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	<title>Skeleton Jack &#187; Specs</title>
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		<title>Live 3.3 Death Knight Specs:  DK DPS</title>
		<link>http://www.skeletonjack.com/2009/12/08/live-3-3-death-knight-specs-dk-dps/</link>
		<comments>http://www.skeletonjack.com/2009/12/08/live-3-3-death-knight-specs-dk-dps/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 02:03:06 +0000</pubDate>
		<dc:creator>Skeleton Jack</dc:creator>
				<category><![CDATA[Specs]]></category>

		<guid isPermaLink="false">http://www.skeletonjack.com/?p=2639</guid>
		<description><![CDATA[
Live 3.3 Death Knight Specs:  DK DPS
Heya guys!!  So it looks like it&#8217;s time for 3.3 release.  Tons of new toys to play with?  Or just the same old thing?
Let&#8217;s just dive in&#8230;
Blood 3.3 PvE DPS
Blood PvE is pretty much the same as it was in 3.2 release, except that &#8220;rolling diseases&#8221; with GoD is [...]]]></description>
			<content:encoded><![CDATA[<h1><a href="http://i304.photobucket.com/albums/nn193/DarethDarkaxe/DeathKnightAwesome.jpg"><img class="aligncenter" title="DeathKnightAwesome" src="http://i304.photobucket.com/albums/nn193/DarethDarkaxe/DeathKnightAwesome.jpg" alt="" width="672" height="432" /></a></h1>
<h1><span style="color: #0000ff;"><span style="color: #000000;"><span style="color: #0000ff;"><span style="text-decoration: underline;"><span style="color: #000000;">Live 3.3 Death Knight Specs:  DK DPS</span></span></span></span></span></h1>
<p>Heya guys!!  So it looks like it&#8217;s time for 3.3 release.  Tons of new toys to play with?  Or just the same old thing?</p>
<p>Let&#8217;s just dive in&#8230;</p>
<h1><span style="color: #0000ff;"><span style="text-decoration: underline;"><span style="color: #000000;">Blood 3.3 PvE DPS</span></span></span></h1>
<p>Blood PvE is pretty much the same as it was in 3.2 release, except that &#8220;rolling diseases&#8221; with <a href="http://www.wowhead.com/?item=45805">GoD</a> is no longer possible.</p>
<h3><span style="text-decoration: underline;">2H Blood Build</span> &#8211; <span style="color: #ff0000;"><a href="http://talent.mmo-champion.com/?deathknight#_CJE_vTbMq82iP,9HeOe3,10958">51/0/20</a></span></h3>
<p><strong><span style="text-decoration: underline;">Rotations</span></strong></p>
<p>PS &#8211; IT - HS &#8211; HS - DS - RP  //  DS &#8211; HS &#8211; HS &#8211; HS &#8211; HS - RP</p>
<p><strong><span style="text-decoration: underline;">Priority System:</span></strong> Unlike most specs, there is not really a priority system because there are no spare GCD&#8217;s in this rotation.  It has been proven Blood does best in BP (not UP) even though it uses all available GCD&#8217;s.</p>
<p>You must keep your rotation perfect.  If you have a terrible ms/lag, this spec/rotation may prove difficult for you.</p>
<p>Always keep the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> in mind however, as you will want to fire off <a href="http://www.wowhead.com/?spell=49895">DC&#8217;s</a> and <a href="http://www.wowhead.com/?spell=57623">HoW</a> between GCD&#8217;s when possible.  RP is when you dump your Runic Power.</p>
<p><strong><span style="text-decoration: underline;">Runeforge:</span></strong> <a href="http://www.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a></p>
<p><strong><span style="text-decoration: underline;">Sigil:</span></strong> <a href="http://www.wowhead.com/?item=47673">Sigil of the Virulence</a></p>
<p><strong><span style="text-decoration: underline;">Weapon Speeds:</span></strong> Slow</p>
<p><strong><span style="text-decoration: underline;">Presence:</span></strong> Blood</p>
<p><strong><span style="text-decoration: underline;">Note:</span></strong> I am not a fan of Blood Worms as it will eat up AoE healing in a raid.  In essence, it can and will lead to raid deaths or unnecessary pressure on healers.  Because of that, I spend the typical 3 points in BW into defensive/utility talents since there are 0 available dps talents available at that point.  YMMV.</p>
<p>You may also find that you wish to move some of the points around in the Unholy tree, which is fine.  Just keep <a href="http://www.wowhead.com/?spell=51464">Necrosis</a> at 4/5 minimum and <a href="http://www.wowhead.com/?spell=49628">BCB</a> at 3/3 minimum.</p>
<h1><span style="color: #0000ff;"><span style="text-decoration: underline;"><span style="color: #000000;">Frost 3.3 (Dual Wield) PvE DPS</span></span></span></h1>
<p>The clear leader for 3.3 is still Frost DW (read DW Frost beats DW Unholy for those who have issues with understanding text).  And while Unholy DW is not dead, it is not good enough to really bear investigation at this point.  I may look into it later for the diehards, but for now we&#8217;re letting it slide.  The Pestilence spec is still viable (and fun IMHO) so I included it still.  But most likely a standard rotation with the new <a href="http://www.wowhead.com/?spell=58631">Glyph of Icy Touch</a> will win out.</p>
<h3><span style="text-decoration: underline;">DW Frost Oblit Build</span> &#8211; <a href="http://talent.mmo-champion.com/?deathknight#flcRUwZk9JRZDU,IpaOe3,10958"><span style="color: #ff0000;">0/53/18</span></a></h3>
<p><strong><span style="text-decoration: underline;">Rotations</span></strong></p>
<p>IT &#8211; PS &#8211; BS &#8211; BS &#8211; OB &#8211; RP  //  OB &#8211; OB &#8211; OB &#8211; RP</p>
<p><strong><span style="text-decoration: underline;">Priority System:</span></strong> Diseases (FF &gt; BP) &gt; KM Rime &gt; MaxRP-Dump &gt; OB &gt; BS &gt; FS &gt; Rime.  It is important to understand that Rune abilities always take priority over RP abilities.  The one exception to Rune &gt; RP  is if you will go over your RP cap (thereby losing potential RP), then immediately fire off a RP ability.</p>
<p>Always keep the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> in mind however, as you will want to fire off FS/HB <a href="http://www.wowhead.com/?spell=59057">Rime</a> procs and <a href="http://www.wowhead.com/?spell=57623">HoW</a> between GCD&#8217;s when possible.  Don&#8217;t just RP dump at the end of a rotation.  RP is when you dump your Runic Power.</p>
<p><strong><span style="text-decoration: underline;">Howling Blast/Rime Procs:</span></strong> Attempt to use these with <a href="http://www.wowhead.com/?spell=51130">KM</a> procs whenever possible due to HB having a lower crit % chance than FS.  Do not push back a rotation however to do this.  If you have spare GCD&#8217;s then it is ok to delay a Rime proc.  Otherwise use KM on FS&#8217;s.</p>
<p><strong><span style="text-decoration: underline;">Runeforge:</span></strong> <a href="http://www.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a> / <a href="http://www.wowhead.com/?spell=53343">Rune of Razorice</a> (ST Focus) *or* <a href="http://www.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a> / <a href="http://www.wowhead.com/?spell=53341">Rune of Cinderglacier</a> (AoE Focus)</p>
<p><strong><span style="text-decoration: underline;">Sigil:</span></strong> <a href="http://www.wowhead.com/?item=47673">Sigil of the Virulence</a></p>
<p><strong><span style="text-decoration: underline;">Weapon Speeds:</span></strong> Slow/Slow</p>
<p><strong><span style="text-decoration: underline;">Presence:</span></strong> Blood</p>
<p><strong><span style="text-decoration: underline;">Notes:</span></strong> FC/RI is a far superior Runeforge setup for dps in any encounter where you&#8217;re basically sitting on one target for over a full minute.  FC/CG becomes superior when combined with <a href="http://www.wowhead.com/?spell=51411">Howling Blast</a> for massive AoE damage.  Basically this comes down to the type of encounters you will be facing.</p>
<p>Moving points with this spec is fine.  The major points here for some are <a href="http://www.wowhead.com/?spell=51271">Unbreakable Armor</a> and <a href="http://www.wowhead.com/?spell=49491">Subversion</a>.  If you&#8217;re stealing too much threat try losing <a href="http://www.wowhead.com/?spell=49628">BCB</a> for <a href="http://www.wowhead.com/?spell=49491">Subversion</a>.  As to <a href="http://www.wowhead.com/?spell=51271">UA</a>, drop a point somewhere and take it if it&#8217;s important to you.</p>
<h3><span style="text-decoration: underline;">DW Frost Oblit/Pest Build</span> &#8211; <a href="http://talent.mmo-champion.com/?deathknight#flcRU-hZr28JhyZ,SaIOe3,10958"><span style="color: #ff0000;">0/51/20</span></a></h3>
<p><strong><span style="text-decoration: underline;">Rotations</span></strong></p>
<p>IT &#8211; PS &#8211; BS - Pest &#8211; OB &#8211; RP  //  OB &#8211; OB &#8211; OB &#8211; RP (Set up rotation)</p>
<p>OB - BS - Pest &#8211; OB &#8211; RP  //  OB &#8211; OB &#8211; OB &#8211; RP (Future rotations once diseases are applied)</p>
<p><strong><span style="text-decoration: underline;">Priority System:</span></strong> Diseases (FF &gt; BP // or Pest) &gt; KM Rime &gt; MaxRP-Dump &gt; OB &gt; BS &gt; FS &gt; Rime.  It is important to understand that Rune abilities always take priority over RP abilities.  The one exception to Rune &gt; RP  is if you will go over your RP cap (thereby losing potential RP), then immediately fire off a RP ability.</p>
<p>Always keep the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> in mind however, as you will want to fire off FS/HB <a href="http://www.wowhead.com/?spell=59057">Rime</a> procs and <a href="http://www.wowhead.com/?spell=57623">HoW</a> between GCD&#8217;s when possible.  Don&#8217;t just RP dump at the end of a rotation.  RP is when you dump your Runic Power.</p>
<p><strong><span style="text-decoration: underline;">Howling Blast/Rime Procs:</span></strong> Attempt to use these with <a href="http://www.wowhead.com/?spell=51130">KM</a> procs whenever possible due to HB having a lower crit % chance than FS.  Do not push back a rotation however to do this.  If you have spare GCD&#8217;s then it is ok to delay a Rime proc.  Otherwise use KM on FS&#8217;s.</p>
<p>This rotation/spec will not proc <a href="http://www.wowhead.com/?spell=55610">IIT</a> due to Pest refreshing the diseases and spec variations.</p>
<p><strong><span style="text-decoration: underline;">Runeforge:</span></strong> <a href="http://www.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a> / <a href="http://www.wowhead.com/?spell=53343">Rune of Razorice</a> (ST Focus) *or* <a href="http://www.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a> / <a href="http://www.wowhead.com/?spell=53341">Rune of Cinderglacier</a> (AoE Focus)</p>
<p><strong><span style="text-decoration: underline;">Sigil:</span></strong> <a href="http://www.wowhead.com/?item=47673">Sigil of the Virulence</a></p>
<p><strong><span style="text-decoration: underline;">Weapon Speeds:</span></strong> Slow/Slow</p>
<p><strong><span style="text-decoration: underline;">Presence:</span></strong> Blood</p>
<p><strong><span style="text-decoration: underline;">Notes:</span></strong> FC/RI is a far superior Runeforge setup for dps in any encounter where you&#8217;re basically sitting on one target for over a full minute.  FC/CG becomes superior when combined with <a href="http://www.wowhead.com/?spell=51411">Howling Blast</a> for massive AoE damage.  Basically this comes down to the type of encounters you will be facing.</p>
<p>Moving points out of Unholy and into Frost is ok so long as you keep <a href="http://www.wowhead.com/?spell=51465">Necrosis</a> at 5/5 minimum and <a href="http://www.wowhead.com/?spell=49628">BCB</a> at 3/3 minimum.</p>
<h1><span style="color: #0000ff;"><span style="text-decoration: underline;"><span style="color: #000000;">Unholy 3.3 PvE DPS</span></span></span></h1>
<p>Unholy has gone under some significant changes since the inception of Death Knights.  It&#8217;s mostly due to issues with <a href="http://www.wowhead.com/?spell=55271">Scourge Strike</a> and <a href="http://www.wowhead.com/?spell=49194">Unholy Blight</a> because it lead to OP awesomeness in PvP and AoE situations.</p>
<p>But it honestly looks like Blizzard might *finally* be happy with where Unholy is.</p>
<h3><span style="text-decoration: underline;">2H Unholy SS Build</span> &#8211; <span style="color: #ff0000;"><a href="http://talent.mmo-champion.com/?deathknight#_CJEBQGM-3q_0,HFpOe3,10958">12/0/55</a></span></h3>
<p>Wait&#8230;there&#8217;s 4 points left over&#8230;  I know.  We&#8217;ll get to that.</p>
<p><strong><span style="text-decoration: underline;">Rotations</span></strong></p>
<p>PS &#8211; IT - BS - BS - SS - RP  //  SS - SS - SS &#8211; RP</p>
<p><strong><span style="text-decoration: underline;">Priority System:</span></strong> Diseases (BP &gt; FF) &gt; MaxRP-Dump &gt; SS &gt; BS &gt; DC.  It is important to understand that Rune abilities always take priority over RP abilities.  The one exception to Rune &gt; RP  is if you will go over your RP cap (thereby losing potential RP), then immediately fire off a RP ability.</p>
<p>Always keep the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> in mind however, as you will want to fire off <a href="http://www.wowhead.com/?spell=49895">DC&#8217;s</a> and <a href="http://www.wowhead.com/?spell=57623">HoW</a> between GCD&#8217;s when possible.  Don&#8217;t just RP dump at the end of a rotation.</p>
<p><strong><span style="text-decoration: underline;">Runeforge:</span></strong> <a href="http://www.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a></p>
<p><strong><span style="text-decoration: underline;">Sigil:</span></strong> <a href="http://www.wowhead.com/?item=47673">Sigil of the Virulence</a></p>
<p><strong><span style="text-decoration: underline;">Weapon Speeds:</span></strong> Slow</p>
<p><strong><span style="text-decoration: underline;">Presence:</span></strong> Blood</p>
<p><strong><span style="text-decoration: underline;">Notes:</span></strong> You have 4 points left over to spend still.  Why?  Because I think depending on your playstyle these 4 points can vary a *lot*.  The options you should be looking at are: <a href="http://www.wowhead.com/?spell=49479">Dark Conviction</a>, <a href="http://www.wowhead.com/?spell=51464">Necrosis</a>, <a href="http://www.wowhead.com/?spell=50392">Improved Unholy Presence</a>, <a href="http://www.wowhead.com/?spell=63560">Ghoul Frenzy</a>, and <a href="http://www.wowhead.com/?spell=51328">Corpse Explosion</a>.  The top DPS choice is likely DC.  But a strong argument can be made for IUP for movement fights.</p>
<p>GF is only if you can&#8217;t keep your ghoul alive, but with the new changes I can&#8217;t see how that&#8217;s possible.  CE is for that extra AoE love, and pure fun factor.</p>
<h1><span style="color: #0000ff;"><span style="text-decoration: underline;"><span style="text-decoration: underline;"><span style="color: #000000;">Caveat</span></span></span></span></h1>
<p>I put this together on the fly today while trying to respec, do the new heroics, and prep for my 10man raid into the new content.  So there might be a few mistakes.  If you find them, leave a comment and I&#8217;ll fix it.  I hope to have more specs for Tanks and PvP soon.</p>
<blockquote><p><span style="color: #ff0000;"><strong><em>-Suffer Well Brothers and Sisters.</em></strong></span></p></blockquote>
<p><span style="color: #0000ff;"> </span></p>
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]]></content:encoded>
			<wfw:commentRss>http://www.skeletonjack.com/2009/12/08/live-3-3-death-knight-specs-dk-dps/feed/</wfw:commentRss>
		<slash:comments>71</slash:comments>
		</item>
		<item>
		<title>3.2 PvE Blood Sims for DPS</title>
		<link>http://www.skeletonjack.com/2009/08/15/3-2-pve-blood-sims-for-dps/</link>
		<comments>http://www.skeletonjack.com/2009/08/15/3-2-pve-blood-sims-for-dps/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 07:35:18 +0000</pubDate>
		<dc:creator>Skeleton Jack</dc:creator>
				<category><![CDATA[Specs]]></category>

		<guid isPermaLink="false">http://www.skeletonjack.com/?p=2539</guid>
		<description><![CDATA[Heya guys!!  Here&#8217;s the result for Blood DPS.



Ability
Total
%
Landed
Hit%
Crit%
Miss%
Average


Death Strike
1554214374
6
203437
51
48
0
7639
 


Plague Strike
540061420
2
175850
51
48
0
3071
 


Icy Touch
361044571
1
176196
65
34
0
2049
 


Heart Strike
6731330197
28
1059159
49
50
0
6355
 


Death Coil
2997360275
12
571176
65
34
0
5247
 


Frost Fever
864537516
3
1108314
100
0
0
780
 


Blood Plague
868929805
3
1113620
100
0
0
780
 


Necrosis
1007071925
4
1319862
100
0
0
763
 


Blood Caked Blade
686573044
2
396282
100
0
0
1732
 


Main Hand
6295007790
26
1319862
58
41
0
4769
 


Ghoul
623082593
2
791060
86
13
0
787
 


Dancing Rune Weapon
1249152658
5
646332
71
28
0
1932
 


DPS 6605


Total Damage 23778366168 in 1000 h


Threat Per Second 3678


Generated in 823s


Template :3.2 Blood 2H 51-00-20.txt(C:\Documents and Settings\EverWatch\My Documents\Kahorie&#8217;s DK Simulator2\Kahorie&#8217;s DK Simulator\Templates\3.2 Blood 2H 51-00-20.txt)


Priority :3.2 Blood.xml(C:\Documents and Settings\EverWatch\My Documents\Kahorie&#8217;s DK Simulator2\Kahorie&#8217;s DK Simulator\Priority\3.2 Blood.xml)


Presence [...]]]></description>
			<content:encoded><![CDATA[<p>Heya guys!!  Here&#8217;s the result for Blood DPS.</p>
<table style="FONT-FAMILY: Verdana; FONT-SIZE: 10px" border="0" cellspacing="0">
<tbody>
<tr>
<td><strong>Ability</strong></td>
<td><strong>Total</strong></td>
<td><strong>%</strong></td>
<td><strong>Landed</strong></td>
<td><strong>Hit%</strong></td>
<td><strong>Crit%</strong></td>
<td><strong>Miss%</strong></td>
<td><strong>Average</strong></td>
</tr>
<tr>
<td>Death Strike</td>
<td>1554214374</td>
<td>6</td>
<td>203437</td>
<td>51</td>
<td>48</td>
<td>0</td>
<td>7639</td>
<td> </td>
</tr>
<tr>
<td>Plague Strike</td>
<td>540061420</td>
<td>2</td>
<td>175850</td>
<td>51</td>
<td>48</td>
<td>0</td>
<td>3071</td>
<td> </td>
</tr>
<tr>
<td>Icy Touch</td>
<td>361044571</td>
<td>1</td>
<td>176196</td>
<td>65</td>
<td>34</td>
<td>0</td>
<td>2049</td>
<td> </td>
</tr>
<tr>
<td>Heart Strike</td>
<td>6731330197</td>
<td>28</td>
<td>1059159</td>
<td>49</td>
<td>50</td>
<td>0</td>
<td>6355</td>
<td> </td>
</tr>
<tr>
<td>Death Coil</td>
<td>2997360275</td>
<td>12</td>
<td>571176</td>
<td>65</td>
<td>34</td>
<td>0</td>
<td>5247</td>
<td> </td>
</tr>
<tr>
<td>Frost Fever</td>
<td>864537516</td>
<td>3</td>
<td>1108314</td>
<td>100</td>
<td>0</td>
<td>0</td>
<td>780</td>
<td> </td>
</tr>
<tr>
<td>Blood Plague</td>
<td>868929805</td>
<td>3</td>
<td>1113620</td>
<td>100</td>
<td>0</td>
<td>0</td>
<td>780</td>
<td> </td>
</tr>
<tr>
<td>Necrosis</td>
<td>1007071925</td>
<td>4</td>
<td>1319862</td>
<td>100</td>
<td>0</td>
<td>0</td>
<td>763</td>
<td> </td>
</tr>
<tr>
<td>Blood Caked Blade</td>
<td>686573044</td>
<td>2</td>
<td>396282</td>
<td>100</td>
<td>0</td>
<td>0</td>
<td>1732</td>
<td> </td>
</tr>
<tr>
<td>Main Hand</td>
<td>6295007790</td>
<td>26</td>
<td>1319862</td>
<td>58</td>
<td>41</td>
<td>0</td>
<td>4769</td>
<td> </td>
</tr>
<tr>
<td>Ghoul</td>
<td>623082593</td>
<td>2</td>
<td>791060</td>
<td>86</td>
<td>13</td>
<td>0</td>
<td>787</td>
<td> </td>
</tr>
<tr>
<td>Dancing Rune Weapon</td>
<td>1249152658</td>
<td>5</td>
<td>646332</td>
<td>71</td>
<td>28</td>
<td>0</td>
<td>1932</td>
<td> </td>
</tr>
<tr>
<td colspan="8">DPS <strong>6605</strong></td>
</tr>
<tr>
<td colspan="8">Total Damage 23778366168 in 1000 h</td>
</tr>
<tr>
<td colspan="8">Threat Per Second <strong>3678</strong></td>
</tr>
<tr>
<td colspan="8">Generated in 823s</td>
</tr>
<tr>
<td colspan="8">Template :3.2 Blood 2H 51-00-20.txt(C:\Documents and Settings\EverWatch\My Documents\Kahorie&#8217;s DK Simulator2\Kahorie&#8217;s DK Simulator\Templates\3.2 Blood 2H 51-00-20.txt)</td>
</tr>
<tr>
<td colspan="8">Priority :3.2 Blood.xml(C:\Documents and Settings\EverWatch\My Documents\Kahorie&#8217;s DK Simulator2\Kahorie&#8217;s DK Simulator\Priority\3.2 Blood.xml)</td>
</tr>
<tr>
<td colspan="8">Presence :Blood</td>
</tr>
<tr>
<td colspan="8">Sigil of :VengefulHeart</td>
</tr>
<tr>
<td colspan="8">RuneForge :FallenCrusader</td>
</tr>
<tr>
<td colspan="8">Pet Calculation :True</td>
</tr>
</tbody>
</table>
<ul>
<li>Total is total damage done.</li>
<li>% is the % of your damage done by that attack.</li>
<li>Landed is the total times that attack was used.</li>
<li>Average is the average damage done by the attack.</li>
</ul>
<blockquote><p> <span style="COLOR: #ff0000"><strong><em>-Suffer Well Brothers and Sisters.</em></strong></span></p></blockquote>
<p> <span style="COLOR: #ff0000"><span style="font-family: mceinline;"><br />
<input name="cmd" type="hidden" value="_s-xclick" />
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]]></content:encoded>
			<wfw:commentRss>http://www.skeletonjack.com/2009/08/15/3-2-pve-blood-sims-for-dps/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>3.2 Unholy DPS Sims results</title>
		<link>http://www.skeletonjack.com/2009/08/14/3-2-unholy-dps-sims-results/</link>
		<comments>http://www.skeletonjack.com/2009/08/14/3-2-unholy-dps-sims-results/#comments</comments>
		<pubDate>Sat, 15 Aug 2009 00:35:04 +0000</pubDate>
		<dc:creator>Skeleton Jack</dc:creator>
				<category><![CDATA[Specs]]></category>

		<guid isPermaLink="false">http://www.skeletonjack.com/?p=2533</guid>
		<description><![CDATA[Heya guys!! Simulator results for Unholy OB build.



Ability
Total
%
Landed
Hit%
Crit%
Miss%
Average


Obliterate
4319139543
17
647311
57
42
0
6672
 


Plague Strike
406389053
1
161979
50
49
0
2508
 


Icy Touch
463339067
1
162091
67
32
0
2858
 


Blood Strike
933378766
3
323692
57
42
0
2883
 


Death Coil
3421639897
13
623215
67
32
0
5490
 


UB
684304961
2
623215
100
0
0
1098
 


Frost Fever
1510979418
6
1118591
100
0
0
1350
 


Blood Plague
1515728336
6
1119179
100
0
0
1354
 


Necrosis
605098986
2
1319862
100
0
0
458
 


Blood Caked Blade
730902682
2
395436
100
0
0
1848
 


Wandering Plague
1284971851
5
950054
100
0
0
1352
 


Main Hand
5042855598
20
1319862
57
42
0
3820
 


Ghoul
3162460561
12
3273583
86
13
0
966
 


Gargoyle
1095440918
4
294497
86
13
0
3719
 


DPS 6994


Total Damage 25176629637 in 1000 h


Threat Per Second 4685


Generated in 1698s


Template :3.2 Unholy 2H OB 00-17-54.txt(C:\Documents and Settings\EverWatch\My Documents\Kahorie&#8217;s DK Simulator2\Kahorie&#8217;s DK Simulator\Templates\3.2 Unholy 2H OB 00-17-54.txt)


Priority :3.2 Unholy Oblit.xml(C:\Documents and Settings\EverWatch\My Documents\Kahorie&#8217;s DK Simulator2\Kahorie&#8217;s DK Simulator\Priority\3.2 [...]]]></description>
			<content:encoded><![CDATA[<p>Heya guys!! Simulator results for Unholy OB build.</p>
<table style="FONT-FAMILY: Verdana; FONT-SIZE: 10px" border="0" cellspacing="0">
<tbody>
<tr>
<td><strong>Ability</strong></td>
<td><strong>Total</strong></td>
<td><strong>%</strong></td>
<td><strong>Landed</strong></td>
<td><strong>Hit%</strong></td>
<td><strong>Crit%</strong></td>
<td><strong>Miss%</strong></td>
<td><strong>Average</strong></td>
</tr>
<tr>
<td>Obliterate</td>
<td>4319139543</td>
<td>17</td>
<td>647311</td>
<td>57</td>
<td>42</td>
<td>0</td>
<td>6672</td>
<td> </td>
</tr>
<tr>
<td>Plague Strike</td>
<td>406389053</td>
<td>1</td>
<td>161979</td>
<td>50</td>
<td>49</td>
<td>0</td>
<td>2508</td>
<td> </td>
</tr>
<tr>
<td>Icy Touch</td>
<td>463339067</td>
<td>1</td>
<td>162091</td>
<td>67</td>
<td>32</td>
<td>0</td>
<td>2858</td>
<td> </td>
</tr>
<tr>
<td>Blood Strike</td>
<td>933378766</td>
<td>3</td>
<td>323692</td>
<td>57</td>
<td>42</td>
<td>0</td>
<td>2883</td>
<td> </td>
</tr>
<tr>
<td>Death Coil</td>
<td>3421639897</td>
<td>13</td>
<td>623215</td>
<td>67</td>
<td>32</td>
<td>0</td>
<td>5490</td>
<td> </td>
</tr>
<tr>
<td>UB</td>
<td>684304961</td>
<td>2</td>
<td>623215</td>
<td>100</td>
<td>0</td>
<td>0</td>
<td>1098</td>
<td> </td>
</tr>
<tr>
<td>Frost Fever</td>
<td>1510979418</td>
<td>6</td>
<td>1118591</td>
<td>100</td>
<td>0</td>
<td>0</td>
<td>1350</td>
<td> </td>
</tr>
<tr>
<td>Blood Plague</td>
<td>1515728336</td>
<td>6</td>
<td>1119179</td>
<td>100</td>
<td>0</td>
<td>0</td>
<td>1354</td>
<td> </td>
</tr>
<tr>
<td>Necrosis</td>
<td>605098986</td>
<td>2</td>
<td>1319862</td>
<td>100</td>
<td>0</td>
<td>0</td>
<td>458</td>
<td> </td>
</tr>
<tr>
<td>Blood Caked Blade</td>
<td>730902682</td>
<td>2</td>
<td>395436</td>
<td>100</td>
<td>0</td>
<td>0</td>
<td>1848</td>
<td> </td>
</tr>
<tr>
<td>Wandering Plague</td>
<td>1284971851</td>
<td>5</td>
<td>950054</td>
<td>100</td>
<td>0</td>
<td>0</td>
<td>1352</td>
<td> </td>
</tr>
<tr>
<td>Main Hand</td>
<td>5042855598</td>
<td>20</td>
<td>1319862</td>
<td>57</td>
<td>42</td>
<td>0</td>
<td>3820</td>
<td> </td>
</tr>
<tr>
<td>Ghoul</td>
<td>3162460561</td>
<td>12</td>
<td>3273583</td>
<td>86</td>
<td>13</td>
<td>0</td>
<td>966</td>
<td> </td>
</tr>
<tr>
<td>Gargoyle</td>
<td>1095440918</td>
<td>4</td>
<td>294497</td>
<td>86</td>
<td>13</td>
<td>0</td>
<td>3719</td>
<td> </td>
</tr>
<tr>
<td colspan="8">DPS <strong>6994</strong></td>
</tr>
<tr>
<td colspan="8">Total Damage 25176629637 in 1000 h</td>
</tr>
<tr>
<td colspan="8">Threat Per Second <strong>4685</strong></td>
</tr>
<tr>
<td colspan="8">Generated in 1698s</td>
</tr>
<tr>
<td colspan="8">Template :3.2 Unholy 2H OB 00-17-54.txt(C:\Documents and Settings\EverWatch\My Documents\Kahorie&#8217;s DK Simulator2\Kahorie&#8217;s DK Simulator\Templates\3.2 Unholy 2H OB 00-17-54.txt)</td>
</tr>
<tr>
<td colspan="8">Priority :3.2 Unholy Oblit.xml(C:\Documents and Settings\EverWatch\My Documents\Kahorie&#8217;s DK Simulator2\Kahorie&#8217;s DK Simulator\Priority\3.2 Unholy Oblit.xml)</td>
</tr>
<tr>
<td colspan="8">Presence :Blood</td>
</tr>
<tr>
<td colspan="8">Sigil of :Virulence</td>
</tr>
<tr>
<td colspan="8">RuneForge :FallenCrusader</td>
</tr>
<tr>
<td colspan="8">Pet Calculation :True </td>
</tr>
</tbody>
</table>
<ul>
<li>Total is total damage done.</li>
<li>% is the % of your damage done by that attack.</li>
<li>Landed is the total times that attack was used.</li>
<li>Average is the average damage done by the attack.</li>
</ul>
<blockquote><p> <span style="COLOR: #ff0000"><strong><em>-Suffer Well Brothers and Sisters.</em></strong></span></p></blockquote>
<p> <span style="COLOR: #ff0000"><span style="font-family: mceinline;"><br />
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]]></content:encoded>
			<wfw:commentRss>http://www.skeletonjack.com/2009/08/14/3-2-unholy-dps-sims-results/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>3.2 DW Frost DPS/Spec Sim</title>
		<link>http://www.skeletonjack.com/2009/08/13/3-2-dw-frost-dpsspec-sim/</link>
		<comments>http://www.skeletonjack.com/2009/08/13/3-2-dw-frost-dpsspec-sim/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 23:29:54 +0000</pubDate>
		<dc:creator>Skeleton Jack</dc:creator>
				<category><![CDATA[Specs]]></category>

		<guid isPermaLink="false">http://www.skeletonjack.com/?p=2499</guid>
		<description><![CDATA[Heya guys!!  I&#8217;m gonna do a more in depth post with the sim results, links to where you can find the sim, templates, etc&#8230;  But for now, here&#8217;s some pretty numbers.



Ability
Total
%
Landed
Hit%
Crit%
Miss%
Average


Obliterate
7884238097
29
731332
36
63
0
10780
 


Plague Strike
361106561
1
129782
53
46
0
2782
 


Icy Touch
483416747
1
132152
43
56
0
3658
 


Frost Strike
5668517838
21
707282
47
52
0
8014
 


Howling Blast
1687508743
6
161783
13
86
0
10430
 


Blood Strike
1170740387
4
289311
51
48
0
4046
 


Frost Fever
956291533
3
1093365
100
0
0
874
 


Blood Plague
869192453
3
1091627
100
0
0
796
 


Necrosis
1135735920
4
3116375
100
0
0
364
 


Blood Caked Blade
458064588
1
622470
100
0
0
735
 


Main Hand
3603281230
13
1558138
45
39
14
2312
 


Off Hand
2075219088
7
1558237
45
39
14
1331
 


Ghoul
492397933
1
671688
86
13
0
733
 


Raz
15582370
0
1558237
100
0
0
10
 


DPS 7461


Total Damage 26861293488 in 1000 h


Threat Per Second 4426


Generated in 1313s


Template :3.2 Frost [...]]]></description>
			<content:encoded><![CDATA[<p>Heya guys!!  I&#8217;m gonna do a more in depth post with the sim results, links to where you can find the sim, templates, etc&#8230;  But for now, here&#8217;s some pretty numbers.</p>
<table style="FONT-FAMILY: Verdana; FONT-SIZE: 10px" border="0" cellspacing="0">
<tbody>
<tr>
<td><strong>Ability</strong></td>
<td><strong>Total</strong></td>
<td><strong>%</strong></td>
<td><strong>Landed</strong></td>
<td><strong>Hit%</strong></td>
<td><strong>Crit%</strong></td>
<td><strong>Miss%</strong></td>
<td><strong>Average</strong></td>
</tr>
<tr>
<td>Obliterate</td>
<td>7884238097</td>
<td>29</td>
<td>731332</td>
<td>36</td>
<td>63</td>
<td>0</td>
<td>10780</td>
<td> </td>
</tr>
<tr>
<td>Plague Strike</td>
<td>361106561</td>
<td>1</td>
<td>129782</td>
<td>53</td>
<td>46</td>
<td>0</td>
<td>2782</td>
<td> </td>
</tr>
<tr>
<td>Icy Touch</td>
<td>483416747</td>
<td>1</td>
<td>132152</td>
<td>43</td>
<td>56</td>
<td>0</td>
<td>3658</td>
<td> </td>
</tr>
<tr>
<td>Frost Strike</td>
<td>5668517838</td>
<td>21</td>
<td>707282</td>
<td>47</td>
<td>52</td>
<td>0</td>
<td>8014</td>
<td> </td>
</tr>
<tr>
<td>Howling Blast</td>
<td>1687508743</td>
<td>6</td>
<td>161783</td>
<td>13</td>
<td>86</td>
<td>0</td>
<td>10430</td>
<td> </td>
</tr>
<tr>
<td>Blood Strike</td>
<td>1170740387</td>
<td>4</td>
<td>289311</td>
<td>51</td>
<td>48</td>
<td>0</td>
<td>4046</td>
<td> </td>
</tr>
<tr>
<td>Frost Fever</td>
<td>956291533</td>
<td>3</td>
<td>1093365</td>
<td>100</td>
<td>0</td>
<td>0</td>
<td>874</td>
<td> </td>
</tr>
<tr>
<td>Blood Plague</td>
<td>869192453</td>
<td>3</td>
<td>1091627</td>
<td>100</td>
<td>0</td>
<td>0</td>
<td>796</td>
<td> </td>
</tr>
<tr>
<td>Necrosis</td>
<td>1135735920</td>
<td>4</td>
<td>3116375</td>
<td>100</td>
<td>0</td>
<td>0</td>
<td>364</td>
<td> </td>
</tr>
<tr>
<td>Blood Caked Blade</td>
<td>458064588</td>
<td>1</td>
<td>622470</td>
<td>100</td>
<td>0</td>
<td>0</td>
<td>735</td>
<td> </td>
</tr>
<tr>
<td>Main Hand</td>
<td>3603281230</td>
<td>13</td>
<td>1558138</td>
<td>45</td>
<td>39</td>
<td>14</td>
<td>2312</td>
<td> </td>
</tr>
<tr>
<td>Off Hand</td>
<td>2075219088</td>
<td>7</td>
<td>1558237</td>
<td>45</td>
<td>39</td>
<td>14</td>
<td>1331</td>
<td> </td>
</tr>
<tr>
<td>Ghoul</td>
<td>492397933</td>
<td>1</td>
<td>671688</td>
<td>86</td>
<td>13</td>
<td>0</td>
<td>733</td>
<td> </td>
</tr>
<tr>
<td>Raz</td>
<td>15582370</td>
<td>0</td>
<td>1558237</td>
<td>100</td>
<td>0</td>
<td>0</td>
<td>10</td>
<td> </td>
</tr>
<tr>
<td colspan="8">DPS <strong>7461</strong></td>
</tr>
<tr>
<td colspan="8">Total Damage 26861293488 in 1000 h</td>
</tr>
<tr>
<td colspan="8">Threat Per Second <strong>4426</strong></td>
</tr>
<tr>
<td colspan="8">Generated in 1313s</td>
</tr>
<tr>
<td colspan="8">Template :3.2 Frost DW-00-51-17.txt(C:\Documents and Settings\EverWatch\My Documents\Kahorie&#8217;s DK Simulator2\Kahorie&#8217;s DK Simulator\Templates\3.2 Frost DW-00-51-17.txt)</td>
</tr>
<tr>
<td colspan="8">Priority :3.2 Frost.xml(C:\Documents and Settings\EverWatch\My Documents\Kahorie&#8217;s DK Simulator2\Kahorie&#8217;s DK Simulator\Priority\3.2 Frost.xml)</td>
</tr>
<tr>
<td colspan="8">Presence :Blood</td>
</tr>
<tr>
<td colspan="8">Sigil of :Awareness</td>
</tr>
<tr>
<td colspan="8">RuneForge :FallenCrusader / Razorice</td>
</tr>
<tr>
<td colspan="8">Pet Calculation :True</td>
</tr>
</tbody>
</table>
<h3>Summation?</h3>
<p>For the spec details see my post: <a title="Permanent Link to 3.2 DK Spec Updates for PvE DPS" rel="bookmark" href="http://www.skeletonjack.com/2009/08/10/3-2-dk-spec-updates-for-pve-dps/">3.2 DK Spec Updates for PvE DPS</a></p>
<p>7461 DPS using T9 itemization with 196.5 2.6spd weapons in a sim that ran for 1000 hours.  Enjoy!</p>
<blockquote><p> <span style="COLOR: #ff0000"><strong><em>-Suffer Well Brothers and Sisters.</em></strong></span></p></blockquote>
<p> <span style="COLOR: #ff0000"><span style="font-family: mceinline;"><br />
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]]></content:encoded>
			<wfw:commentRss>http://www.skeletonjack.com/2009/08/13/3-2-dw-frost-dpsspec-sim/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>T9 BISI &#8211; what&#8217;s up!?</title>
		<link>http://www.skeletonjack.com/2009/08/13/t9-bisi-whats-up/</link>
		<comments>http://www.skeletonjack.com/2009/08/13/t9-bisi-whats-up/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 23:06:04 +0000</pubDate>
		<dc:creator>Skeleton Jack</dc:creator>
				<category><![CDATA[Coming Soon]]></category>
		<category><![CDATA[Specs]]></category>

		<guid isPermaLink="false">http://www.skeletonjack.com/?p=2495</guid>
		<description><![CDATA[Heya guys!!  One of my primary sources for APE values is the EJ Forums.  That said&#8230;short of one poster, Methods, I don&#8217;t trust everything spouted at EJ.  If you actually read between the lines sometimes, you find that alternative answers/numbers contradict popular beliefs, yet don&#8217;t get noticed.
So, what&#8217;s that mean?
You have to really, really be [...]]]></description>
			<content:encoded><![CDATA[<p>Heya guys!!  One of my primary sources for APE values is the EJ Forums.  That said&#8230;short of one poster, Methods, I don&#8217;t trust everything spouted at EJ.  If you actually read between the lines sometimes, you find that alternative answers/numbers contradict popular beliefs, yet don&#8217;t get noticed.</p>
<h3>So, what&#8217;s that mean?</h3>
<p>You have to really, really be aware of all of the facts.  And since I have not seen Methods post in a long time, I&#8217;m on my own.  The stat weights honestly are not that hard to come to.  The only hard part is figuring out the value of Expertise and Hit for DW Frost.  Short of that, everything else just takes a lil bit of time and work.</p>
<h3>So why no stats yet?</h3>
<p>Well, nothings final yet guys.  1-2 weeks will not determine the future of DK specs for the 3.2 release.  I&#8217;m still trying to figure out whether a spec will have an intro and final spec (like Unholy had 17/0/54 and then 0/10/61 for 3.1) for starters.  Plus I&#8217;m still convinced Unholy&#8217;s OB spec will be nerfed still.</p>
<h3>Huh?</h3>
<p>Summarized, too much is still in the air to determine a real answer on BISI because the APE values could, and will most likely change to some degree.  And I&#8217;m not a fan of doing the work, and then a few weeks later finding it was all pointless due to some changes.</p>
<h3>But, but, but&#8230;WE WANT STATS!!!</h3>
<p>That said, I plan to come up with a preliminary <a href="http://wow.curse.com/downloads/wow-addons/details/pawn.aspx">Pawn</a> set value for people to use in game.  This will allow you to look at any item in game and see how it ranks for APE. </p>
<h3>What are you doing about it then&#8230;</h3>
<p>I&#8217;m running sims as we speak.  I&#8217;ve got the DW PvE DPS sim running currently.  It&#8217;s not gonna be 100% correct simply because I can&#8217;t get it to model a Pestilence rotation properly.  But that just means it&#8217;ll do more dps than the sim shows really.  And for those who have to buff the raid, this will be pretty much spot on.</p>
<p>So you can look forward to some pretty numbers soon, and my set ups for the Kahorie sim.  Don&#8217;t worry for those who feel abused when numbers are mentioned.  I&#8217;ll bold the DPS potential!! <img src='http://www.skeletonjack.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<blockquote><p> <span style="COLOR: #ff0000"><strong><em>-Suffer Well Brothers and Sisters.</em></strong></span></p></blockquote>
<p> <span style="color: #0000ff;"><br />
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		<title>3.2 DK Spec Updates for PvE DPS</title>
		<link>http://www.skeletonjack.com/2009/08/10/3-2-dk-spec-updates-for-pve-dps/</link>
		<comments>http://www.skeletonjack.com/2009/08/10/3-2-dk-spec-updates-for-pve-dps/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 03:03:52 +0000</pubDate>
		<dc:creator>Skeleton Jack</dc:creator>
				<category><![CDATA[Specs]]></category>

		<guid isPermaLink="false">http://www.skeletonjack.com/?p=2464</guid>
		<description><![CDATA[Heya guys!!  The tallies have been finally coming in, so lets look at the top performing DK DPS specs available eh?
 
2H Unholy Obliterate &#8211; 0/17/54
Unholy has three possible builds.  There is DW Unholy, SS Unholy, and OB Unholy.  Now while OB Unholy is the clear winner, it does not make DW Unholy or SS Unholy no longer viable.  [...]]]></description>
			<content:encoded><![CDATA[<p>Heya guys!!  The tallies have been finally coming in, so lets look at the top performing DK DPS specs available eh?</p>
<p> </p>
<h1><span style="color: #0000ff;"><span style="color: #0000ff;"><span style="text-decoration: underline;"><span style="color: #000000;">2H Unholy Obliterate</span></span></span></span> &#8211; <a href="http://talent.mmo-champion.com/?deathknight=0000000000000000000000000000320150013020000000000000000002302303030032152003150003133051&amp;glyph=271808060501&amp;version=10192"><span style="color: #ff0000;">0/17/54</span></a></h1>
<p>Unholy has three possible builds.  There is DW Unholy, SS Unholy, and OB Unholy.  Now while OB Unholy is the clear winner, it does not make DW Unholy or SS Unholy no longer viable.  You can still use those specs in a raiding environment and do well.  Just not as well as OB Unholy will.</p>
<p><strong><span style="text-decoration: underline;">Rotations</span></strong></p>
<p>PS  -&gt; IT -&gt; BS -&gt; BS -&gt; OB -&gt; DC -&gt; DC (10.5 sec)</p>
<p>OB -&gt; OB -&gt; OB -&gt; HoW -&gt; DC -&gt; DC (9 sec)</p>
<p><strong><span style="text-decoration: underline;">Priority System:</span></strong>  Diseases (BP &gt; FF) &gt; MaxRP-Dump &gt; OB &gt; BS &gt; DC</p>
<p>As you run into any fight you should have tried to build up some RP before hand (you only need 5RP to start) through <a href="http://www.wowhead.com/?spell=49938">DnD</a>, <a href="http://www.wowhead.com/?spell=57623">HoW</a>, and other available means.  If you do not, you will not have enough RP to fire off the last <a href="http://www.wowhead.com/?spell=49895">DC</a> in the first 10 second rotation. </p>
<p>MaxRP-Dump means that if you will hit your RP cap (and therefor lose RP), then you should fire off a <a href="http://www.wowhead.com/?spell=49895">DC</a> immediately instead of a Rune attack.  Outside of that, Rune abilities always take priority over RP abilities.</p>
<p>Always keep the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> in mind as you will want to fire off <a href="http://www.wowhead.com/?spell=49895">DC&#8217;s</a> and <a href="http://www.wowhead.com/?spell=57623">HoW</a> at odd times when your rotation gets messed up.  <a href="http://www.wowhead.com/?spell=49206">Summon Gargoyle</a>, movement, and boss abilities can throw a rotation off quickly.  Intelligent use of the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> will allow you to overcome that.</p>
<p><em>What comes first, the rotation or the priority system?</em>  While ideally it&#8217;s easier to follow a rotation, a priority system will in the end lead to more dps.  Sometimes rotations just get messed up.</p>
<p><strong><span style="text-decoration: underline;">Runeforge:</span></strong>  <a href="http://ptr.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a></p>
<p><strong><span style="text-decoration: underline;">Sigil:</span></strong>  <a href="http://www.wowhead.com/?item=47673">Sigil of Virulence</a></p>
<p><strong><span style="text-decoration: underline;">Weapon Speeds:</span></strong>  Slow</p>
<p><strong><span style="text-decoration: underline;">Presence:</span></strong>  <a href="http://www.wowhead.com/?spell=48266">Blood Presence</a></p>
<p> </p>
<h1><span style="color: #0000ff;"><span style="color: #000000;"><span style="color: #0000ff;"><span style="text-decoration: underline;"><span style="color: #000000;">DW Frost</span></span></span> - <a href="http://talent.mmo-champion.com/?deathknight=0000000000000000000000000000320053503520030123000330013512302003050030000000000000000000&amp;glyph=171318060501&amp;version=10192"><span style="COLOR: #ff0000">0/53/18</span></a> &amp; <a href="http://talent.mmo-champion.com/?deathknight=0300000000000000000000000000320053003520031023012330013512302003050020000000000000000000&amp;glyph=181312060501&amp;version=10128"><span style="color: #ff0000;">3/51/17</span></a></span></span></h1>
<p>Frost has evolved into the DW (dual wield) tree for Death Knights mainly due to the talent <a href="http://www.wowhead.com/?spell=66192">Threat of Thassarian</a>.  While there is a viable DW Unholy build, Frost DW is the clear winner for 3.2 release.  While you could do a 2H build for Frost, it will not compare to a DW Frost build.</p>
<p><a href="http://talent.mmo-champion.com/?deathknight=0300000000000000000000000000320053003520031023012330013512302003050020000000000000000000&amp;glyph=181312060501&amp;version=10128"><span style="color: #ff0000;">3/51/17</span></a> is the best DPS spec, however if you find that you need to provide <a href="http://www.wowhead.com/?spell=55610">IIT</a> to the raid then <a href="http://talent.mmo-champion.com/?deathknight=0000000000000000000000000000320053503520030123000330013512302003050030000000000000000000&amp;glyph=171318060501&amp;version=10192"><span style="COLOR: #ff0000">0/53/18</span></a> is the next best option.</p>
<p><strong><span style="text-decoration: underline;">0/53/18 Rotations</span></strong></p>
<p>IT -&gt; PS -&gt; BS -&gt; BS -&gt; OB -&gt; FS -&gt; FS (10.5 sec)</p>
<p>OB -&gt; OB -&gt; OB -&gt; HoW -&gt; FS -&gt; FS (9 sec)</p>
<p><strong><span style="text-decoration: underline;">3/51/17 Start Rotations</span></strong></p>
<p>IT -&gt; PS -&gt; BS -&gt; Pest -&gt; OB -&gt; FS -&gt; FS (10.5 sec)</p>
<p>OB -&gt; OB -&gt; OB -&gt; HoW -&gt; FS -&gt; FS (9 sec)</p>
<p><strong><span style="text-decoration: underline;">3/51/17 Rotation once diseases are on the target</span></strong></p>
<p>OB -&gt; BS -&gt; Pest -&gt; OB -&gt; FS -&gt; FS (9 sec)</p>
<p>OB -&gt; OB -&gt; OB -&gt; HoW -&gt; FS -&gt; FS (9 sec)</p>
<p><strong><span style="text-decoration: underline;">Priority System:</span></strong>  Diseases (FF &gt; BP, or Pest) &gt; KM Rime &gt; MaxRP-Dump &gt; OB &gt; BS &gt; FS</p>
<p>KM Rime is when you have both a <a href="http://www.wowhead.com/?spell=51130">KM</a> and a <a href="http://www.wowhead.com/?spell=59057">Rime</a> buff on you at the same time.  At that point you should fire off a <a href="http://www.wowhead.com/?spell=51411">HB</a> before you do anything else.</p>
<p>MaxRP-Dump means that if you will hit your RP cap (and therefor lose RP), then you should fire off a <a href="http://www.wowhead.com/?spell=55268">FS</a> immediately instead of a Rune attack.  Outside of that, Rune abilities always take priority over RP abilities.</p>
<p>Always keep the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> in mind as you will want to fire off <a href="http://www.wowhead.com/?spell=55268">FS&#8217;s</a> and <a href="http://www.wowhead.com/?spell=57623">HoW</a> at odd times when your rotation gets messed up.  Movement and boss abilities can throw a rotation off quickly.  Intelligent use of the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> will allow you to overcome that.  Always remember that if you are forced to stay at range from a boss, firing off a <a href="http://www.wowhead.com/?spell=49895">DC</a> can still be a good thing.</p>
<p><em>What comes first, the rotation or the priority system?</em>  While ideally it&#8217;s easier to follow a rotation, a priority system will in the end lead to more dps.  Sometimes rotations just get messed up.</p>
<p><strong><span style="text-decoration: underline;">Runeforge:</span></strong>  <a href="http://ptr.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a> / <a href="http://ptr.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a> *or* <a href="http://ptr.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a> / <a href="http://ptr.wowhead.com/?spell=53343">Rune of Razorice</a></p>
<p><strong><span style="text-decoration: underline;">Sigil:</span></strong>  <a href="http://www.wowhead.com/?item=40207">Sigil of Awareness</a></p>
<p><strong><span style="text-decoration: underline;">Weapon Speeds:</span></strong>  Slow/Slow</p>
<p><strong><span style="text-decoration: underline;">Presence:</span></strong>  <a href="http://www.wowhead.com/?spell=48266">Blood Presence</a></p>
<p><strong><span style="text-decoration: underline;">Notes:</span></strong>  FC/RI is a far superior Runeforge setup for dps in any encounter where you&#8217;re basically sitting on one target for over a full minute.  However when you get into constantly swapping targets, FC/FC becomes superior for it&#8217;s lack of needing to stack debuffs on a target.  Basically this comes down to the type of encounters you will be facing.</p>
<p> </p>
<h1><span style="color: #0000ff;"><span style="color: #000000;"><span style="color: #0000ff;"><span style="text-decoration: underline;"><span style="color: #000000;">2H Blood</span></span></span> - <span style="color: #ff0000;"><a href="http://talent.mmo-champion.com/?deathknight=2305021530003303201223101351000000000000000000000000000002302300050032000000000000000000&amp;glyph=100806060501&amp;version=10192"><span style="color: #ff0000;">51/0/20</span></a></span></span></span></h1>
<p>If you played 3.1 Blood, then you&#8217;ve played 3.2 Blood.  It&#8217;s basically the same beast.</p>
<h3><strong><span style="text-decoration: underline;">Rotations</span></strong></h3>
<p>IT -&gt; PS -&gt; HS -&gt; HS -&gt; DS -&gt; DC -&gt; HoW (10.5 sec)</p>
<p>DS -&gt; HS -&gt; HS -&gt; HS -&gt; HS -&gt; DC -&gt; DC (10.5 sec)</p>
<p><strong><span style="text-decoration: underline;">Priority System:</span></strong>  Diseases (BP + FF) &gt; MaxRP-Dump &gt; HS &gt; DS &gt; DC</p>
<p>MaxRP-Dump means that if you will hit your RP cap (and therefor lose RP), then you should fire off a <a href="http://www.wowhead.com/?spell=49895">DC</a> immediately instead of a Rune attack.  Outside of that, Rune abilities always take priority over RP abilities.</p>
<p>Always keep the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> in mind as you will want to fire off <a href="http://www.wowhead.com/?spell=49895">DC&#8217;s</a> and <a href="http://www.wowhead.com/?spell=57623">HoW</a> at odd times when your rotation gets messed up.  <a href="http://www.wowhead.com/?spell=49028">Dancing Rune Weapon</a>, movement, and boss abilities can throw a rotation off quickly.  Intelligent use of the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> will allow you to overcome that.</p>
<p><em>What comes first, the rotation or the priority system?</em>  While ideally it&#8217;s easier to follow a rotation, a priority system will in the end lead to more dps.  Sometimes rotations just get messed up.</p>
<p><strong><span style="text-decoration: underline;">Runeforge:</span></strong>  <a href="http://ptr.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a></p>
<p><strong><span style="text-decoration: underline;">Sigil:</span></strong>  <a href="http://www.wowhead.com/?item=45254">Sigil of the Vengeful Heart</a></p>
<p><strong><span style="text-decoration: underline;">Weapon Speeds:</span></strong>  Slow</p>
<p><strong><span style="text-decoration: underline;">Presence:</span></strong>  <a href="http://www.wowhead.com/?spell=48266">Blood Presence</a></p>
<p><strong><span style="text-decoration: underline;">Note:</span></strong>  I am not a fan of Blood Worms as it will eat up AoE healing in a raid.  It can lead to raid deaths, or unnecessary pressure on healers.  Because of that I spend the typical 3 points in BW into defensive/utility talents since there are 0 available dps talents available at that point. YMMV.</p>
<p> </p>
<h1><span style="color: #0000ff;"><span style="color: #000000;"><span style="color: #0000ff;"><span style="text-decoration: underline;"><span style="color: #000000;">Other Useful Info</span></span></span></span></span></h1>
<p>If you&#8217;re looking for other specs, or older spec info see:   <a title="Permanent Link to Live 3.2 Death Knight Specs:  DK DPS, Tank, and PvP" rel="bookmark" href="http://www.skeletonjack.com/2009/08/04/live-3-2-death-knight-specs-dk-dps-tank-and-pvp/">Live 3.2 Death Knight Specs: DK DPS, Tank, and PvP</a></p>
<p>If you&#8217;re looking for answers to popular questions about specs see:  <a rel="nofollow" href="http://www.skeletonjack.com/2009/08/07/3-2-questions-and-answers-by-sj/">3.2 Questions and Answers by SJ, Part 1</a> &amp; <a rel="nofollow" href="http://www.skeletonjack.com/2009/08/08/3-2-questions-and-answers-by-sj-part-2/">3.2 Questions and Answers by SJ, Part 2</a></p>
<p>If you just want solid DK resource information:</p>
<p><a href="http://www.skeletonjack.com/best-in-slot-items/">Best in Slot Items</a> &#8211; This page has listings for all T7 and T8 itemization currently.  It breaks the gear down into 6 different categories depending on your current hit and expertise ratings.  Highly useful for picking your gear out from instances..</p>
<p><a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">The Two Second Rule, 2SR</a> &#8211; This page explains the mechanics behind the 2SR.  As a DK it is paramount that you understand how this mechanic works to take advantage of all of the tools you have available.</p>
<p><a href="http://www.skeletonjack.com/2008/12/23/hit-and-expertise-revisited/">Hit and Expertise Revisted</a> &#8211; Most people don&#8217;t actually understand how Hit and Expertise come into play for a DK.  Or even what the caps are, or what they mean to you.  Here is your post.  Caps, ratings, etc.  It&#8217;s all here.</p>
<p><a href="http://www.skeletonjack.com/2009/07/27/blood-tap/">Blood Tap</a> &#8211; Most DK&#8217;s never use this ability, but it&#8217;s actually key to many specs.  If you have any 1 Rune special abilties in your spec such as Vampiric Blood, Ghoul Frenzy, Bone Shield, and Unbreakable Armor then you need to read this post to see how you can use BT once a minute to fire these off without messing your rotations up ever.</p>
<p><a href="http://www.skeletonjack.com/2009/04/27/death-knight-macros-2/">Death Knight Macros</a> &#8211; I need to go back and revamp this page.  Make better headings, better names, categories, etc&#8230;  But if you don&#8217;t mind pilfering through it, it&#8217;s still got some decent macros in there to use.</p>
<blockquote><p> <span style="COLOR: #ff0000"><strong><em>-Suffer Well Brothers and Sisters.</em></strong></span></p></blockquote>
<div><span style="COLOR: #ff0000"><span style="font-family: mceinline;"> </span></span></div>
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		<title>2H Unholy OB Build</title>
		<link>http://www.skeletonjack.com/2009/08/06/2h-unholy-ob-build/</link>
		<comments>http://www.skeletonjack.com/2009/08/06/2h-unholy-ob-build/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 23:44:43 +0000</pubDate>
		<dc:creator>Skeleton Jack</dc:creator>
				<category><![CDATA[Specs]]></category>

		<guid isPermaLink="false">http://www.skeletonjack.com/?p=2418</guid>
		<description><![CDATA[Heya guys!!  So last night I got to test out the 2H Unholy OB build a lil bit.  Basically Razorscale and like 2 attempts on Ignis.  The server lag was so bad that when Ignis would shoot people in air, nothing happened.  Then like 20 seconds later people would randomly shoot skyward while Ignis did [...]]]></description>
			<content:encoded><![CDATA[<p>Heya guys!!  So last night I got to test out the 2H Unholy OB build a lil bit.  Basically Razorscale and like 2 attempts on Ignis.  The server lag was so bad that when Ignis would shoot people in air, nothing happened.  Then like 20 seconds later people would randomly shoot skyward while Ignis did the crazy lag dance running through fire while ignoring the tank&#8230;  &gt;.&lt;</p>
<p>Needless to say our officers called the raid, but I did get these 2 SS&#8217;s over my overall dmg for Razorscale, 2 trash mobs, and 2 attempts on Ignis before the lag defeated us.  The spec I ran with for the evening was: <a href="http://talent.mmo-champion.com/?deathknight=0000000000000000000000000000320150013020000000000000000002302303020032152003150103133051&amp;glyph=271808060504&amp;version=10192"><strong>0/17/54</strong></a>  The main reason I dropped 1 point into IUP is because I didn&#8217;t want to re-enchant my boots.  That would normally be an inefficient point expenditure.</p>
<h3>Part 1</h3>
<p><a href="http://i304.photobucket.com/albums/nn193/DarethDarkaxe/32UnholyOBRazorIgnisPart1.jpg"><img class="alignnone" title="32UnholyOBRazorIgnisPart1" src="http://i304.photobucket.com/albums/nn193/DarethDarkaxe/32UnholyOBRazorIgnisPart1.jpg" alt="" width="576" height="360" /></a></p>
<h3>Part 2</h3>
<p><a href="http://i304.photobucket.com/albums/nn193/DarethDarkaxe/32UnholyOBRazorIgnisPart2.jpg"><img class="alignnone" title="32UnholyOBRazorIgnisPart2" src="http://i304.photobucket.com/albums/nn193/DarethDarkaxe/32UnholyOBRazorIgnisPart2.jpg" alt="" width="576" height="360" /></a></p>
<p>So as you can see here Death Coil was the number one source of my overall damage at 21.5%.  While OB was 17.7% and White Melee 17.3%.  And as a side note UB did 2.8% of my overall damage.</p>
<ul>
<li>DC dmg: 1015182</li>
<li>UB dmg: 133509</li>
<li>20% of DC dmg: 203036</li>
</ul>
<p>So UB did roughly 65% of the dmg it should have done.  So a lot of the ticks were lost on trash mobs is all that I can assume unless there is a part of the formula for determining UB dmg we don&#8217;t know about yet.  I&#8217;ll look into it.</p>
<p>Overall the spec was pretty damn fun honestly.  It&#8217;s much tighter on GCD&#8217;s than Unholy is with SS, but the RP generation is insane.  Non-stop DC&#8217;s, plus seeing some of them crit for 11k dmg is just plain crazy!!!  It won&#8217;t last, but it&#8217;s fun to play with for now!  <img src='http://www.skeletonjack.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<blockquote><p><em><strong><span style="COLOR: #008000">-Spreading disease one person at a time&#8230;</span></strong></em></p></blockquote>
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		<item>
		<title>Live 3.2 Death Knight Specs:  DK DPS, Tank, and PvP</title>
		<link>http://www.skeletonjack.com/2009/08/04/live-3-2-death-knight-specs-dk-dps-tank-and-pvp/</link>
		<comments>http://www.skeletonjack.com/2009/08/04/live-3-2-death-knight-specs-dk-dps-tank-and-pvp/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 12:38:59 +0000</pubDate>
		<dc:creator>Skeleton Jack</dc:creator>
				<category><![CDATA[PvP]]></category>
		<category><![CDATA[Specs]]></category>
		<category><![CDATA[Tanking]]></category>

		<guid isPermaLink="false">http://www.skeletonjack.com/?p=2341</guid>
		<description><![CDATA[Update #3 &#8211; Lots of the questions asked here are answered on these two posts:
 3.2 Questions and Answers by SJ, Part 1
3.2 Questions and Answers by SJ, Part 2
I will be revamping the specs soon, and making a page for them as well.
 
Live 3.2 Death Knight Specs:  DK DPS, Tank, and PvP
Heya guys!!  So it [...]]]></description>
			<content:encoded><![CDATA[<p><strong><span style="color: #0000ff;">Update #3 &#8211; Lots of the questions asked here are answered on these two posts:</span></strong></p>
<p> <a rel="nofollow" href="http://www.skeletonjack.com/2009/08/07/3-2-questions-and-answers-by-sj/">3.2 Questions and Answers by SJ, Part 1</a></p>
<p><a rel="nofollow" href="http://www.skeletonjack.com/2009/08/08/3-2-questions-and-answers-by-sj-part-2/">3.2 Questions and Answers by SJ, Part 2</a></p>
<p>I will be revamping the specs soon, and making a page for them as well.</p>
<p><strong> </strong></p>
<h1><span style="color: #0000ff;"><span style="color: #000000;"><span style="color: #0000ff;"><span style="text-decoration: underline;"><span style="color: #000000;">Live 3.2 Death Knight Specs:  DK DPS, Tank, and PvP</span></span></span></span></span></h1>
<p>Heya guys!!  So it looks like it&#8217;s time for 3.2 release.  Tons of nerfs, buffs, interesting changes, and new toys to play with.  Don&#8217;t worry, you are getting a free respec for all of your DK talent trees. </p>
<blockquote><p><em><strong>&#8220;But what are the new specs?&#8221;</strong></em></p>
</blockquote>
<p>Don&#8217;t worry, it&#8217;s all here for you!!  <img src='http://www.skeletonjack.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p> </p>
<p> </p>
<h1><span style="color: #0000ff;"><span style="text-decoration: underline;"><span style="color: #000000;">Blood 3.2 PvE DPS</span></span></span></h1>
<p>Blood PvE is pretty much the same as it was in 3.1 release.  The only major difference is that the old 50/0/21 variant build has gone the way of the Dodo.</p>
<p> </p>
<h3><span style="text-decoration: underline;">2H Blood Build</span> - <span style="color: #ff0000;"><a href="http://talent.mmo-champion.com/?deathknight=2305021530003303201223101351000000000000000000000000000002302300050032000000000000000000&amp;glyph=100806060501&amp;version=10192">51/0/20</a></span></h3>
<p><strong><span style="text-decoration: underline;">Rotations</span></strong></p>
<p>PS &#8211; IT - HS &#8211; HS - DS - RP  //  DS &#8211; HS &#8211; HS &#8211; HS &#8211; HS - RP</p>
<p><strong><span style="text-decoration: underline;">Priority System:</span></strong>  Unlike most specs, there is not really a priority system because there are no spare GCD&#8217;s in this rotation.  It has been proven Blood does best in BP (not UP) even though it uses all available GCD&#8217;s.  </p>
<p>You must keep your rotation perfect.  If you have a terrible ms/lag, this spec/rotation may prove difficult for you.</p>
<p>Always keep the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> in mind however, as you will want to fire off <a href="http://www.wowhead.com/?spell=49895">DC&#8217;s</a> and <a href="http://www.wowhead.com/?spell=57623">HoW</a> between GCD&#8217;s when possible.</p>
<p><strong><span style="text-decoration: underline;">Runeforge:</span></strong>  <a href="http://ptr.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a></p>
<p><strong><span style="text-decoration: underline;">Sigil:</span></strong>  <a href="http://www.wowhead.com/?item=45254">Sigil of the Vengeful Heart</a></p>
<p><strong><span style="text-decoration: underline;">Weapon Speeds:</span></strong>  Slow</p>
<p><strong><span style="text-decoration: underline;">Presence:</span></strong>  Blood</p>
<p><strong><span style="text-decoration: underline;">Note:</span></strong>  I am not a fan of Blood Worms as it will eat up AoE healing in a raid.  In essence, it can and will lead to raid deaths or unnecessary pressure on healers.  Because of that, I spend the typical 3 points in BW into defensive/utility talents since there are 0 available dps talents available at that point.</p>
<p> </p>
<h3><span style="text-decoration: underline;">2H Blood RP Build</span> &#8211; <a href="http://talent.mmo-champion.com/?deathknight=2305021530003303201223101351020000000000000000000000000002302300050030000000000000000000&amp;glyph=100806060501&amp;version=10192">51/2/18</a></h3>
<p><strong><span style="text-decoration: underline;">Rotations</span></strong></p>
<p>PS &#8211; IT - HS &#8211; HS - DS - RP  //  DS &#8211; HS &#8211; HS &#8211; HS &#8211; HS - RP</p>
<p><strong><span style="text-decoration: underline;">Priority System:</span></strong>  Unlike most specs, there is not really a priority system because there are no spare GCD&#8217;s in this rotation.  It has been proven Blood does best in BP (not UP) even though it uses all available GCD&#8217;s.  </p>
<p>You must keep your rotation perfect.  If you have a terrible ms/lag, this spec/rotation may prove difficult for you.</p>
<p>Always keep the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> in mind however, as you will want to fire off <a href="http://www.wowhead.com/?spell=49895">DC&#8217;s</a> and <a href="http://www.wowhead.com/?spell=57623">HoW</a> between GCD&#8217;s when possible.</p>
<p><strong><span style="text-decoration: underline;">Runeforge:</span></strong>  <a href="http://ptr.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a></p>
<p><strong><span style="text-decoration: underline;">Sigil:</span></strong>  <a href="http://www.wowhead.com/?item=45254">Sigil of the Vengeful Heart</a></p>
<p><strong><span style="text-decoration: underline;">Weapon Speeds:</span></strong>  Slow</p>
<p><strong><span style="text-decoration: underline;">Presence:</span></strong>  Blood</p>
<p><strong><span style="text-decoration: underline;">Note:</span></strong>  I am not a fan of Blood Worms as it will eat up AoE healing in a raid.  In essence, it can and will lead to raid deaths or unnecessary pressure on healers.  Because of that, I spend the typical 3 points in BW into defensive/utility talents since there are 0 available dps talents available at that point.</p>
<p>This RP build is not superior to the standard 51/0/20 spec.  However it gives more RP leeway with the DS Glyph and preventing RP capping, making it 100% viable.  You give up 2 points in your ghoul for more leeway room.</p>
<p> </p>
<p> </p>
<h1><span style="color: #0000ff;"><span style="text-decoration: underline;"><span style="color: #000000;">Dual Wield (Frost) 3.2 PvE DPS</span></span></span></h1>
<p>The clear leader for 3.2 appears to be Frost DW, but Unholy DW is not dead.  In fact it&#8217;s better than it was before.  However Unholy DW is still the loser, ranging from as much as a 10% dps loss to as little as a 3-5% dps loss, leaving it a viable option.</p>
<p>Unholy DW will suffer significantly however in any encounter that you cannot keep at least a 70% uptime on your ghoul.  There is no longer a viable 2H Frost DPS build as the DW build outscales it by such a significant margin as to make it a &#8220;dead spec&#8221;.</p>
<p><em><strong>The Frost Tree is officially the &#8220;Dual Wield Tree&#8221; as of 3.2 for PvE DPS.</strong></em></p>
<p> </p>
<h3><span style="text-decoration: underline;">DW Frost Oblit/Pest Build</span> &#8211; <a href="http://talent.mmo-champion.com/?deathknight=0000000000000000000000000000320053503420030123000331013512302003050030000000000000000000&amp;glyph=131812060501&amp;version=10192"><span style="color: #ff0000;">0/53/18</span></a></h3>
<p><strong><span style="text-decoration: underline;">Rotations</span></strong></p>
<p>IT &#8211; PS &#8211; BS - Pest &#8211; OB &#8211; RP  //  OB &#8211; OB &#8211; OB &#8211; RP (Set up rotation)</p>
<p>OB - BS - Pest &#8211; OB &#8211; RP  //  OB &#8211; OB &#8211; OB &#8211; RP (Future rotations once diseases are applied)</p>
<p><strong><span style="text-decoration: underline;">Priority System:</span></strong>  Diseases (FF &gt; BP // or Pest) &gt; KM Rime &gt; MaxRP-Dump &gt; OB &gt; BS &gt; FS.  It is important to understand that Rune abilities always take priority over RP abilities.  The one exception to Rune &gt; RP  is if you will go over your RP cap (thereby losing potential RP), then immediately fire off a RP ability. </p>
<p>Always keep the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> in mind however, as you will want to fire off FS/HB <a href="http://www.wowhead.com/?spell=59057">Rime</a> procs and <a href="http://www.wowhead.com/?spell=57623">HoW</a> between GCD&#8217;s when possible.  Don&#8217;t just RP dump at the end of a rotation.</p>
<p><strong><span style="text-decoration: underline;">Howling Blast/Rime Procs:</span></strong>  Attempt to use these with <a href="http://www.wowhead.com/?spell=51130">KM</a> procs whenever possible due to HB having a lower crit % chance than FS.  Do not push back a rotation however to do this.  If you have spare GCD&#8217;s then it is ok to delay a Rime proc.  Otherwise use KM on FS&#8217;s.</p>
<p>This rotation/spec will not proc <a href="http://www.wowhead.com/?spell=55610">IIT</a> due to Pest refreshing the diseases.  If you need to be buffing the raid you can take a personal DPS loss (<em>but a raid DPS increase</em>) by ignoring Pest, and subbing in a new glyph.  </p>
<p>If you have to provide <a href="http://www.wowhead.com/?spell=55610">IIT</a> to the raid you follow the &#8220;Set up rotation&#8221; only:  IT &#8211; PS &#8211; BS - BS &#8211; OB &#8211; RP  //  OB &#8211; OB &#8211; OB &#8211; RP</p>
<p>The secondary glyph choice (instead of GoD) is relatively unimportant, so you could leave it the same or take something like <a href="http://www.wowhead.com/?item=43826">Glyph of Blood Strike</a> if someone actually provided the snare debuff for you.  It won&#8217;t impact your dps much by swapping this glyph honestly unless someone is providing the snare debuff.</p>
<p><strong><span style="text-decoration: underline;">Runeforge:</span></strong>  <a href="http://ptr.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a> / <a href="http://ptr.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a> *or* <a href="http://ptr.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a> / <a href="http://ptr.wowhead.com/?spell=53343">Rune of Razorice</a></p>
<p><strong><span style="text-decoration: underline;">Sigil:</span></strong>  <a href="http://www.wowhead.com/?item=40207">Sigil of Awareness</a></p>
<p><strong><span style="text-decoration: underline;">Weapon Speeds:</span></strong>  Slow/Slow</p>
<p><strong><span style="text-decoration: underline;">Presence:</span></strong>  Blood</p>
<p><strong><span style="text-decoration: underline;">Notes:</span></strong>  FC/RI is a far superior Runeforge setup for dps in any encounter where you&#8217;re basically sitting on one target for over a full minute.  However when you get into constantly swapping targets, FC/FC becomes superior for it&#8217;s lack of needing to stack debuffs on a target.  Basically this comes down to the type of encounters you will be facing.</p>
<p> </p>
<h3><span style="text-decoration: underline;">DW Unholy Oblit Build</span> &#8211; <a href="http://talent.mmo-champion.com/?deathknight=0000000000000000000000000000320053003020000000000000000002302003050032152003150003133051&amp;glyph=081827060501&amp;version=10192">0/18/53</a></h3>
<p><strong><span style="text-decoration: underline;">Rotations</span></strong></p>
<p>PS &#8211; IT &#8211;  BS &#8211; BS &#8211; OB &#8211; RP  //  OB &#8211; OB &#8211; OB &#8211; RP</p>
<p><strong><span style="text-decoration: underline;">Priority System:</span></strong>  Diseases (BP &gt; FF) &gt; MaxRP-Dump &gt; OB &gt; BS &gt; DC.  It is important to understand that Rune abilities always take priority over RP abilities.  The one exception to Rune &gt; RP  is if you will go over your RP cap (thereby losing potential RP), then immediately fire off a RP ability. </p>
<p>Always keep the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> in mind however, as you will want to fire off <a href="http://www.wowhead.com/?spell=49895">DC&#8217;s</a> and <a href="http://www.wowhead.com/?spell=57623">HoW</a> between GCD&#8217;s when possible.  Don&#8217;t just RP dump at the end of a rotation.</p>
<p><strong><span style="text-decoration: underline;">Runeforge:</span></strong>  <a href="http://ptr.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a> / <a href="http://ptr.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a></p>
<p><strong><span style="text-decoration: underline;">Sigil:</span></strong>  <a href="http://www.wowhead.com/?item=40207">Sigil of Awareness</a></p>
<p><strong><span style="text-decoration: underline;">Weapon Speeds:</span></strong>  Slow/Slow</p>
<p><strong><span style="text-decoration: underline;">Presence:</span></strong>  Blood</p>
<p><strong><span style="text-decoration: underline;">Notes:</span></strong>  FC/RI is a far superior Runeforge setup for dps in any encounter where you&#8217;re basically sitting on one target for over a full minute.  However when you get into constantly swapping targets, FC/FC becomes superior for it&#8217;s lack of needing to stack debuffs on a target.  Basically this comes down to the type of encounters you will be facing.</p>
<p> </p>
<p> </p>
<h1><span style="color: #0000ff;"><span style="text-decoration: underline;"><span style="color: #000000;">Unholy 3.2 PvE DPS</span></span></span></h1>
<p>Unholy has gone under some significant changes, mostly due to the nerfs to <a href="http://www.wowhead.com/?spell=55271">Scourge Strike</a> and the <a href="http://www.wowhead.com/?spell=51379">Unholy Blight</a> changes.  You should fully expect to see further changes to Unholy in the 3.2.1 patch simply because 3.2 Unholy breaks the &#8220;design goal&#8221; by Blizzard for Unholy spec.</p>
<p>Blizzard&#8217;s &#8220;design goal&#8221; for DK&#8217;s is that there should be one major F/U strike for every tree&#8217;s rotation.  Blood has <a href="http://www.wowhead.com/?spell=49924">Death Strike</a>, Frost has <a href="http://www.wowhead.com/?spell=51425">Obliterate</a>, and Unholy has <a href="http://www.wowhead.com/?spell=55271">Scourge Strike</a>.  However Unholy will scale best with OB once you have T7/T8+ itemization, though 18%+ Armor Penetration makes it ideal.  SS will soon no longer even be used by Unholy specs unless Blizz changes something.</p>
<p> </p>
<h3><span style="text-decoration: underline;">2H Unholy SS Build</span> - <span style="color: #ff0000;"><a href="http://talent.mmo-champion.com/?deathknight=0000000000000000000000000000320050000000000000000000000002302203350032152003150203133151&amp;glyph=082227060501&amp;version=10192">0/10/61</a></span></h3>
<p><strong><span style="text-decoration: underline;">Rotations</span></strong></p>
<p>PS &#8211; IT - BS - BS - SS - RP  //  SS - SS - SS &#8211; RP</p>
<p><strong><span style="text-decoration: underline;">Priority System:</span></strong>  Diseases (BP &gt; FF) &gt; MaxRP-Dump &gt; SS &gt; BS &gt; DC.  It is important to understand that Rune abilities always take priority over RP abilities.  The one exception to Rune &gt; RP  is if you will go over your RP cap (thereby losing potential RP), then immediately fire off a RP ability. </p>
<p>Always keep the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> in mind however, as you will want to fire off <a href="http://www.wowhead.com/?spell=49895">DC&#8217;s</a> and <a href="http://www.wowhead.com/?spell=57623">HoW</a> between GCD&#8217;s when possible.  Don&#8217;t just RP dump at the end of a rotation.</p>
<p>Anytime your diseases are not refreshed by <a href="http://www.wowhead.com/?item=43551">SS Glyph</a>, make sure you refresh them yourself.  So long as your diseases have 2+ seconds on their duration firing off SS&#8217;s is fine.  Just be aware of your Rune CD&#8217;s and the duration left on your diseases at all times. </p>
<p>BP and FF diseases take priority over all other attacks.  Otherwise you can spam SS and BS, ignoring IT and PS as long as the SS Glyph is proc&#8217;ing.</p>
<p><strong><span style="text-decoration: underline;">Runeforge:</span></strong>  <a href="http://ptr.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a></p>
<p><strong><span style="text-decoration: underline;">Sigil:</span></strong>  <a href="http://www.wowhead.com/?item=40207">Sigil of Awareness</a> / <a href="http://www.wowhead.com/?item=45254">Sigil of the Vengeful Heart</a></p>
<p><strong><span style="text-decoration: underline;">Weapon Speeds:</span></strong>  Slow</p>
<p><strong><span style="text-decoration: underline;">Presence:</span></strong>  Blood</p>
<p><strong><span style="text-decoration: underline;">Notes:</span></strong>  <em><span style="text-decoration: underline;">Substandard to 2H OB Unholy if you have T7+ gear.</span></em>  SotVH becomes the better Sigil once your AP/Spell Damage scales enough with gear to outpace the SoA benefits.  This is an itemization threshold that will be breached somewhere when you are ilvl 232+.  If you have not yet reached 20% Apr, this is the superior spec.</p>
<p> </p>
<h3><span style="text-decoration: underline;">2H Unholy Oblit Build</span> &#8211; <a href="http://talent.mmo-champion.com/?deathknight=0000000000000000000000000000320150013020000000000000000002302303030032152003150003133051&amp;glyph=271808060501&amp;version=10192">0/17/54</a></h3>
<p><strong><span style="text-decoration: underline;">Rotations</span></strong></p>
<p>PS &#8211; IT &#8211;  BS &#8211; BS &#8211; OB &#8211; RP  //  OB &#8211; OB &#8211; OB &#8211; RP</p>
<p><strong><span style="text-decoration: underline;">Priority System:</span></strong>  Diseases (BP &gt; FF) &gt; MaxRP-Dump &gt; OB &gt; BS &gt; DC.  It is important to understand that Rune abilities always take priority over RP abilities.  The one exception to Rune &gt; RP  is if you will go over your RP cap (thereby losing potential RP), then immediately fire off a RP ability. </p>
<p>Always keep the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> in mind however, as you will want to fire off <a href="http://www.wowhead.com/?spell=49895">DC&#8217;s</a> and <a href="http://www.wowhead.com/?spell=57623">HoW</a> between GCD&#8217;s when possible.  Don&#8217;t just RP dump at the end of a rotation.</p>
<p><strong><span style="text-decoration: underline;">Runeforge:</span></strong>  <a href="http://ptr.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a></p>
<p><strong><span style="text-decoration: underline;">Sigil:</span></strong>  <a href="http://www.wowhead.com/?item=45254">Sigil of the Vengeful Heart</a></p>
<p><strong><span style="text-decoration: underline;">Weapon Speeds:</span></strong>  Slow</p>
<p><strong><span style="text-decoration: underline;">Presence:</span></strong>  Blood</p>
<p><strong><span style="text-decoration: underline;">Notes:</span></strong>  Don&#8217;t expect this spec to last as it breaks the design goal stated by Blizzard.  You can shift one point from Necrosis into IUP if you don&#8217;t have a speed enchant on your boots yet.  Ignoring AoE, I&#8217;m not sure if Morbidity is a better buy than Necrosis yet.</p>
<p> </p>
<p> </p>
<h1><span style="color: #0000ff;"><span style="text-decoration: underline;"><span style="color: #000000;">Blood 3.2 Tanking</span></span></span></h1>
<p>Just like PvE DPS, Blood Tanking is pretty much the same thing as it was before.</p>
<p> </p>
<h3><span style="text-decoration: underline;">2H Blood Tank</span> - <span style="color: #ff0000;"><a href="http://talent.mmo-champion.com/?deathknight=0055320530003303201022131350005000000000000000000000000000052300040000000000000000000000&amp;glyph=081026060501&amp;version=10192">52/5/14</a></span></h3>
<p><strong><span style="text-decoration: underline;">Rotations</span></strong></p>
<p>PS &#8211; IT - HS &#8211; HS - DS - RS/RP  //  DS - DS &#8211; HS &#8211; HS - RS/RP</p>
<p><strong><span style="text-decoration: underline;">Priority System:</span></strong>  Diseases (BP + FF) &gt; MaxRP-Dump &gt; DS &gt; BS &gt; RS &gt; DC.  Unlike a standard dps rotation, you actually want to fire off one more Death Strike in the 2nd rotation instead of two extra HS&#8217;s.  The healing generated from DS contributes towards your TPS. </p>
<p>It is important to understand that Rune abilities always take priority over RP abilities.  The one exception to Rune &gt; RP  is if you will go over your RP cap (thereby losing potential RP), then immediately fire off a RP ability.</p>
<p>Always keep the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> in mind however, as you will want to fire off <a href="http://www.wowhead.com/?spell=49895">DC&#8217;s</a> and <a href="http://www.wowhead.com/?spell=57623">HoW</a> between GCD&#8217;s when possible.</p>
<p>Also, <a href="http://www.wowhead.com/?spell=56815">Rune Strike</a> is more of a TPS gain than DC is, so make sure that you give RS priority on RP expenditures.</p>
<p><strong><span style="text-decoration: underline;">Runeforge:</span></strong>  <a href="http://ptr.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a> (TPS) / <a href="http://www.wowhead.com/?spell=53323">Rune of Swordshattering</a> (Avoidance) / <a href="http://ptr.wowhead.com/?spell=62158">Rune of the Stoneskin Gargoyle</a> (If below Def cap)</p>
<p><strong><span style="text-decoration: underline;">Sigil:</span></strong>  <a href="http://www.wowhead.com/?item=45254">Sigil of the Vengeful Heart</a> (TPS) / <a href="http://ptr.wowhead.com/?item=45144#comments">Sigil of Deflection</a> (Avoidance) / <a href="http://www.wowhead.com/?item=40714">Sigil of the Unfaltering Knight</a> (if below Def cap)</p>
<p><strong><span style="text-decoration: underline;">Weapon Speeds:</span></strong>  Slow</p>
<p><strong><span style="text-decoration: underline;">Presence:</span></strong>  Frost</p>
<p><strong><span style="text-decoration: underline;">Note:</span></strong>  As with all tanking specs, your raid environment will usually force you into changing your spec no matter what a cookie cutter spec says.  You may be the AoE tank, the MT, the OT, etc&#8230;  Depending on the role you need to fulfill (including debuffer/buffer) you may find moving a few talent points around beneficial.</p>
<p>Talents such as <a href="http://www.wowhead.com/?spell=51456">Improved Icy Touch</a>, Glyphs such as <a href="http://www.wowhead.com/?item=43542">Glyph of Death and Decay</a>, and more can cause a great deal of talent point changes.  Don&#8217;t be afraid to totally change around a tanking spec if it will suit your raid needs more.</p>
<p> </p>
<p> </p>
<h1><span style="color: #0000ff;"><span style="text-decoration: underline;"><span style="color: #000000;">Frost 3.2 Tanking</span></span></span></h1>
<p>Totally unlike Frost DW PvE DPS, you actually want to stick to a 2H build for tanking.  DW&#8217;ing causes more Boss parries, which in turn gives the boss &#8220;parry haste&#8221; meaning he will hit you more frequently.  Aka. you take more damage more frequently making it much more difficult to keep you alive.</p>
<p>Also all tank 1H weapons tend towards Fast, and the new DW Frost builds only favor Slow weapons.  You&#8217;d take not only more damage as a DW tank, but your TPS would suffer as well.  All in all, DW Tanks are just not viable.</p>
<p> </p>
<h3><span style="text-decoration: underline;">2H Frost Tank</span> - <span style="color: #ff0000;"><a href="http://talent.mmo-champion.com/?deathknight=0053320000000000000000000000305050003520330023012031013510052000000000000000000000000000&amp;glyph=181324060501&amp;version=10192">13/51/7</a></span></h3>
<p><strong><span style="text-decoration: underline;">Rotations</span></strong></p>
<p>IT &#8211; PS - BS &#8211; BS - OB - RS/RP  //  OB - OB - OB - RS/RP</p>
<p><strong><span style="text-decoration: underline;">Priority System:</span></strong>  Diseases (FF &gt; BP) &gt; KM Rime &gt; MaxRP-Dump &gt; OB &gt; BS &gt; RS &gt; FS.  It is important to understand that Rune abilities always take priority over RP abilities.  The one exception to Rune &gt; RP  is if you will go over your RP cap (thereby losing potential RP), then immediately fire off a RP ability.  </p>
<p>Always keep the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> in mind however, as you will want to fire off FS/HB <a href="http://www.wowhead.com/?spell=59057">Rime</a> procs and <a href="http://www.wowhead.com/?spell=57623">HoW</a> between GCD&#8217;s when possible.  Don&#8217;t just RP dump at the end of a rotation.</p>
<p>Also, <a href="http://www.wowhead.com/?spell=56815">Rune Strike</a> is more of a TPS gain than FS is (unless it is a KM FS), so make sure that you give RS priority on RP expenditures.</p>
<p><strong><span style="text-decoration: underline;">Howling Blast/Rime Procs:</span></strong>  Attempt to use these with <a href="http://www.wowhead.com/?spell=51130">KM</a> procs whenever possible due to HB having a lower crit % chance than FS.  Do not push back a rotation however to do this.  If you have spare GCD&#8217;s then it is ok to delay a Rime proc.  Otherwise use KM on FS&#8217;s.</p>
<p><strong><span style="text-decoration: underline;">Runeforge:</span></strong>  <a href="http://ptr.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a> (TPS) / <a href="http://www.wowhead.com/?spell=53323">Rune of Swordshattering</a> (Avoidance) / <a href="http://ptr.wowhead.com/?spell=62158">Rune of the Stoneskin Gargoyle</a> (If below Def cap)</p>
<p><strong><span style="text-decoration: underline;">Sigil:</span></strong>   <a href="http://www.wowhead.com/?item=40207">Sigil of Awareness</a> (TPS) / <a href="http://ptr.wowhead.com/?item=45144#comments">Sigil of Deflection</a> (Avoidance) / <a href="http://www.wowhead.com/?item=40714">Sigil of the Unfaltering Knight</a> (if below Def cap)</p>
<p><strong><span style="text-decoration: underline;">Weapon Speeds:</span></strong>  Slow</p>
<p><strong><span style="text-decoration: underline;">Presence:</span></strong>  Frost</p>
<p><strong><span style="text-decoration: underline;">Note:</span></strong>  As with all tanking specs, your raid environment will usually force you into changing your spec no matter what a cookie cutter spec says.  You may be the AoE tank, the MT, the OT, etc&#8230;  Depending on the role you need to fulfill (including debuffer/buffer) you may find moving a few talent points around beneficial.</p>
<p>Talents such as <a href="http://www.wowhead.com/?spell=51456">Improved Icy Touch</a>, Glyphs such as <a href="http://www.wowhead.com/?item=43542">Glyph of Death and Decay</a>, and more can cause a great deal of talent point changes.  Don&#8217;t be afraid to totally change around a tanking spec if it will suit your raid needs more.</p>
<p> </p>
<p> </p>
<h1><span style="color: #0000ff;"><span style="text-decoration: underline;"><span style="color: #000000;">Unholy 3.2 Tanking</span></span></span></h1>
<p>Unholy tanking will stay within the realm of SS no matter what simply because you will not be seeing 20%+ Armor Penetration on a tank set of gear.  Overall it plays pretty similar to current Unholy tanking.</p>
<p> </p>
<h3><span style="text-decoration: underline;">2H Unholy Tank</span> - <span style="color: #ff0000;"><a href="http://talent.mmo-champion.com/?deathknight=0050320000000000000000000000005000000000000000000000000002052300350030102033050203133151&amp;glyph=220804060501&amp;version=10192">10/5/56</a></span></h3>
<p><strong><span style="text-decoration: underline;">Rotations</span></strong></p>
<p>IT &#8211; PS - BS &#8211; BS - SS - RS/RP  //  SS - SS - SS - RS/RP</p>
<p><strong><span style="text-decoration: underline;">Priority System:</span></strong>  Diseases (BP &gt; FF) &gt; MaxRP-Dump &gt; SS &gt; BS &gt; RS &gt; DC.  It is important to understand that Rune abilities always take priority over RP abilities.  The one exception to Rune &gt; RP  is if you will go over your RP cap (thereby losing potential RP), then immediately fire off a RP ability.</p>
<p>Always keep the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> in mind however, as you will want to fire off <a href="http://www.wowhead.com/?spell=49895">DC&#8217;s</a> and <a href="http://www.wowhead.com/?spell=57623">HoW</a> between GCD&#8217;s when possible.  Don&#8217;t just RP dump at the end of a rotation.</p>
<p>Also, <a href="http://www.wowhead.com/?spell=56815">Rune Strike</a> is more of a TPS gain than DC is, so make sure that you give RS priority on RP expenditures.</p>
<p>Anytime your diseases are not refreshed by <a href="http://www.wowhead.com/?item=43551">SS Glyph</a>, make sure you refresh them yourself.  So long as your diseases have 2+ seconds on their duration firing off SS&#8217;s is fine.  Just be aware of your Rune CD&#8217;s and the duration left on your diseases at all times. </p>
<p>BP and FF diseases take priority over all other attacks.  Otherwise you can spam SS and BS, ignoring IT and PS as long as the SS Glyph is proc&#8217;ing.</p>
<p><strong><span style="text-decoration: underline;">Runeforge:</span></strong>  <a href="http://ptr.wowhead.com/?spell=53344">Rune of the Fallen Crusader</a> (TPS) / <a href="http://www.wowhead.com/?spell=53323">Rune of Swordshattering</a> (Avoidance) / <a href="http://ptr.wowhead.com/?spell=62158">Rune of the Stoneskin Gargoyle</a> (If below Def cap)</p>
<p><strong><span style="text-decoration: underline;">Sigil:</span></strong>   <a href="http://www.wowhead.com/?item=40207">Sigil of Awareness</a> (TPS) / <a href="http://ptr.wowhead.com/?item=45144#comments">Sigil of Deflection</a> (Avoidance) / <a href="http://www.wowhead.com/?item=40714">Sigil of the Unfaltering Knight</a> (if below Def cap)</p>
<p><strong><span style="text-decoration: underline;">Weapon Speeds:</span></strong>  Slow</p>
<p><strong><span style="text-decoration: underline;">Presence:</span></strong>  Frost</p>
<p><strong><span style="text-decoration: underline;">Note:</span></strong>  As with all tanking specs, your raid environment will usually force you into changing your spec no matter what a cookie cutter spec says.  You may be the AoE tank, the MT, the OT, etc&#8230;  Depending on the role you need to fulfill (including debuffer/buffer) you may find moving a few talent points around beneficial.</p>
<p>Talents such as <a href="http://www.wowhead.com/?spell=51456">Improved Icy Touch</a>, Glyphs such as <a href="http://www.wowhead.com/?item=43542">Glyph of Death and Decay</a>, and more can cause a great deal of talent point changes.  Don&#8217;t be afraid to totally change around a tanking spec if it will suit your raid needs more.</p>
<p> </p>
<p> </p>
<h1><span style="color: #0000ff;"><span style="text-decoration: underline;"><span style="color: #000000;">3.2 PvP Specs</span></span></span></h1>
<p>Sadly this is going to have to wait until some time later this afternoon at earliest.  Since I have been out of the PvP loop for so long it was my intention to simply look up the top ranked Arena teams in WoW and then relate to you guys what those specs are.  However one of the sites I like to refer to is buggin out, and on top of that the WoW Armory is currently down as well.</p>
<p>So I am left at a road block.  I promise I will have these up within 24 hours as long as WoW Armory comes back online.  If not, I can&#8217;t make any promises.</p>
<p><span style="text-decoration: underline;"><strong>Keep in mind that because all DK specs have been reset (Armory is back up) &#8211; I am going to be a lil behind still on this one.</strong></span>  I totally did not think ahead enough to realize that all specs would be reset.  Sorry again.</p>
<p> </p>
<p> </p>
<h1><span style="color: #0000ff;"><span style="text-decoration: underline;"><span style="color: #000000;">Posts you should read</span></span></span></h1>
<p><a href="http://www.skeletonjack.com/best-in-slot-items/">Best in Slot Items</a> &#8211; This page has listings for all T7 and T8 itemization currently.  It breaks the gear down into 6 different categories depending on your current hit and expertise ratings.  Highly useful for picking your gear out from instances..</p>
<p><a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">The Two Second Rule, 2SR</a> &#8211; This page explains the mechanics behind the 2SR.  As a DK it is paramount that you understand how this mechanic works to take advantage of all of the tools you have available.</p>
<p><a href="http://www.skeletonjack.com/2008/12/23/hit-and-expertise-revisited/">Hit and Expertise Revisted</a> &#8211; Most people don&#8217;t actually understand how Hit and Expertise come into play for a DK.  Or even what the caps are, or what they mean to you.  Here is your post.  Caps, ratings, etc.  It&#8217;s all here.</p>
<p><a href="http://www.skeletonjack.com/2009/07/27/blood-tap/">Blood Tap</a> &#8211; Most DK&#8217;s never use this ability, but it&#8217;s actually key to many specs.  If you have any 1 Rune special abilties in your spec such as Vampiric Blood, Ghoul Frenzy, Bone Shield, and Unbreakable Armor then you need to read this post to see how you can use BT once a minute to fire these off without messing your rotations up ever.</p>
<p><a href="http://www.skeletonjack.com/2009/04/27/death-knight-macros-2/">Death Knight Macros</a> &#8211; I need to go back and revamp this page.  Make better headings, better names, categories, etc&#8230;  But if you don&#8217;t mind pilfering through it, it&#8217;s still got some decent macros in there to use.</p>
<p>  </p>
<p> </p>
<h1><span style="color: #0000ff;"><span style="text-decoration: underline;"><span style="color: #000000;">Donations</span></span></span></h1>
<p>Why donate?  Good question if you ask me.  Personally, it&#8217;s entirely up to you guys.  No pressure.  But as to the &#8220;Why?&#8221;</p>
<p>I quit WoW a lil while back when the site was peaking at 10-12k individual hits a day (not page views, individual people).  I was burnt out.  Then I came back and changed some things.  My guild, how I played, what I did with my time, etc.  And I also decided to try my hand at treating WoW like a business.  Tons of people make money off of the gaming industry.  Why not me?</p>
<p><em>The weird part?  Now that I view WoW more like a business, I&#8217;ve been having fun playing again.</em></p>
<p>So I&#8217;ve been working on developing the site, completing Best in Slot Items rankings, covering important game mechanics, etc.  Generally speaking I spend about 15-20 hours a week on the website alone.  Peak times like patch releases can push that upwards of 20 hours a week easily.  Which makes this a lot like a part time job. </p>
<p>While I enjoy writing, and will continue to do so, <strong>donations are more along the lines of an incentive for me to keep pouring myself into the site and developing more resources to put into the hands of my readers.</strong>  Adding in more pages, website development, specs pages, macro pages, forums, more BISI upgrades, etc&#8230;</p>
<p><strong>So if you want to support my spending time into this kind of work, that would be why you might want to donate.</strong>  Donations go to me and will also help contribute to any website development I may need to pay for in the future. </p>
<p> </p>
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<blockquote><p>  <span style="COLOR: #ff0000"><strong><em>-Suffer Well Brothers and Sisters.</em></strong></span></p>
</blockquote>
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		<slash:comments>156</slash:comments>
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		<item>
		<title>PTR 3.2 Blood DK Specs</title>
		<link>http://www.skeletonjack.com/2009/08/03/ptr-3-2-blood-dk-specs/</link>
		<comments>http://www.skeletonjack.com/2009/08/03/ptr-3-2-blood-dk-specs/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 14:13:05 +0000</pubDate>
		<dc:creator>Skeleton Jack</dc:creator>
				<category><![CDATA[PTR]]></category>
		<category><![CDATA[Specs]]></category>

		<guid isPermaLink="false">http://www.skeletonjack.com/?p=2328</guid>
		<description><![CDATA[Heya guys!!  So it&#8217;s time for another new spec update for 3.2 DK&#8217;s!!  So Blood is looking pretty damn normal.  Out of all of the specs, Blood is coming through 3.2 unscathed for the most part.  *shrug*  It happens eventually when Blizzard looks at something and goes, &#8220;I think we&#8217;re done&#8230;&#8221;   
Again there is no [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://i304.photobucket.com/albums/nn193/DarethDarkaxe/BloodIconLarge.jpg"><img class="alignleft" title="BloodIconLarge" src="http://i304.photobucket.com/albums/nn193/DarethDarkaxe/BloodIconLarge.jpg" alt="" width="258" height="265" /></a>Heya guys!!  So it&#8217;s time for another new spec update for 3.2 DK&#8217;s!!  So Blood is looking pretty damn normal.  Out of all of the specs, Blood is coming through 3.2 unscathed for the most part.  *shrug*  It happens eventually when Blizzard looks at something and goes, &#8220;I think we&#8217;re done&#8230;&#8221;  <img src='http://www.skeletonjack.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Again there is no telling whether or not there will be a 3.2 release tomorrow on Tuesday.  As I said before every sign (excluding the Arena stuff) does point to an early release, but at the same time there has not been the standard 2 week Arena notice.  And with the new Arena stuff on 3.2&#8230;it&#8217;s impossible to tell atm.</p>
<p>There is no reason why Blizz couldn&#8217;t push back Arena in a 3.2.1 patch.</p>
<h1>Blood 3.2 Builds</h1>
<p>As I said before, Blood 3.2 is pretty much what you should be used to by now.  The one major point however is that most 50/0/21 builds are dead now however.  DRW did get some pretty decent buffs, and UB did get some pretty decent nerfs.  So don&#8217;t be taken in by that spec.</p>
<p> </p>
<h3><span style="text-decoration: underline;">2H Blood Build</span> - <span style="color: #ff0000;"><a href="http://www.wowhead.com/?talent#jfVMqh0IcbRfostZfMbhxc:LIGVMm">51/0/20</a></span></h3>
<p><strong><span style="text-decoration: underline;">Rotations</span></strong></p>
<p>PS &#8211; IT - HS &#8211; HS - DS - RP  //  DS &#8211; HS &#8211; HS &#8211; HS &#8211; HS - RP</p>
<p><strong><span style="text-decoration: underline;">Priority System:</span></strong>  Unlike most specs, there is not really a priority system because there are no spare GCD&#8217;s in this rotation.  It has been proven Blood does best in BP (not UP), and it uses a ton of GCD&#8217;s.  So you must keep your rotation perfect.  If you have a terrible ms, this spec may prove difficult for you.</p>
<p>Always keep the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> in mind however, as you will want to fire off <a href="http://www.wowhead.com/?spell=49895">DC&#8217;s</a> and <a href="http://www.wowhead.com/?spell=57623">HoW</a> between GCD&#8217;s when possible.</p>
<p><strong><span style="text-decoration: underline;">Runeforge:</span></strong>  FC</p>
<p><strong><span style="text-decoration: underline;">Weapon Speeds:</span></strong>  Slow</p>
<p><strong><span style="text-decoration: underline;">Presence:</span></strong>  Blood</p>
<p><strong><span style="text-decoration: underline;">Note:</span></strong>  I am not a fan of Blood Worms as it will eat up AoE healing in a raid.  In essence, it can and will lead to raid deaths or unnecessary pressure on healers.  Because of that, I spend the typical 3 points in BW into defensive/utility talents since there are 0 available dps talents available at that point.</p>
<p> </p>
<h3><span style="text-decoration: underline;">2H Blood RP Build</span> &#8211; <a href="http://www.wowhead.com/?talent#jfVMqh0IcbRfostMZfMbhxz:LIGVMm">51/2/18</a></h3>
<p><strong><span style="text-decoration: underline;">Rotations</span></strong></p>
<p>PS &#8211; IT - HS &#8211; HS - DS - RP  //  DS &#8211; HS &#8211; HS &#8211; HS &#8211; HS - RP</p>
<p><strong><span style="text-decoration: underline;">Priority System:</span></strong>  Unlike most specs, there is not really a priority system because there are no spare GCD&#8217;s in this rotation.  It has been proven Blood does best in BP (not UP), and it uses a ton of GCD&#8217;s.  So you must keep your rotation perfect.  If you have a terrible ms, this spec may prove difficult for you.</p>
<p>Always keep the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> in mind however, as you will want to fire off <a href="http://www.wowhead.com/?spell=49895">DC&#8217;s</a> and <a href="http://www.wowhead.com/?spell=57623">HoW</a> between GCD&#8217;s when possible.</p>
<p><strong><span style="text-decoration: underline;">Runeforge:</span></strong>  FC</p>
<p><strong><span style="text-decoration: underline;">Weapon Speeds:</span></strong>  Slow</p>
<p><strong><span style="text-decoration: underline;">Presence:</span></strong>  Blood</p>
<p><strong><span style="text-decoration: underline;">Note:</span></strong>  I am not a fan of Blood Worms as it will eat up AoE healing in a raid.  In essence, it can and will lead to raid deaths or unnecessary pressure on healers.  Because of that, I spend the typical 3 points in BW into defensive/utility talents since there are 0 available dps talents available at that point.</p>
<p>This RP build is not superior to the standard 51/0/20 spec.  However it gives more RP leeway with the DS Glyph and preventing RP capping, making it 100% viable.  You give up 2 points in BCB for more leeway room.</p>
<blockquote><p><span style="color: #ff0000;"><strong><em>-Suffer Well Brothers and Sisters.</em></strong></span></p></blockquote>
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		<slash:comments>40</slash:comments>
		</item>
		<item>
		<title>PTR 3.2 Unholy DK Specs</title>
		<link>http://www.skeletonjack.com/2009/08/01/ptr-3-2-unholy-dk-specs/</link>
		<comments>http://www.skeletonjack.com/2009/08/01/ptr-3-2-unholy-dk-specs/#comments</comments>
		<pubDate>Sun, 02 Aug 2009 05:21:51 +0000</pubDate>
		<dc:creator>Skeleton Jack</dc:creator>
				<category><![CDATA[PTR]]></category>
		<category><![CDATA[Specs]]></category>

		<guid isPermaLink="false">http://www.skeletonjack.com/?p=2320</guid>
		<description><![CDATA[Heya guys!!  So it&#8217;s time for a new spec update from 3.2!!  And well, Unholy is looking weird atm so I do expect to see even further changes coming.  Some people tend to think that 3.2 will go live on Tuesday because they don&#8217;t intend for the current Arena season to end yet.  Blizzard gives 2 [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="UnholyIconLarge" src="http://i304.photobucket.com/albums/nn193/DarethDarkaxe/UnholyIconLarge.jpg" alt="" width="329" height="285" />Heya guys!!  So it&#8217;s time for a new spec update from 3.2!!  And well, Unholy is looking weird atm so I do expect to see even further changes coming.  Some people tend to think that 3.2 will go live on Tuesday because they don&#8217;t intend for the current Arena season to end yet.  Blizzard gives 2 weeks notice before an Arena season ends for those who did know.</p>
<p>But the other line of thinking is that it is going live this Tuesday, and that the Arena season is just being extended.  Which has happened in BC before.  The main counter to that however is the new Arena gear for the next season and all of the updates on Arena changes. </p>
<h1>Unholy 3.2 Builds</h1>
<p>The big reason to expect upcoming changes to Unholy is because Blizzard&#8217;s &#8220;design goal&#8221; for DK&#8217;s is that there should be one major strike for every tree&#8217;s rotation.  Blood has <a href="http://www.wowhead.com/?spell=49924">Death Strike</a>, Frost has <a href="http://www.wowhead.com/?spell=51425">Obliterate</a>, and Unholy has <a href="http://www.wowhead.com/?spell=55271">Scourge Strike</a>.  However Unholy will be scaling the best with OB over SS in the current 3.2 PTR version.  Which leads me to believe that we should expect some kind of a change to come.</p>
<p> </p>
<h3><span style="text-decoration: underline;">2H Unholy SS Build</span> - <span style="color: #ff0000;"><a href="http://ptr.wowhead.com/?talent#jZG0xZfMoIxcdg0uxduIqo:brLVm0">0/10/61</a></span></h3>
<p><strong><span style="text-decoration: underline;">Rotations</span></strong></p>
<p>PS &#8211; IT - BS - BS - SS - RP  //  SS - SS - SS &#8211; RP</p>
<p><strong><span style="text-decoration: underline;">Priority System:</span></strong>  Diseases (BP &gt; FF) &gt; MaxRP-Dump &gt; SS &gt; BS &gt; DC.  It is important to understand that Rune abilities always take priority over RP abilities.  The one exception to Rune &gt; RP  is if you will go over your RP cap, then immediately fire off a RP ability.  Always keep the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> in mind however, as you will want to fire off <a href="http://www.wowhead.com/?spell=49895">DC&#8217;s</a> and <a href="http://www.wowhead.com/?spell=57623">HoW</a> between GCD&#8217;s when possible.  Don&#8217;t just RP dump at the end of a rotation.</p>
<p>Anytime your diseases are not refreshed by <a href="http://www.wowhead.com/?item=43551">SS Glyph</a>, make sure you refresh them yourself.  So long as your diseases have 2+ seconds on their duration firing off SS&#8217;s is fine.  Just be aware of your Rune CD&#8217;s and the duration left on your diseases at all times.  BP and FF diseases take priority over all other attacks.  Otherwise you can spam SS and BS, ignoring IT and PS as long as the SS Glyph is proc&#8217;ing.</p>
<p><strong><span style="text-decoration: underline;">Runeforge:</span></strong>  FC</p>
<p><strong><span style="text-decoration: underline;">Weapon Speeds:</span></strong>  Slow</p>
<p><strong><span style="text-decoration: underline;">Presence:</span></strong>  Blood</p>
<p> </p>
<h3><span style="text-decoration: underline;">2H Unholy Oblit Build</span> &#8211; <a href="http://ptr.wowhead.com/?talent#jZGMx0hbZfM0hxcdg0uxouIVo:baLVm0">0/17/54</a></h3>
<p><strong><span style="text-decoration: underline;">Rotations</span></strong></p>
<p>PS &#8211; IT &#8211;  BS &#8211; BS &#8211; OB &#8211; RP  //  OB &#8211; OB &#8211; OB &#8211; RP</p>
<p><strong><span style="text-decoration: underline;">Priority System:</span></strong>  Diseases (BP &gt; FF) &gt; MaxRP-Dump &gt; OB &gt; BS &gt; DC.  It is important to understand that Rune abilities always take priority over RP abilities.  The one exception to Rune &gt; RP  is if you will go over your RP cap, then immediately fire off a RP ability.  Always keep the <a href="http://www.skeletonjack.com/2009/07/28/the-two-second-rule-or-2sr/">2SR</a> in mind however, as you will want to fire off <a href="http://www.wowhead.com/?spell=49895">DC&#8217;s</a> and <a href="http://www.wowhead.com/?spell=57623">HoW</a> between GCD&#8217;s when possible.  Don&#8217;t just RP dump at the end of a rotation.</p>
<p><strong><span style="text-decoration: underline;">Runeforge:</span></strong>  FC</p>
<p><strong><span style="text-decoration: underline;">Weapon Speeds:</span></strong>  Slow</p>
<p><strong><span style="text-decoration: underline;">Presence:</span></strong>  Blood</p>
<p><strong><span style="text-decoration: underline;">Notes:</span></strong>  This spec requires 20%+ Armor Penetration in order for it to outscale a SS Unholy build.</p>
<blockquote><p><span style="COLOR: #ff0000"><strong><em>-Suffer Well Brothers and Sisters.</em></strong></span></p></blockquote>
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