Archive for the ‘Tanking’ Category

4
Aug

Live 3.2 Death Knight Specs: DK DPS, Tank, and PvP

   Posted by: Skeleton Jack Tags: , ,

Update #3 – Lots of the questions asked here are answered on these two posts:

 3.2 Questions and Answers by SJ, Part 1

3.2 Questions and Answers by SJ, Part 2

I will be revamping the specs soon, and making a page for them as well.

 

Live 3.2 Death Knight Specs:  DK DPS, Tank, and PvP

Heya guys!!  So it looks like it’s time for 3.2 release.  Tons of nerfs, buffs, interesting changes, and new toys to play with.  Don’t worry, you are getting a free respec for all of your DK talent trees. 

“But what are the new specs?”

Don’t worry, it’s all here for you!!  :D

 

 

Blood 3.2 PvE DPS

Blood PvE is pretty much the same as it was in 3.1 release.  The only major difference is that the old 50/0/21 variant build has gone the way of the Dodo.

 

2H Blood Build - 51/0/20

Rotations

PS – IT - HS – HS - DS - RP  //  DS – HS – HS – HS – HS - RP

Priority System:  Unlike most specs, there is not really a priority system because there are no spare GCD’s in this rotation.  It has been proven Blood does best in BP (not UP) even though it uses all available GCD’s.  

You must keep your rotation perfect.  If you have a terrible ms/lag, this spec/rotation may prove difficult for you.

Always keep the 2SR in mind however, as you will want to fire off DC’s and HoW between GCD’s when possible.

Runeforge:  Rune of the Fallen Crusader

Sigil:  Sigil of the Vengeful Heart

Weapon Speeds:  Slow

Presence:  Blood

Note:  I am not a fan of Blood Worms as it will eat up AoE healing in a raid.  In essence, it can and will lead to raid deaths or unnecessary pressure on healers.  Because of that, I spend the typical 3 points in BW into defensive/utility talents since there are 0 available dps talents available at that point.

 

2H Blood RP Build51/2/18

Rotations

PS – IT - HS – HS - DS - RP  //  DS – HS – HS – HS – HS - RP

Priority System:  Unlike most specs, there is not really a priority system because there are no spare GCD’s in this rotation.  It has been proven Blood does best in BP (not UP) even though it uses all available GCD’s.  

You must keep your rotation perfect.  If you have a terrible ms/lag, this spec/rotation may prove difficult for you.

Always keep the 2SR in mind however, as you will want to fire off DC’s and HoW between GCD’s when possible.

Runeforge:  Rune of the Fallen Crusader

Sigil:  Sigil of the Vengeful Heart

Weapon Speeds:  Slow

Presence:  Blood

Note:  I am not a fan of Blood Worms as it will eat up AoE healing in a raid.  In essence, it can and will lead to raid deaths or unnecessary pressure on healers.  Because of that, I spend the typical 3 points in BW into defensive/utility talents since there are 0 available dps talents available at that point.

This RP build is not superior to the standard 51/0/20 spec.  However it gives more RP leeway with the DS Glyph and preventing RP capping, making it 100% viable.  You give up 2 points in your ghoul for more leeway room.

 

 

Dual Wield (Frost) 3.2 PvE DPS

The clear leader for 3.2 appears to be Frost DW, but Unholy DW is not dead.  In fact it’s better than it was before.  However Unholy DW is still the loser, ranging from as much as a 10% dps loss to as little as a 3-5% dps loss, leaving it a viable option.

Unholy DW will suffer significantly however in any encounter that you cannot keep at least a 70% uptime on your ghoul.  There is no longer a viable 2H Frost DPS build as the DW build outscales it by such a significant margin as to make it a “dead spec”.

The Frost Tree is officially the “Dual Wield Tree” as of 3.2 for PvE DPS.

 

DW Frost Oblit/Pest Build0/53/18

Rotations

IT – PS – BS - Pest – OB – RP  //  OB – OB – OB – RP (Set up rotation)

OB - BS - Pest – OB – RP  //  OB – OB – OB – RP (Future rotations once diseases are applied)

Priority System:  Diseases (FF > BP // or Pest) > KM Rime > MaxRP-Dump > OB > BS > FS.  It is important to understand that Rune abilities always take priority over RP abilities.  The one exception to Rune > RP  is if you will go over your RP cap (thereby losing potential RP), then immediately fire off a RP ability. 

Always keep the 2SR in mind however, as you will want to fire off FS/HB Rime procs and HoW between GCD’s when possible.  Don’t just RP dump at the end of a rotation.

Howling Blast/Rime Procs:  Attempt to use these with KM procs whenever possible due to HB having a lower crit % chance than FS.  Do not push back a rotation however to do this.  If you have spare GCD’s then it is ok to delay a Rime proc.  Otherwise use KM on FS’s.

This rotation/spec will not proc IIT due to Pest refreshing the diseases.  If you need to be buffing the raid you can take a personal DPS loss (but a raid DPS increase) by ignoring Pest, and subbing in a new glyph.  

If you have to provide IIT to the raid you follow the “Set up rotation” only:  IT – PS – BS - BS – OB – RP  //  OB – OB – OB – RP

The secondary glyph choice (instead of GoD) is relatively unimportant, so you could leave it the same or take something like Glyph of Blood Strike if someone actually provided the snare debuff for you.  It won’t impact your dps much by swapping this glyph honestly unless someone is providing the snare debuff.

Runeforge:  Rune of the Fallen Crusader / Rune of the Fallen Crusader *or* Rune of the Fallen Crusader / Rune of Razorice

Sigil:  Sigil of Awareness

Weapon Speeds:  Slow/Slow

Presence:  Blood

Notes:  FC/RI is a far superior Runeforge setup for dps in any encounter where you’re basically sitting on one target for over a full minute.  However when you get into constantly swapping targets, FC/FC becomes superior for it’s lack of needing to stack debuffs on a target.  Basically this comes down to the type of encounters you will be facing.

 

DW Unholy Oblit Build0/18/53

Rotations

PS – IT –  BS – BS – OB – RP  //  OB – OB – OB – RP

Priority System:  Diseases (BP > FF) > MaxRP-Dump > OB > BS > DC.  It is important to understand that Rune abilities always take priority over RP abilities.  The one exception to Rune > RP  is if you will go over your RP cap (thereby losing potential RP), then immediately fire off a RP ability. 

Always keep the 2SR in mind however, as you will want to fire off DC’s and HoW between GCD’s when possible.  Don’t just RP dump at the end of a rotation.

Runeforge:  Rune of the Fallen Crusader / Rune of the Fallen Crusader

Sigil:  Sigil of Awareness

Weapon Speeds:  Slow/Slow

Presence:  Blood

Notes:  FC/RI is a far superior Runeforge setup for dps in any encounter where you’re basically sitting on one target for over a full minute.  However when you get into constantly swapping targets, FC/FC becomes superior for it’s lack of needing to stack debuffs on a target.  Basically this comes down to the type of encounters you will be facing.

 

 

Unholy 3.2 PvE DPS

Unholy has gone under some significant changes, mostly due to the nerfs to Scourge Strike and the Unholy Blight changes.  You should fully expect to see further changes to Unholy in the 3.2.1 patch simply because 3.2 Unholy breaks the “design goal” by Blizzard for Unholy spec.

Blizzard’s “design goal” for DK’s is that there should be one major F/U strike for every tree’s rotation.  Blood has Death Strike, Frost has Obliterate, and Unholy has Scourge Strike.  However Unholy will scale best with OB once you have T7/T8+ itemization, though 18%+ Armor Penetration makes it ideal.  SS will soon no longer even be used by Unholy specs unless Blizz changes something.

 

2H Unholy SS Build - 0/10/61

Rotations

PS – IT - BS - BS - SS - RP  //  SS - SS - SS – RP

Priority System:  Diseases (BP > FF) > MaxRP-Dump > SS > BS > DC.  It is important to understand that Rune abilities always take priority over RP abilities.  The one exception to Rune > RP  is if you will go over your RP cap (thereby losing potential RP), then immediately fire off a RP ability. 

Always keep the 2SR in mind however, as you will want to fire off DC’s and HoW between GCD’s when possible.  Don’t just RP dump at the end of a rotation.

Anytime your diseases are not refreshed by SS Glyph, make sure you refresh them yourself.  So long as your diseases have 2+ seconds on their duration firing off SS’s is fine.  Just be aware of your Rune CD’s and the duration left on your diseases at all times. 

BP and FF diseases take priority over all other attacks.  Otherwise you can spam SS and BS, ignoring IT and PS as long as the SS Glyph is proc’ing.

Runeforge:  Rune of the Fallen Crusader

Sigil:  Sigil of Awareness / Sigil of the Vengeful Heart

Weapon Speeds:  Slow

Presence:  Blood

Notes:  Substandard to 2H OB Unholy if you have T7+ gear.  SotVH becomes the better Sigil once your AP/Spell Damage scales enough with gear to outpace the SoA benefits.  This is an itemization threshold that will be breached somewhere when you are ilvl 232+.  If you have not yet reached 20% Apr, this is the superior spec.

 

2H Unholy Oblit Build0/17/54

Rotations

PS – IT –  BS – BS – OB – RP  //  OB – OB – OB – RP

Priority System:  Diseases (BP > FF) > MaxRP-Dump > OB > BS > DC.  It is important to understand that Rune abilities always take priority over RP abilities.  The one exception to Rune > RP  is if you will go over your RP cap (thereby losing potential RP), then immediately fire off a RP ability. 

Always keep the 2SR in mind however, as you will want to fire off DC’s and HoW between GCD’s when possible.  Don’t just RP dump at the end of a rotation.

Runeforge:  Rune of the Fallen Crusader

Sigil:  Sigil of the Vengeful Heart

Weapon Speeds:  Slow

Presence:  Blood

Notes:  Don’t expect this spec to last as it breaks the design goal stated by Blizzard.  You can shift one point from Necrosis into IUP if you don’t have a speed enchant on your boots yet.  Ignoring AoE, I’m not sure if Morbidity is a better buy than Necrosis yet.

 

 

Blood 3.2 Tanking

Just like PvE DPS, Blood Tanking is pretty much the same thing as it was before.

 

2H Blood Tank - 52/5/14

Rotations

PS – IT - HS – HS - DS - RS/RP  //  DS - DS – HS – HS - RS/RP

Priority System:  Diseases (BP + FF) > MaxRP-Dump > DS > BS > RS > DC.  Unlike a standard dps rotation, you actually want to fire off one more Death Strike in the 2nd rotation instead of two extra HS’s.  The healing generated from DS contributes towards your TPS. 

It is important to understand that Rune abilities always take priority over RP abilities.  The one exception to Rune > RP  is if you will go over your RP cap (thereby losing potential RP), then immediately fire off a RP ability.

Always keep the 2SR in mind however, as you will want to fire off DC’s and HoW between GCD’s when possible.

Also, Rune Strike is more of a TPS gain than DC is, so make sure that you give RS priority on RP expenditures.

Runeforge:  Rune of the Fallen Crusader (TPS) / Rune of Swordshattering (Avoidance) / Rune of the Stoneskin Gargoyle (If below Def cap)

Sigil:  Sigil of the Vengeful Heart (TPS) / Sigil of Deflection (Avoidance) / Sigil of the Unfaltering Knight (if below Def cap)

Weapon Speeds:  Slow

Presence:  Frost

Note:  As with all tanking specs, your raid environment will usually force you into changing your spec no matter what a cookie cutter spec says.  You may be the AoE tank, the MT, the OT, etc…  Depending on the role you need to fulfill (including debuffer/buffer) you may find moving a few talent points around beneficial.

Talents such as Improved Icy Touch, Glyphs such as Glyph of Death and Decay, and more can cause a great deal of talent point changes.  Don’t be afraid to totally change around a tanking spec if it will suit your raid needs more.

 

 

Frost 3.2 Tanking

Totally unlike Frost DW PvE DPS, you actually want to stick to a 2H build for tanking.  DW’ing causes more Boss parries, which in turn gives the boss “parry haste” meaning he will hit you more frequently.  Aka. you take more damage more frequently making it much more difficult to keep you alive.

Also all tank 1H weapons tend towards Fast, and the new DW Frost builds only favor Slow weapons.  You’d take not only more damage as a DW tank, but your TPS would suffer as well.  All in all, DW Tanks are just not viable.

 

2H Frost Tank - 13/51/7

Rotations

IT – PS - BS – BS - OB - RS/RP  //  OB - OB - OB - RS/RP

Priority System:  Diseases (FF > BP) > KM Rime > MaxRP-Dump > OB > BS > RS > FS.  It is important to understand that Rune abilities always take priority over RP abilities.  The one exception to Rune > RP  is if you will go over your RP cap (thereby losing potential RP), then immediately fire off a RP ability.  

Always keep the 2SR in mind however, as you will want to fire off FS/HB Rime procs and HoW between GCD’s when possible.  Don’t just RP dump at the end of a rotation.

Also, Rune Strike is more of a TPS gain than FS is (unless it is a KM FS), so make sure that you give RS priority on RP expenditures.

Howling Blast/Rime Procs:  Attempt to use these with KM procs whenever possible due to HB having a lower crit % chance than FS.  Do not push back a rotation however to do this.  If you have spare GCD’s then it is ok to delay a Rime proc.  Otherwise use KM on FS’s.

Runeforge:  Rune of the Fallen Crusader (TPS) / Rune of Swordshattering (Avoidance) / Rune of the Stoneskin Gargoyle (If below Def cap)

Sigil:   Sigil of Awareness (TPS) / Sigil of Deflection (Avoidance) / Sigil of the Unfaltering Knight (if below Def cap)

Weapon Speeds:  Slow

Presence:  Frost

Note:  As with all tanking specs, your raid environment will usually force you into changing your spec no matter what a cookie cutter spec says.  You may be the AoE tank, the MT, the OT, etc…  Depending on the role you need to fulfill (including debuffer/buffer) you may find moving a few talent points around beneficial.

Talents such as Improved Icy Touch, Glyphs such as Glyph of Death and Decay, and more can cause a great deal of talent point changes.  Don’t be afraid to totally change around a tanking spec if it will suit your raid needs more.

 

 

Unholy 3.2 Tanking

Unholy tanking will stay within the realm of SS no matter what simply because you will not be seeing 20%+ Armor Penetration on a tank set of gear.  Overall it plays pretty similar to current Unholy tanking.

 

2H Unholy Tank - 10/5/56

Rotations

IT – PS - BS – BS - SS - RS/RP  //  SS - SS - SS - RS/RP

Priority System:  Diseases (BP > FF) > MaxRP-Dump > SS > BS > RS > DC.  It is important to understand that Rune abilities always take priority over RP abilities.  The one exception to Rune > RP  is if you will go over your RP cap (thereby losing potential RP), then immediately fire off a RP ability.

Always keep the 2SR in mind however, as you will want to fire off DC’s and HoW between GCD’s when possible.  Don’t just RP dump at the end of a rotation.

Also, Rune Strike is more of a TPS gain than DC is, so make sure that you give RS priority on RP expenditures.

Anytime your diseases are not refreshed by SS Glyph, make sure you refresh them yourself.  So long as your diseases have 2+ seconds on their duration firing off SS’s is fine.  Just be aware of your Rune CD’s and the duration left on your diseases at all times. 

BP and FF diseases take priority over all other attacks.  Otherwise you can spam SS and BS, ignoring IT and PS as long as the SS Glyph is proc’ing.

Runeforge:  Rune of the Fallen Crusader (TPS) / Rune of Swordshattering (Avoidance) / Rune of the Stoneskin Gargoyle (If below Def cap)

Sigil:   Sigil of Awareness (TPS) / Sigil of Deflection (Avoidance) / Sigil of the Unfaltering Knight (if below Def cap)

Weapon Speeds:  Slow

Presence:  Frost

Note:  As with all tanking specs, your raid environment will usually force you into changing your spec no matter what a cookie cutter spec says.  You may be the AoE tank, the MT, the OT, etc…  Depending on the role you need to fulfill (including debuffer/buffer) you may find moving a few talent points around beneficial.

Talents such as Improved Icy Touch, Glyphs such as Glyph of Death and Decay, and more can cause a great deal of talent point changes.  Don’t be afraid to totally change around a tanking spec if it will suit your raid needs more.

 

 

3.2 PvP Specs

Sadly this is going to have to wait until some time later this afternoon at earliest.  Since I have been out of the PvP loop for so long it was my intention to simply look up the top ranked Arena teams in WoW and then relate to you guys what those specs are.  However one of the sites I like to refer to is buggin out, and on top of that the WoW Armory is currently down as well.

So I am left at a road block.  I promise I will have these up within 24 hours as long as WoW Armory comes back online.  If not, I can’t make any promises.

Keep in mind that because all DK specs have been reset (Armory is back up) – I am going to be a lil behind still on this one.  I totally did not think ahead enough to realize that all specs would be reset.  Sorry again.

 

 

Posts you should read

Best in Slot Items – This page has listings for all T7 and T8 itemization currently.  It breaks the gear down into 6 different categories depending on your current hit and expertise ratings.  Highly useful for picking your gear out from instances..

The Two Second Rule, 2SR – This page explains the mechanics behind the 2SR.  As a DK it is paramount that you understand how this mechanic works to take advantage of all of the tools you have available.

Hit and Expertise Revisted – Most people don’t actually understand how Hit and Expertise come into play for a DK.  Or even what the caps are, or what they mean to you.  Here is your post.  Caps, ratings, etc.  It’s all here.

Blood Tap – Most DK’s never use this ability, but it’s actually key to many specs.  If you have any 1 Rune special abilties in your spec such as Vampiric Blood, Ghoul Frenzy, Bone Shield, and Unbreakable Armor then you need to read this post to see how you can use BT once a minute to fire these off without messing your rotations up ever.

Death Knight Macros – I need to go back and revamp this page.  Make better headings, better names, categories, etc…  But if you don’t mind pilfering through it, it’s still got some decent macros in there to use.

  

 

Donations

Why donate?  Good question if you ask me.  Personally, it’s entirely up to you guys.  No pressure.  But as to the “Why?”

I quit WoW a lil while back when the site was peaking at 10-12k individual hits a day (not page views, individual people).  I was burnt out.  Then I came back and changed some things.  My guild, how I played, what I did with my time, etc.  And I also decided to try my hand at treating WoW like a business.  Tons of people make money off of the gaming industry.  Why not me?

The weird part?  Now that I view WoW more like a business, I’ve been having fun playing again.

So I’ve been working on developing the site, completing Best in Slot Items rankings, covering important game mechanics, etc.  Generally speaking I spend about 15-20 hours a week on the website alone.  Peak times like patch releases can push that upwards of 20 hours a week easily.  Which makes this a lot like a part time job. 

While I enjoy writing, and will continue to do so, donations are more along the lines of an incentive for me to keep pouring myself into the site and developing more resources to put into the hands of my readers.  Adding in more pages, website development, specs pages, macro pages, forums, more BISI upgrades, etc…

So if you want to support my spending time into this kind of work, that would be why you might want to donate.  Donations go to me and will also help contribute to any website development I may need to pay for in the future. 

 


  -Suffer Well Brothers and Sisters.

14
May

DK Tanking – Armor Cap

   Posted by: Skeleton Jack Tags:

Heya guys!!  So this is a short and sweet post.  I need to do some research before trying to get a detailed post in on the matter.  But, as many of you may now find yourself doing in Ulduar, I’ve been tanking more often.  And for Gen Vezax I’ve been MT’ing him the past 3 weeks because DK’s are really best suited for it.  Why you ask?  The CD’s mostly at our hands…but that’s not the “real deal”.

73% damage reduction from armor.  Have anything to do with Vezax?  Nope.  It’s just something that shocked the ever living crap out of me!!  Key word?  Inspiration

I really had no idea that I was that close to the armor cap in a fight (which is 75% last I checked).  I sit at around 63% (ish) outside of combat buffed up, but with every buff on me combined with the +25% armor bonus from Inspiration I’m nearly at the cap.

And that is without full 220+ itemization from 10/25 Ulduar normal (non-hard mode).  With the right combination of priests healing you (or any class that can sustain a similar buff), this will stay up permanently.  I don’t remember seeing it fall off once.

Mitigation tanks are the bomb btw.  It’s the main reason why druids were so sought after in BC and why the Sunwell dodge nerf was put in to begin with.  Their avoidance combined with their mitigation was obnoxious.  Rough math on my avoidance is 49% shown, + miss, + talents, + racial = 60% avoidance roughly (very roughly).

So, if you’re running raids (or you’re a DK tank in raids) you should really look into properly gearing out your DK tanks while also stacking 2-3 healers in 25mans than can bring the +armor buff to the table.  It will significantly increase your healer/tank sustainability.

Considering I got so close to the cap without even trying, putting some effort in will seriously help out your raids.

-Suffer Well Brothers and Sisters.

14
Apr

Death Knight Specs for 3.1 Release

   Posted by: Skeleton Jack Tags: , , ,

Heya guys!!  How’s it going?  Well, here are all of the 3.1 release specs for Live that you could possibly want.  I’ve got your PvE DPS, your PvE Tanking, and your PvP Arena specs all ready to go.  Nothing but WIN all over this post!!  I know you want a piece, heh.  :D   There are a few things that you should be aware of when reading this however:

 

  • All talent specs can be altered to tailor any situation.  These are intended for top end content, meaning Ulduar raiding and Arena PvP.  If you play in other content primarily (such as BG’s, Naxx, or Heroics), then you may find that alternatives to these specs would suit you more.
  • Some specs have situational talents, which may not be listed here.  For example IIT is not necessary (as a tank) if you always have a Warrior present providing the debuff for you.  Situational talents like IIT, Spell Deflection, Mark of Blood, and Acclimation are good talents.  But are not necessarily going to make it into a “standard day to day” spec.  Move points as you need to.
  • I will be doing in depth posts for each one of these specs.  These will cover all relevant information such as swapping talents, glyphs, itemization, rotations, reasonings behind decisions, scaling, and more.  Please check back for more details.
  • Rotations:  Tank and DPS rotations are almost always identical with the exceptions that Tank rotations work in Runestrike whenever it becomes available.  PvP rotations are non-existent however.  You use what you have to when you have to.  It’s that simple.
  • AoE Rotations – Move DnD to a latter part in the rotation if initial threat is an issue with your tanks.  If you are the tank, lead with DnD unless specified otherwise.  For packs where mobs are not dying within 20 seconds, sub in an extra Pest as needed to keep diseases up.  Do not ever Pest the same target 2 times in a row.  Pest off of a new target.
  • Please read the bottom for corrections, addendums, and edit notes.

 

PvE DPS

Blood

Blood DRW:  51/2/18

Blood UB:  50/0/21

The biggest question asked here is why no Bloodworms?  They eat AoE healing.  That is not good.  Ever.  Don’t be a jerk to your raid.  As to dps potential, they are nearly equal atm.  DRW is more burst, while UB provides more sustained and AoE.  Personal preference really.  T8.5 4p armor is an upgrade for Blood, over T7.5 4p.

ST Rotation:

DS – IT – PS - HS – HS – DCx2

HSx2 - DS - HSx2 – DCx2

The only caveat to this rotation is that it is very, very, very *tight* on GCD’s.  7 GCD’s per 10 second rotation = 10.5 seconds.  With the 2SR this is well within the realm of possibility unless you suffer from serious lag issues.  If you do, drop 1 DC from the rotation until either you perfect your skills or fix your lag.

AoE Rotation – 5+ mobs:

DnD – IT – PS – Pest – DC

BB – DS – DS - BB – DCx2

AoE Rotation – 2 to 4 mobs:

IT – PS – Pest – HS – DS – DC

DS – HSx4 – DCx2

If there are only 4 mobs up, it is questionable at best when deciding which rotation to use.  The dps is relatively close at that point.  Make sure that you never use DnD with 3 or less mobs however, because the auto-cleaving HS is far far more valuable.

 

Frost

Frost (blood):  17/51/3

Frost (unholy):  3/51/17

Which one is better?  Frost (blood) performs better really, but it’s not as user friendly so to speak.  Realistically the difference in dps between the two is marginal at best however.  So again, personal preference should be the tie breaker for you. 

Because the Frost (blood) spec has shorter duration diseases however, it could be a potential dps loss if you get lucky on Rime procs.  Also if you have lag issues, you could have the OBx3 in the second part of the rotation miss out on their disease bonuses if they tick off.

ST Rotation

IT – PS - OB – BS – BS - FSx2

OBx3 - FSx3

Without the T7 4p bonus you will run into RP issues with this spec.  Considering how easy these pieces are to get, you *should* have them.  T7.5 4p also appear to be the BISI in T8 content, over T8.5 4p armor. 

You should be running a dmg meter of some kind as well.  Track what does more damage for you, HB or FS (should be HB).  If you do not have enough GCD’s popping HB on Rime procs to complete your rotations, drop a FS/HB as needed (whichever does the least damage).

AoE Rotation

DnD – IT - Pest – Blood Tap - HB - FSx2

BB - OB – BB – HB - FSx3

AoE Rotation (no Blood Tap)

DnD – IT - PS – Pest - FSx2

HB – BB – BB – OB - FSx3

Always, always, always take advantage of Blood Tap for AoE damage.  The combo is sick, out performing even Unholy in burst scenarios.  A 1 min CD however could mean that you will have to skip it sometimes.

 

Unholy

Unholy T7:  12/0/59

Unholy T8:  0/10/61

Unholy T7 is basically the spec you want to start out with when 3.1 releases.  You will be in full T7 gear.  But as you attain more and more T8 gear, you will want to respec into Unholy T8.  Basically the second spec scales better, but with current T7 itemization the first spec will win out at first.  T7.5 4p also appear to be the BISI in T8 content, over T8.5 4p armor. 

Once you swap to Unholy T8, if you find you have threat issues swap one point into Subversion if you have to.  As a lot of your dps comes from your Ghoul and Gargoyle however, if threat is an issue then that is largely your tank’s fault.  You should speak to your Raid Leader.

ST Rotation:

IT – PS - BS – BS – SS - UB

SS x3 – DCx3

Unholy plays a little differently with it’s rotation from any other spec because the SS Glyph can refresh your diseases on the target that you hit with a SS.  Because of this it’s possible to get into a rotation when you only ever hit SS, BS, UB, and DC.  UB lasts exactly 20 seconds.  Simply use it at the same time every time and you will be fine.  If your diseases are about to drop, always use IT/PS to refresh them.

AoE Rotation:

DnD – IT – PS - Pest - UB

BB – SS – SS – BB- DCx2

 

Which one is the best?

Well…Unholy and Blood are almost equal really for DPS.  Unholy beats blood out by enough of a margin to notice it however.  The flip side is that Blood is much much more forgiving when learning new content.  If your guild is learning Ulduar conent, you will have a much higher survivability rate with Blood due to the self healing bonuses. 

As to Frost, it’s sadly lacking still.  It’s not so far behind as to not spec into it.  But the gap is much more noticeable here.  It was nerfed into the ground because IT Spam and DW builds were Frost centric.  Due to that, and the fact that Blizzard has been considering making it the “DW Tree”, it is unlikely that Frost buffs will release in time to make it equal to Blood and Unholy.

DW has been nerfed into the ground.  It’s not competitive with the current specs atm, and so far every DW spec discovered to date performs better by equipping a 2H weapon.

 

Runeforging, Presences, and that other stuff…

Simple.  Fallen Crusader and Blood Presence.  Nuff said.  As to the rest, you should have at least 8% hit and 15 Expertise minimum.  If you have any questions regarding Hit and Expertise please read my post:  Hit and Expertise Revisited.

Always gem Bold Scarlet Ruby, except when you have to meet the metasocket requirement for Chaotic Skyflare Diamond.  You really should have 1 TS as Jewel Crafting however to gain access to Bold Dragon’s Eye.  It will meet any socket bonus, while at the same time meeting the requirements for the CSD.  Strength always = WIN.  Nuff said.

 

PvE Tank

Every spec here has a great deal more “wiggle room” than PvE dps specs.  First off the Glyphs can be changed for various needs.  Some will want the DnD glyph for AoE trash threat generation.  Others will be MT’s and want defensive glyphs for learning content.  And others will only be concerned with TPS (threat per second) and glyph out for dps/threat.  Choose new Glyphs based upon your raid tanking role please.

In addition to that, you then have talent selections.  Some people will be MT, OT, or ST (specialty tank).  And depending on which bosses you tank, and your dedicated role, you will likely find that changing your talents from these “cookie cutter builds” will be to your advantage.  Any given tank spec has 5-10 points that can be shifted depending on your role.

 

Blood

53/8/10 

Spell Deflection is situational, meaning you may only choose to select it if you find yourself tanking a lot of single target spell casting bosses.  Some tanks may choose to take Hysteria for raid dps synergies.  Also if you have someone providing the haste debuff in the raid, IIT could be pointless for you.  Perhaps purchasing RPM or SoB in its place would be best then.

 

Frost

12/51/8

Again, talents should move as needed.  Morbidity is a great talent if you are used for a lot of trash clearing or picking up spawned adds at range as an OT on boss encounters.  However if not, then you really might prefer something like 3/3 Acclimation for an additional 150 resists at fights like Hodir.  Know your role, move points as needed.

 

Unholy

10/5/56

Unholy has a lot more “problematic” choices to sort through.  Namely you have to look at Ravenous Dead, Necrosis, Wandering Plague, IIT, and Improved Unholy Presence.  IIT still is simply a question of whether someone else will be providing the debuff, and then IUP is a question of are you an OT or MT?  If you are picking up adds then IUP is probably invaluable.  While the rest are questions of TPS and personal needs.

 

Which one is the best?

Frost is probably the best one, but Blood is right up there with it.  It’s a tough call, especially considering I’ve not really been doing all that much tanking.  Unholy has serious TPS issues, and I do not recommend it for any tank who is a MT for their guild or tanking a “first kill” target in a boss encounter. 

  

PvP

More so than for even the tank specs, you *WILL* absolutely *HAVE* to move points around in these specs.  If you are hardcore about PvP in Arena, then you will come to realize that the “comp” (composition, meaning what class/specs are in your Arena team) you play with will determine what will work the best.  A 5v5 team with 2 other physical dps might favor Blood, whereas a 3v3 DK/Lock/Paladin would definetly favor Unholy. 

 

Blood

52/0/19 or  51/11/9 

The BS Glyph is actually a HS Glyph (fyi).  The main question here is whether you wish to pick up survivability/utility, or just a bit more dps.  A 3 min trinket with movemend debuff reduction is something to seriously consider.  Overall this spec is more for “Cleave” teams in 3v3 and 5v5 brackets where multiple target damage can be dished out.  However if you go sub-Frost, the major strength becomes less movement reduction with non-stop snares on your target once it is in range.

 

Frost

10/52/9

The biggest mistake that most people make is to think, “But I need Acclimation!!”  Imp Frost Pres got changed, so you can no longer get 200+ undispellable spell resistance anymore.  The only Glyph change I might suggest, *maybe*, would be to sub in a Glyph of Hungering Cold simply because Frost Strike is your “go to” attack, and having to blow an entire FS on a HC could cost you a kill.  Consider dropping HB Glyph.

Endless Winter, topping off Bladed Armor, and Deathchill are the obvious glaring holes, but you have to realize that this spec is spread very thin on points.  Be very very careful about moving points if you choose to.  The sub-Unholy are the “mandatory” PvP points every spec includes.  And the sub-Blood are major dps boosts.

 

Unholy

0/17/54

This is, imo, the nastiest PvP build possible.  It does not have the ranged “caster in plate” potential, but that has been lost to us now.  AMZ and Magic Suppresion are likely to be near mandatory due to predicted caster comp dominance, but if you truly do not like these talents this gives you more wiggle room.  1 point in Wandering Plague *IS* mandatory imo because disease ticks do not interrupt stealth, drinking, etc…  But a WP proc will!!

Ghoul Frenzy is only good if you think you need it to keep your ghoul alive.  The dps gain is craptastic from the haste.  The only talent I was forced to skip on in the build that bugged me was Impurity.  But to ensure you get the good stuff, while making it to Endless Winter, you pretty much get screwed there.  With non-stop ground snare procs from SS, and with a ranged snare causing a disease, this has the most “closing the gap” potential.

 

Frost Ghoul

0/45/26

Hands down the best “CC” build for DK’s.  It brings improved DG, ghoul stun, Chillblains, and Hungering Cold to the table.  This will devastate healers if you master it.  The glyphs could use some altering possibly with UB.  This will kill your HC, so unless you use a “cancel aura” macro with HC, take UB out of your spec.  While I did go 3/3 Outbreak for PS damage, depending on numbers 3/3 Necrosis might be more dps depending on your white damage.  But that would be sustained, not burst.

 

Which one is the best?

Frost Ghoul and Unholy look to be the best hands down, though you never really know until the games get played.  Unlike PvE specs, PvP specs tend to grow and develop as the Season does.  So it’s anyone’s game still at this point.  Unholy looks to be the better dps/snare build, while Frost Ghoul stays in solid burst damage with the best CC possible.  Try ‘em both imo.

 

Fin

So, that’s it.  I’m going to bed.  I have to be at work in like 2 hours…  >.< 

 

Notes, Questions, Answers, and Explanations

 

  • These (specs) are intended for top end content, meaning Ulduar raiding and Arena PvP.  That also means the specs are “raid” specs maximized for boss encounters, outside of PvP specs.
  • As I’ve always said a million times, before you ask a question make sure you actually read the whole post.  Don’t just click on a spec and then ask questions about it without reading first please.  A lot of people are asking, or asked, questions that are answered here.
  • People who are talking about the specs being old builds, did you forget your common sense?  Did you actually really *look* at the specs?  Unholy was moved around, but the talents are exactly the same.  EXACTLY.  I am updating the specs to alleviate confusion, but the specs are literally 100% correct for live as far as where to actually spend points.
  • Specs are all updated to the Live build.
  • Most bosses do not run around the room, but most of the boss fights require *YOU* to run around the room.  Imp UP is a mandatory dps talent if you are Unholy.  It’s major dps.
  • NotD is a big time Blood talent because -70% AoE damage means your ghoul actually lives.  Believe it or not, you will actually do more dps with your ghoul now than before simply because it won’t just get insta gibed by AoE.
  • The Unholy rotation has 3 DC’s because Unholy is an intuitive priority system rotation.  You will actually use a DC before a SS, allowing you to spend RP before you RP cap.
  • Ebon Plaguebringer is supposed to be fixed finally for 3.1, allowing all DK’s to get their diseases.
  • Dummy testing is going to be 100% inaccurate always.  No raid buffs, no raid debuffs, inacurate dps results from Necrosis, Merc Combat, and more.  Spell damage will be higher and melee will be lower.  Etc, etc, etc…  Dummies are to compare PTR changes from one spec to the new incarnation, practice, etc…
  • If you are so die hard that you still want to DW, then you can run any spec with a slow MH weapon and just try to move a few points into the DW frost tree talent.  It will work, but just not as well as 2H specs.  Like I said.
  • Blood Gorged is +10% more damage *AND* ignore 10% of the target’s armor.  That’s huge, and worth more than a perma-ghoul.
  • You open with Death Strike for the Blood rotation to get Abom’s Might up instantly for your raid.  Your raids dps being buffed = greater dps than running the rotation that makes your lil mod show higher numbers.  It’s the same reasoning behind not selecting Bloodworms.  They eat AoE healing, so they hurt your raid.  Play smart.
  • The builds again, are intended for top end content, meaning Ulduar raiding and Arena PvP.  They can be used for leveling, etc…  But I’d recommend moving some points if you choose to do so.
  • Glyph of Disease totally sucks beyond reason.  Sure, it refreshes diseases.  But it’s also a Rune spent to do ZERO DAMAGE and a Glyph spent to do ZERO DAMAGE.  Sucktastic.  Not running the numbers for you guys, but leave it as a total waste.

-Suffer Well Brothers and Sisters.

8
Jan

Achievements, Tank DK DPS, Arena, and random AoE dmg!!

   Posted by: Skeleton Jack Tags: , ,

Heya guys!!  So tonight we just have a random collection of moments splayed together.  From 2v2 Arena, to the 4 Horsemen, to a random AoE moment in Naxx, and some crazy Tank DK DPS at Patchwerk.  What do women drivers have to do with anything?   Nothkinz!!  We just like the picture!! ;)

 

2v2 Arena

So Rashera and I hopped into a 2v2 Arena double dps team to see what it’s like.  He plays Lia in our 5v5 Arena team.  Worked out pretty well.  We took the team from 1508 to 1660 in one sitting np.  I’m not 100% sure about rolling this setup in a 1800+ bracket, but it’s definetly easy mode for the lower rankings.  He’d peobably need to Holy spec for us to breach 2k, but we’ll see how it goes ya know? 

It was hella fun!!  I’m looking forward to the DnD Glyph nerf to go through though.  The 20% fear effect is actually OP, whether I’m using it or being affected by it.  Doesn’t need to be a part of our arsenal.  Though I’ve been finding if they ignore me, there is an opening combo on any caster that will annihilate them.

Ghoul Stun -> Strangulate -> Mind Freeze

Now obviously you space these out.  You cast the Strang as the stun ends, and you follow up with the MF on the first spell they cast.  Generally speaking (especially healers who tend to not run as quickly as dps will) you lay down so much dps in the 8 seconds they are controlled that they are usually around 20-50% health just from your dps alone.  It’s pretty nasty.

 

Tank DPS as a Death Knight

So…we were down to 2 tanks at Patchwerk because of a rl situation.  And they were concerned about whether or not 1 OT would be good enough for the Hatefull Strikes from Patchwerk.  So I threw on my Tank gear and helped out some.  I was a lil bit sad as I have been wanting to beat my 5700 DPS from before.  But this was still amazing.  In full tank gear and Frost Presence (Unholy dps spec with Flask 180AP) I still did 3600 dps!!!  Crazy!!!

 

4 Horsemen Achievement

Heroic: And They Would All Go Down Together.  That’s some sexy !#$$ ehh?!?  We took that motha down tonight, yeaahhh!!!  /highfive

 

10k+ AoE Damage!!

Yeah, you read it right, 10k babay!! :D   Spider Wing of course, most adds possible.  Rocked it out blowing crap up on a trash pull!!

 

Best In Slot Posts

So these are coming along well I think.  I’ll have probably 2 up tomorrow.  Would have had 2 up today, but I ended up spending the equivalent amount of time as 3 posts on the last one because the HTML gods hated me today.  Peace out, and take care guys.

-Suffer Well Brothers and Sisters.

Heya guys!!  I betcha never thought I would get around to it did you?  :P   Well here it is, a post all about Death Knight tanking.  They don’t exactly remind you of those toy tanks you played with as a kid…but then I played with real toys like GI Joe, He-Man, and Transformers.  None of those sissy “army” toys.  Pfffttt….

Heh.  So what do we talk about here?  Well we get into spec viability, glyphs, rotations, itemization, etc…  It’s the standard breakdown with one caveat.  PLEASE remember that while I started off as a tank in WoW, I’m no longer an expert on the subject matter.  That being said, let’s jump right in to it eh?  :D

 

 

Tank Specs

 

Blood

You guys have so got to be tired of hearing this by now…  /sigh  Blood tanks stink.  Yeah, yeah, yeah…broken record I know.  Blood is just a non-ideal spec right now in WoW.  Lots of classes have seen this over the years.  Multiple specs available, but one tree always seems to get the short end of the stick.  Blood just doesn’t offer the same level of tools and utility as the other trees do.

Frost

Frost offers the highest level of mitigation/avoidance possible for a starting out Death Knight.  Especially if you have itemization issues (aka Blue gear), this spec is going to offer more leeway room for your healers.  Whether or not you spec into Icy Talons is really more dependent upon whether you will have Shaman in your raids.  Ideally if you have a Shaman you will not spec into it.

Unholy

  • 5/5/51 (base template for Unholy tanking – 10 points unspent)
  • 9/11/51 (arguably the best mitigation/avoidance spec possible)
  • 10/5/54 (the natural progression from 5/5/51 if focused on TPS – 2 points unspent)

If you have itemization issues, healer issues, or you progress into more difficuly content later then you really want to go 9/11/51.  If threat however if your goal, then the basis of 10/5/54 is the way to go.  Realistically you could move a few points here and there, but this will basically get you where you are going.

 

Tank Stats

 

Diminishing Returns

OK, first off lets talk about Diminishing Returns, or DR.  For those of you who are not aware, Blizzard put in a secret nerf debuff on all players in BC in the Sunwell.  This reduced everyone’s dodge by 25%.  Basically, Feral avoidance was so high that the entire raid would have been trivial otherwise.  Now, in 3.0+ the fix is DR, which first popped it’s ugly head up in PvP.  DR basically means that if 200 rating = 10% dodge, that when you get 400 rating, you will actually have less than 20% dodge.  This way numbers don’t become obnoxious and people don’t overstack any one stat.

The penalty for DR from one stat applies only to that one stat.  So if you have 1000 dodge rating and 100 parry rating, the dodge rating is suffering far more from DR than the parry rating is.  All avoidance gained as a base part of your naked character does not affect DR at all, nor do any racial abilities.  Only avoidance gained from items is affected by DR.

So what do the tank stats do for you?

  • 4.91850 defense rating  = 1 defense skill
  • 41 defense rating = 1% avoidance (parry, dodge, and miss combined)
  • 39.34799 dodge rating = 1% dodge chance
  • 49.18499 parry rating = 1% parry chance

There is a lot of complicated math involved here, and quite frankly even I don’t get all of it.  But, to simplify things here is what you do.  Go download the mod Rating Buster.  This mod will automatically break down the DR for new items gained.  It’s built in already.  So you can use this to do all of the math for you.

As far as how to pick your stats, always avoid Parry rating unless the item in question is overall an upgrade.  Do not gem parry rating ever.  Defense should be capped, and then you should pick Defense and Dodge rating when possible.  You should have roughly 3 Defense rating for every 2 Dodge rating (a 3:2 ratio).  Why?  Again…math you don’t wanna hear.  Basically with how DR works, this will net you the maximum amount of avoidance possible.  Because Defense pulls the avoidance from three pools (miss/dodge/parry), it suffers far less from DR.  Initially Dodge rating offers more, but once in epics Defense rating will offer more total avoidance.

What is this Defense cap you speak of?

The defense cap is 540 Defense *skill*, not rating.  This makes you uncritable by bosses.  This is paramount to achieve as a tank.  This is not negotiable.  Do it.

So which stats do I go for?

You also need to go get this mod, Tank Points.  This will show the increases in Effective Health (how much time you will live before your hit points reach 0) and Mitigation/Avoidance from gear.  This will make your life *so* much easier when it comes to examing loot.

The major stats are fairly straight forward however:

  1. Stamina
  2. Defense
  3. Dodge
  4. Expertise
  5. Hit

That is roughly the correct priority list for which stats to take and in what order.  When slotting out gems you should be going for Solid Sky Sapphires always in every slot pretty much once you are fully Defense capped.  However don’t knock Expertise and Hit.  This is your threat, or TPS (threat per second).

 

Glyphs

 

Major:

Minor:

 

Dual Wield (DW) versus Two Handed (2H) Tanking

 

The main reason everyone screams why DW tanks are bad is because of parry haste.  Long story short, if a boss parries your attack his next attack is hasted.  So if he parried enough attacks, you could potentially take a spike of hasted burst damage that your healers can’t keep you alive through.

If you Expertise cap as a Death Knight then the boss will not parry.

The Expertise cap is 15 as Blood and 21 as Frost/Unholy.  If you’re at this range, then that arguement is null and void.  So the next one that comes in is TPS.  Basically the way Dual Wield is designed for Death Knights is that it is very gear, haste, and proc dependent.  Something which tank specs tend to have very little of.  Also most of the DK abilities strongly favor the use of 2H weapons for instant cast strikes.

The flip side however is that there are multiple 1H weapons with tanking stats.  If you wish to DW then you need a slow MH and a fast OH weapon.  You should focus on weapons that are heavy on tanking stats, and you should also Expertise cap.  This will reduce your total TPS and DPS as a tank spec, for only a minor tanking avoidance/mitigation gain.  I cannot find any numbers to truly suggest this is a real increase.  However if you have no dps players who are ever threat capped and you’d like to find a way to increase your survivability this would be an alternative option.

 

Rotations and More!!

 

Rotations are really mostly the same.  DK’s tank and dps pretty much the same as far as which attacks to fire off.  And, I’m short on time before my raid starts.  So you’ll have to live with what you guys got!!  I’m off!!  I hope this has helped you budding tanks out there!!  :)