack Tags:

Heya guys!!  LOL, omfg.  LMAO, ROFDLMAO omg.  OMG it’s too much!!  OH MY GOD!!!  LOL

Gimme a minute…

LMFAO!!!  Oh man this is sweet irony!!!  ROFL

OMFG, lol!

/sigh

OK, lol…sorry.  LOL.  *snicker*  *giggle*  Hehe.  Blizzard…lol…hates this new disease-less…omg…spec crap right?  rofl  So they have made it to where Blood can’t do it anymore.  *snicker*  So uhm…they hate DW build domination too…ROFL.  Heh heh…  So they nerf it to hell to and bone IT because it’s a problem…lol.

OMFG BANDAIDS!!!  (laughing hysterically)

Oh this is too good.  I couldn’t make this crap up on my own if I tried.  LOL

So…I was looking through a ton of DK stuff, imagining what a lot of the new DK builds would look like.  0/41/26 and 41/0/26 builds are very possible.  They pick up FS/HS and also perma-ghoul.  So inherently, they have some serious potential.  They can combine heavy strikes with many advantages of those builds, while at the same time adding in Unholy tricks accenting their trees.  Add in the ghoul, and like I said.  You have potential.

And then, I stumbled across this…LOL.

Welcome to the new Disease-less Frost Spec

17/51/3

LOL, this is too good!!

So, this is a new top end spec for Frost atm on PTR.  And the last release did not cause this.  This was a hidden gem only recently discovered.

Rotation

HB -> OB -> BS -> BS – > FS -> FS

HB -> OB -> OB -> FS -> FS

Now to explain you need to understand the 2 second rule (2SR) about Runes, meaning they can be used when they just come off of CD or delayed by 2 seconds.  If this is done, they start their new CD countdown at 8, 9, or 10 seconds depending on how long you waited to use them.

The new version of HB has a 8 second cooldown.  When it had a 10 second cooldown this was the stupidest attack ever.  Rune rotations keep in order, if done properly, because of the 2 second rule.  But the PTR HB did not keep in order.  The 10 sec CD was so rigid that it would not fit properly.  So we had a problem, and Blizz fixed it to a 8 second CD.  Hoorah!!

Now the original frost specs only used IT because PS sucked *that* much for Frost.  Well, they’ve now kind of done the same thing to IT for Frost.  Outside of a RP generator, IT just isn’t as much *WIN* as it used to be.  The downside?  This requires T7 4set bonus to work.

Now, if you may have noticed by now, this is technically speaking, not a true disease-less spec.  Heh.  But close enough for me to still gimme a giggle.  HB Glyph adds in Frost Fever.  So you will have a disease ticking.  But as you 100% ignore IT/PS, I feel it still deserves at least the reference to Disease-less.  It follows the premise and heart of the build.

Whether this will be the top end winner will in many ways correlate directly to T8 itemization.  If another spec with full T8.5 can out dps a full T8.5 toon with 4 pieces of T7.5 or not.  So we will see.

Either way, this one gave me a damn good laugh.  Heh.

-Suffer Well Brothers and Sisters.

Heya guys!!  So…right…  Ghouls got moved in the Unholy tree.  Which throws everything into an uproar.  /sigh

Ghouls have become the iconic sidekick to Death Knights.  It’s been a part of most DK builds to begin with for some time, and was going to be a part of even more.  In many ways, it would be simpler to just call DK’s a pet class and make the ghoul available to all DK’s as a base class ability (as a true pet). 

Simply tricking out the Unholy tree with the snazzy Ghoul stuff would have made it the pet focused tree.  Just like they wanted.  Sounds a little too close to Warlocks and Hunters you say?  Who cares?  There’s nothing wrong with pet classes so long as they all play different.  Which they all do.

But no, Blizzard has spent all of 3.1 slapping bandaids like crazy all over DK’s.  As some of you may remember I was loathe to start writing PTR posts becuase generally speaking, PTR posts just piss me the “F” off.  *runs hand down face from the forehead sighing in frustration*

Blizzard knows how to make a good game.  They know how to sell their product to the public.  And they can create some pretty solid content and mechanics.  But they are BUTT !@#$ing STUPID when it comes to class balance.  There.  I said it.  They’re morons.

They’ve let the whole DS thing go entirely.  Right.  Who wants to see DK’s in Arena matches DS’ing for awesome damage and heals, while cleaving constantly on HS’s?  HB is totally f’ing broken.  8 second cooldown.  Yeah, *that* fixes it.  Oh wait, it didn’t.  Everyone is picking up ghouls.  Let’s just move that entirely and trick them into buying something else then.  Oh wait, that *still* doesn’t make people want to buy HB.  Oh look, Rime!!  Let’s toy with that some… 

Bandaids do not fix a problem.  Every time they turn around they change something entirely, and when they realize it made things worse…well they just go changing more !@#$ again.  /sigh  DK’s needed some nerfs.  And DK’s needed some changes. 

DK DW and Disease-less were out of hand.  DK Tanking was out of hand.  DK PvP domination was out of hand.  But instead of some clear thought, and well worked changes.  We get a hack job and a bunch of bandaids thrown all over the place.  o.o

Right, gonna walk away and go grab a drink. 

-Suffer Well Brothers and Sisters.

Heya guys!!  Yup.  That’s all of the DW, PvP, and Frost DK’s there.  A bunch of screaming lil girls!!!  Heh heh heh.  *evil grin*

Icy Touch has gone from…

“Holy crap this F’ING PWNS!!!”

…to more of a…

“Awww, that tickles.”

*Devs setting charges*

“LOL BOOOOMMM!!!!”

There went Icy Touch, lol.  Wonder why all of those DK’s are a bunch of screaming lil girls?  Because Blizz chopped their you know what’s off.  *smirk*  If you’re done laughing (which I am not yet, lmao), let’s move on to the details eh?

Icy Touch

Through talents Icy Touch gets a 70% damage bonus on Live, while in the current PTR build it gets a 45% damage bonus.  By no means is this cutting IT in half, but it does bring this hard hitting attack down by close to a third when all is said and done.  Which is extensive. 

Black Ice

They seem to have gone for a concept that they originally tried in Beta.  Originally this talent affected both Shadow and Frost damage, but at +30% it was beyond overpowered when synched into Unholy builds.  But they seem to have reneged on that nerf, so long as they nerf the damage.  This is now +10% Frost and Shadow.  While some of the Frost abilities have gone up in damage, it’s a broad sweeping nerf that was actually intended to focus on IT.

All top end PvP builds and DW focus entirely on IT.  Basically you turn yourself into a Mage in Plate.  It’s rather effective really.  And then there are the IT Spam builds, which was also the biggest beef Blizzard had.  It’s primary damage attack was IT, before anything else.  And Blizzard only wants this to be a “support” attack.  Starting off you’re diseases and giving some versatility.  /sigh

Impurity

This is one of the big boys believe it or not.  It is a big time pick up for IT builds so that you can get that much more spell power to fuel the IT.  A full drop of 5% is nothing to scoff at considering I did not even include it in the 70% and 45% numbers.

3.1 Frost Spec

I should have a Frost build out soon.  I have two specs ready, but they were done before the big Frost passover in this most recent build.  I was waiting to see if someone came up with something I missed.

3.1 DW Spec

Atm, this is dead in the water guys.  Pretty much every DW spec possible does more dps just by slapping on a 2H.  Which means they are not DW specs.  There are 2 potential ones atm, but they are more slapshod attempts to hold something together that was already torn apart.  Unless Blizzard changes something, DW is no longer effective.

-Suffer Well Brothers and Sisters.

13
Mar

Devs at Play on the PTR: Part 2

   Posted by: Skeleton Jack Tags:

 

 

Heya guys!!  Welcome to the next incarnation of Devs at Play!!  This is a situation however where I find I have far more to write than I know what to do with, so we’re going to do some more “overview” stuff to acclimate you guys!!  Don’t look at me with questioning eyes wondering WTF I’m talking about.  STFU and listen up newbs!!  j/k  :D

Devs at Play on the PTR

Part 2:  Does Trouble loom before us?  Why yes, I think it does!!

When I said there is entirely too much to look at, I meant it.  The sheer sweeping changes to DK’s on the PTR are mind boggling in a lot of ways.  Because not only are a great many changes rolling out, but then they are changing those changes.  Needless to say this creates double talk, scratching of heads, and back tracking of information.  Fun as usual on the PTR right?!  ;)

The Devs made some nasty decisions when it came to DK tanks when it really comes down to it.  Their concept was for a new style of tank they relied upon Avoidance and CD Abilities to tank.  Overall the concept is amazing, but they went to far.  And then not only did they go too far, they over compensated in the wrong manner.  Tie in to this that the most difficult encounter in game is 3Drake Sarth and that DK tanks are the best MT in game for that encounter…and well there’s a lot of crying and whining on the forums.

Ratings are on DR now in the world of 3.0 WoW.  Back in the day there were no diminishing returns and eventually avoidance got so high that the Devs didn’t know what to do about it.  This is what created the stealth nerf of Sunwell known as Sunwell Radiance.  It was like a -30% dodge debuff on all players.  Or close to it.  Considering that you could build a druid (or a rogue, which yes that is damn silly) to have around 100% avoidance (or near to it), they really had no other option.  So incoming bandaid to salvage 2.0, and incoming DR for 3.0 to stop that from ever happening again.  Right?  Uhm…right?

Damn!  In comes the DK’s where they slapped on more avoidance through talents (which talents are not on DR) in the DK trees than any other class had access to.  Combine in some other factors, and you then have what has become 80%+ permanently up avoidance on DK tanks, not even counting their 1 min CD abilities making them obnoxious to say the least.

So were DK tank nerfs needed?  The answer is HELL YES they were!!  Sorry guys, but that is the truth of the matter.  Now the only question however is what should those nerfs be.  Quite frankly, the Devs don’t seem to understand that answer.  /sigh

On the upside things don’t seem that bad.  Before the current version, which rolled out in the last 12 hours or so, DK tanks could manage as much as 27-29% magic damage mitigation by building a “magic tank” niche spec.  While it runs the risk of threat issues, it definetly is a pretty sick combo.  Though the most recent tank nerf to PTR drops Frost Presence’s magic mitigation by another 5%, bringing DK’s down to close to 22-24% magic damage mitigation.  Now, again this is a “niche” spec.  What does that mean?

It’s a gimmick more than anything else, dipping heavily into both Unholy and Frost without mastering either spec.  Meaning it is not likely to ever be a MT spec since it lacks other strengths and could hit a wall on threat generation.  What is this spec?  I’ll leave you to drooling and imagining for now.  Perhaps you guys can put it together on your own?  :)   With the inception of “dual specs” this could be a non issue, but would then limit a tank to using both slots for tank specs…which just sucks if you ask me.

OK we get it SJ.  Tanking is going through the ringer.  What else is going on?

Glad you asked!! :D

One of the more interesting things that should make a great deal of you guys happy is that 2 of the biggest DW nerfs have been undone.  Necrosis now works on your MH and OH weapons like before, and the internal CD (ICD) on Blood Claked Blade has been removed, making both of them super DW friendly again.  And then as I said before, DK’s now get 30% more out of melee haste rating, and 25% more out of armor penetration rating.  Pretty snazzy all in all. 

Really the only 2 major nerfs that are in effect now against DW spec is that Black Ice is now +20% to frost damage instead of +30% and that Howling Blast is no longer within range of purchase…  So the question remains…how good is DW spec atm on PTR?  Not sure yet, but hopefully soon.

And since we’re on the topic, initial testing of some Disease-less spec boss fights have revealed that it’s not as nerfed as imagined.  Supposedly it’s still doing pretty decent damage.  Now don’t get your hopes up on this one however.  OK?  With the new % modifiers on Strikes from diseases I don’t forsee Disease-less surviving, but as a novelty idea or a PvP concept, it could live on.  Who knows? 

But if you manage to earn from T8 armor, the 4set will make the difference even more overwhelming:  Death Knight T8 4P Bonus - Increases the bonus damage done per disease by 20% on Blood Strike, Heart Strike, Obliterate, and Scourge Strike = Snazzy!!

I’ve said snazzy 3 times now counting this one.  Did you notice?  I did.  I never usually say it either…weird!

As a general reminder all % modifiers are multiplicative, not additive.  WTF does that mean you ask?

If you have 20% haste from talents and 10% haste from gear, you do not have 30% haste.  You have instead:

  • Math:  0.8 * 0.9 = 0.72 (or 28% haste)
  • Explanation:  20% = 0.2 and 10% = 0.1 in decimal format.  But a 20% (0.2) increase means that if the base value is 1, then the resultant factor is 0.8 because in essence you are subtracting the 0.2 from 1, giving you 0.8.
  • If that didn’t make sense:  Take any percentage and bring it to a decimal.  5% = .05, 20% = 0.2,  50% = .5, etc…  That that number and subtract it from 1.  So a 20% value (0.2) subtracted from 1 = 0.8.  Got it?  Take each % number and get the result.  Then multiple all of those numbers.

If you had 5% magic mitigation from Frost Presence, 2% magic mitigation from Imp Frost Presence, 6% magic mitigation from Magic Suppression, 4% magic mitigation from Spellbreaking (Runeforge enchant if I got the name wrong), and 5% magic mitigation from Blade Barrier…

  1. 5% + 2% + 6% + 4% + 5% = 22%?   Wrong!!
  2. 5% (.05) * 2% (.02) * 6% (.06) * 4% (.04) * 5% (.05) = ?  Yes!!
  3. Now remember to subtract those values from 1 first!!
  4. .95 * .98* .94 * .96 * .95 =  0.798
  5. *OR* 80% meaning you would have a baseline of 20% magic damage mitigation with the current PTR build with this example.  Where if you had added it, it would appear that you have  22% when you did not.

Not understanding that % bonuses are multiplicative is one of the biggest mistakes made by WoW players across the board.  So there are three easy rules that answer most misconceptions!!

  1. Talents that add %’s directly to a stat like Crit, Dodge, or Parry are additive.
  2. Talents that add %’s directly to a value like damage or mitigation are always multiplicative.
  3. Ratings are always additive.

Hope this helped guys!!  GL out there!! :)

-Suffer Well Brothers and Sisters.

12
Mar

Devs at Play on the PTR: Part 1

   Posted by: Skeleton Jack Tags:

Heya guys!!  ;)   So it’s time to finally break down some of the PTR is a fun and friendly manner to break up some of the hostile feelings that the broad and sweeping changes the Devs are creating.  So we’ve got a new post style installment here on SJ:

Devs at Play on the PTR

Part 1:  Will they cause mischief?  I think they will!  ;)

At this moment we’re not going to go into depth on any of the particular changes, but just take a quick over view of some of the things going on that you can expect to read about over the next few days.  I’ve been doing some in depth reading on the DK changes, as well as overall PTR changes, and in the end it’s a sad thing to say that it still doesn’t even feel like the Devs play their own game.

An analogy, if you will, is George Bush…

“What?  WTF does that screwball have to do with anything?!!?  He’s gone, thank the Lord!!!”

The Devs are in a lot of ways like George Bush.  They stumble around and make a ton of mistakes.  Generally speaking, most of their actions leave people scratching their heads going, “WTF was that about?!!?”  And then when you see changes make their way on to the PTR, you have to sit there and wonder if they even play the game that they help design. 

Now, that said, the upside is that unlike Mr. Numbnuts over there, the Devs actually listen to people.  They look at parse logs, detailed reports on combat fights, and more.  If players can prove them wrong, they will go, “WoW, we made a mistake…ok.”  (See what I did there? :P   Heh)

  1. Howling Blast going to a 10 second CD = WTF?  No one cares about the OP’ness of the ability guys.  Everyone cares about the fact that it runs on 2 different cooldowns and you can’t ever seem to use it when you want to.  Making it do less damage, but always being up (or costing Runic Power) would make *everyone* happy.  Just about anyways.  Any time that you have 2 abilities dependent upon 2 totally different cooldowns there is a major major issue.  Look at Chain Lighting for Elemental Shamans, or any other CD spell for casters.  They have 1 CD, and then when it’s up they can use it if they want to.  No problem.  Hey look, my HB CD is up!!!  Oh wait, no Runes available…
  2. Death Strike = WTF OWNED NEWB!!!  Who wants to go toe to toe with a DK and see them self heal for over 10k HP while they simultaneously hit you for 4-8k damage?  LOL, it’s a bad idea no matter how much fun I may have while doing it!!  :D
  3. ZOMG DK Tank’s have more avoidance than anyone = NERF SLAMMA JAMMA BOOM!!!  Take that ya damn DK’s!!  Seriously?!?  WTF man??  You were the morons who gave us far too much avoidance that did not go on to diminishing returns (DR) like all of the other classes.  And the community even told you about it.  And now you’re response is to knee jerk kick us in the groin and devastate our tanking ability putting us on the bottom rung of tanking?  How does that make sense?

These things and more are what we’re going to be delving into over the next few days as I begin to break down the PTR for you guys.  Most likely the Parts will be broken up into 5 overall sections.  Unholy, Blood, Frost, Tanking, and PvP.  And then we’ll go from there.

On the upside if you missed some of the general news affecting us:

  1. All classes now recieve 25% more benefit from APr (Armor Penetration Rating).
  2. Death Knights, Shaman, Druids, and Paladins now receive 30% more benefit from HR (Haste Rating).

Now the Haste thing is great news in a lot of ways.  Not only does it become a much more viable stat for us, but it’s a huge boon to anyone with a perma-ghoul (they get haste from us).  Also it significantly helps out those DW builds out there.  Yes, that’s right, DW has recently gotten some loving from the Devs and is no longer the red-headed step child of days long lost.

The APr on the other hand is laughable at best unless you are Blood spec.  DW, Frost, and Unholy all do far too much spell damage to ever truly benefit from APr like other classes can and will.  In fact the only way a DK could benefit from APr to make it a significant stat for us, would make it so valuable to Blood and other physical classes as to make it the best stat in game.  Which will never happen.  So that change will only affect the Blood Knights out there sadly.

Also, I will be explaining the math behind the new Strike mechanics.  If you’ve kept up on it at all you will have noticed that the disease damage modifiers have changed.  The new formula appears to be:

(percent * weapondamage + static) * ( 1 + disease bonus * diseases )

I need to do some follow up checking on this, but this appears to be the new base line for determining your Strike damage if you so choose to play with the math and numbers.  ;)

So, hopefully this has given you some things to think on.  And even more hopefully something to look forward to!  ;)

-Suffer Well Brothers and Sisters.

26
Feb

Hodir. The man. The legend. The target. Kill Shot!!

   Posted by: Skeleton Jack Tags:

Heya guys!!  We kicked Hodir tonight!!  Yeah, that’s right!!  I stuck my foot right up his arse!!  :D  I got into PTR this evening with my guild, but it was an utter snaffu!!  Quite misreable really.  Non stop critical errors crashing the game, constant dc’s due to lag and overloading the servers, and awful load times overall.  It took me nearly 20-30 minutes just to get out of Dalaran.  Blizzard support consisted of one…ONE…developer trying to help people and failing misreably.  His fault?  No way!!  How the hell is one guy supposed to help EVERYONE?!?!  Not happening…  /sigh

Anyways, after much trial and tribulation we managed to get 10 people all together inside the instance.  Not only did we get 10 people there, but we even had 2 tanks, 3 healers, and 5 dps.  ;)   Let the good times roll!!  So, without further ado lets talk about the boss fight itself in Ulduar 10man.

 

Ulduar 10 Man

Now as you come in to the room, you’ll notice that there are some ice block’ed dudes in the room, the MAN himself, and then some weird frosty lookin’ anvil chest things.  Forget the chests, they’re probably where the loot goes.  Wait, don’t forget the loot!!!  I mean, damn!!  Remember the loot, REMEMBER THE LOOT!!!  Just remember it…later…  Right, moving on…

Now these lil guys in these ice blocks are buggy.  Shocker right?  Pick two of them and agro on to those ice blocks.  Don’t hit the boss first.  Have your tank running in and grabbing threat like he is supposed to on the pull, but have dps and tanks first hit the two lil guys you want to free to help you fight.  Some of them will despawn, and if you do not target the guys you want off the bat, they will sometimes despawn as well.  It’s not 100% fixed yet.

There are basically four lil guys who “can” come out and help you.  But you only get 2 at a time in 10 man.  So depending on what you want you pick two lil buggers to help out.  But we’ll come back to these 4 lil guys in a minute.  First, lets talk about what the boss does during the encounter.

Now in this picture you can see 2 of the effects done throughout the fight.  Biting Cold is a debuff on everyone in the entire raid.  It starts off as a stack of 1 doing minimal raid damage, and by simply jumping or moving you can keep the stacks down to 1 or 2 at all times.  The nasty part here is that if it builds up to 3+ stacks, jumping once will not reduce it instantly down to 1 stack.  You have to keep moving to get it back down to 1.  There is no way to stop Biting Cold through player actions.  Remember this.   So it is imperative that you move and/or jump consistently throughout the entire raid.

The other effect that you can see here is Flash Freeze, which is sometimes a death sentence and must be avoided at all costs.  This is not something that you can wait for it to wear off as it has a 5 minute duration.  And since you cannot move while under the effect, Biting Cold will continue stacking until it eventually kills you.  Now the upside here is that it, the Flash Freeze, is targetable.  So suffering through one is not an instant wipe or loss of a character.  But you cannot afford to have your dps constantly breaking people out of these Ice Blocks because the Flash Freeze’s do come fairly frequently.

The boss has a 10 minute enrage timer which pretty much means a wipe.  So it is imperative that your dps is killing the boss and not contantly breaking people free of Flash Freeze.  Now periodically during the fight small snowstorms will start falling from the ceiling, and after a few seconds large falling ice will drop to the ground doing massive damage (10k+) and knockback.  Think similar to Gruul.  Now these little snowstorms are especially important because at Flash Freeze, there are 2 special ones.

Directly to Hodir’s left and directly on top of him you can see 2 snowstorms falling.  Now I did not get a decent pick of any normal snowstorms, but this should still be sufficient.  The regular snowstorms that just drop the frosty doom on you are much easier to see through.  They will not be as cloudy, frosty, or difficult to see through as these are.  Every Flash Freeze however there will be 2 special snowstorms that look just like this.  It is important to note that these 2 storms can appear right on top of each other.  So it may look like there is only one at times.

When these appear you need to run up NEXT to them, but NOT ON TOP OF THEM!!!  They are about to drop massive blocks of ice “of frosty doom” ™ which will knock you away from them, which is very very very bad.  Once they drop, 2 mounds of snow appear.

Once they have dropped, you then immediately run and get on top of these fluffy mounds of safety goodness!!  <3  They will make you immune to the Flash Freeze.  Now sometimes if you are too far on the edge you will get the Flash Freeze anyways, but it’s not a big deal because the snow you’re standing on will get rid of it immediately.  There is also another little trick possible too.  If you are too far away, for whatever reason, if you leap as Flash Freeze is casting you will continue forward even while frozen.  So long as you land on top of the snow, the effect will be removed from you.  I know, it happened to me!!  Got too close waiting for the icicles to drop and ate a knockback…  >.<  Heh.

Lastly the boss has two other tricks up his sleeve.  He will periodically cast frost novas (dispellable) around the raid and will also buff himself with an uber damage buff.  His hands will get all glowy (you cannot miss it) and he stops doing physical damage and does all frost damage.  They can still be avoided (dodge/parry), but armor no longer does jack.  How to live through it?  Have a Prot Warrior turn on his reflection thingy and turn his back to the boss.  The Prot War will do like 20k+ damage per Reflection easy.  The reason he turns his back is for a dps boost.  He will avoid a lot of the damage if he is facing him through avoidance.  But since he will not take any damage with reflection up, you don’t want to dodge or parry these attacks.  You want them all reflected.  By turning your back to the boss, every hit will land, or in this case, be reflected back at the boss.  Turn back around once Reflection is off though.

Now, let’s get back to those lil guys who wanna help for a second.

If you look closely you can see a gnome mage off to my right.  And then you can see me standing directly to the left of a small camp fire that the mage creates periodically.  Now if you look to the far right of the screen where my buffs are, there is no debuff up there.  The mage drops these nice lil fires that allow casters to stand on top of them without gaining the Biting Cold debuff.  So long as an icicle of doom doesn’t appear above you, this allows the casters/ranged a lot more breathing room for standing still and doing their jobs.

Now if you look here you cannot see the Elemental Shaman off the screen, but you can see his Chain Lightning hitting me and FM.  It grants a buff for about 15 seconds that ups your damage.  I cannot remember if it upped the crit % or the bonus damage from crits, but all in all…you do more damage.

Now sadly I did not manage to get pics of the priest and boomkin effects, but I can at least tell you about them.  The priest was dispelling the frost novas periodically cast by the boss and doing some healing.  And then the boomkin was applying some buff that was doing haste or something like that for people.

Allies:

  • Mage:  Brings dps to the table and also creates campfire zones where casters can stand still without gaining Biting Cold stacks.
  • Boomkin:  Brings dps to the table and also buffs your dps to do more damage.
  • Priest:  Heals for you (or maybe he smites and does dps…  *shrug*) and also dispells the AoE frost novas the boss periodically casts.
  • Elemental Shaman:  Brings dps to the table and also buffs your dps to do more damage.

Once you have things down the Mage combined with either the Boomkin/Shaman (depending on which buff is better) will allow for the fastest kill possible.  The mage is too valuable since he can actually allow your ranged dps to do their job and just dps.  Every Flash Freeze will hit these guys unless they get lucky and end up on a snow mound somehow.  You need to break them free every time, and your healers can heal them.  They do not appear to take Biting Cold damage, but do take all other damage.

Boss Abilities:

  • Flash Freeze – It can be avoided by getting on one of two snow mounds that appear right before it is cast.  Remember to avoid the falling ice before they are formed or you may be knocked too far away.  If it is not avoided then dps must break people free from their prisons.
  • Biting Cold – It can be avoided entirely by standing next to a fire created by the Mage NPC if it is out, but otherwise you must rely on moving and/or jumping to keep this debuff down to 1 stack.
  • AoE Frost Nova – It is periodically cast and cannot be avoided except by spreading out well.  It can be dispelled.
  • Frozen Blows - The boss will do *massive* damage versus the tank.  His physical hits become “Frost” damage bybassing armor, hitting significantly harder.  It is best to use a Prot War so they can reflect the damage back at the boss.  But other options like a DK tank with AMA and IBF could work.
  • Falling Ice – Similar to Gruul, a small swirl of ice and snow will begin to fall to the ground.  You must get out of this area (similar to a void zone) or a massive block of ice will fall upon you knocking you back and doing massive damage to you as well (10k+).

Pets:

This fight is NOT friendly to pets.  You need to have a pet macro set up to pull your pet out of the fire…er ice…so to speak.  When Flash Freeze starts, make your pet follow you and get the hell out of there.  Every pet frozen is that much less dps getting done, and wasted time spent on getting them free.

Kill Shot?!?!

Sadly no we did not kill Hodir.  Had we not been hung up all night with dc’s, loading issues, people stuck in Dalaran, waiting to even be able to zone in to Ulduar, etc…  We would have.  Once we figured out where the snow mounds were we brought Hodir down to 40% before we hit the enrage timer at 10 minutes and he killed us.  Then shortly after Blizz called the testing as finished, and the next thing we know our MT is teleported out of the zone and a wipe ensues.   /sigh  Ah well…

You do not need an OT, and if you’re healers are really good you can honestly roll with just 2 if you wanted to.  Preferably with one of them as a Druid if you went with 2.  It’s a REALLY FUN fight, and it is a total blast!!  You guys are seriously going to enjoy it!!

Disclaimer:

This is not meant to be an UBER BOSS GUIDE!!!  This is not a boss guide site.  But, this is still something you may find useful on your raids!!  ;)

I had more fun tonight in WoW than I have had in a very long time guys.  Ulduar appears to have been done very well, and I look forward to telling you guys more and more about it!! ;)

-Suffer Well Brothers and Sisters