Heya guys!! Damn I still love that logo!!
There have been some ground shattering announcements about the Cataclysm release in the past few days, so I figured it was time to talk about them a little bit. *Edit: no longer a sticky post.
But first, if you have no idea what I am talking about you can check out these links to Blue Blizzard posts:
- Cataclysm Raid Progression Refinements
- Cataclysm Raid Progression Refinements Response
- Cataclysm Badge and PvP Point Changes
- Cataclysm Badge and PvP Point Changes Response
- Cataclysm Badge and PvP Point Changes Response 2
- WoR Article Related to Changes
Also, if you’re interested in a breakdown on Cata DK’s:
Cataclysm Raid Progression Refinements
Where to start… OK, the big big deal here is that 10 and 25 man raids will both drop the same loot and be on the same raid lockout.
So this means that there will no longer be different loot in 10 and 25 man and that that you cannot do both 10 and 25 man for the same instance anymore.
But I’m getting ahead of myself. One step at a time…
Identical Raid Lockouts
Every raid that exists can only be done once a week. You will have to choose whether to do the 10 or 25 man version. They might allow players to shift a Raid ID between 10 or 25 man mode, but once a boss is dead for the week, he’s dead.
So there will be no farming 10man and 25man both for loot and badges. You only get to do one or the other. And again, the idea of doing 25man one night and then splitting it into 2 different 10mans the next evening due to attendance is only a vague “maybe” atm. They have not said they are seriously considering adding in that functionality.
Identical Loot
Plain and simple, you kill a boss in 10 or 25 man and they will drop the exact same loot. End of Story. The End.
Blizzard has stated that their intention is to have the 25man version of raids drop extra loot, badges, and gold to compensate for the logistical requirements of forming a 25man over a 10man. However they also intend for the disparity in rewards between 10 and 25 man to be as minimal as possible.
Raid Duration or Raid Encounter Total
The intention at the start of CATA is for multiple smaller raids. Instead of raids being released with say 12 bosses, you’ll see 2 raids released with 5-6 bosses.
Other Raid Plans
- 10 and 25 man content should be nearly equal in difficulty, unlike now where 10 man content is easier.
- The gating mechanic for slowly releasing boss content will continue, but they will no longer limit attempts on bosses.
- Heroic and Normal mode will follow the ICC model where you can swap the difficulty as you go.
- No clear answer on whether special drops such as mounts/legendary items will drop in both 10 and 25 man or how server first achievements will be handled.
What does this mean to a Raider?
I’m afraid that this is a lot of good and bad news actually. Even for the casuals. This isn’t a cry of the hardcore player about how the game is going too casual. It’s a strictly honest appraisal.
The identical raid lockouts deal isn’t too bad of a change. It kind of stinks insofar as it reduces the total amount of options to “do stuff” during the week, but it’s not a bad thing in and of itself. In fact, for some, it’s a *really* good thing.
The upside is no more running 2 raids a week for one tier of content on your main, and then possibly again on your alt. You’ll run one tier of content once only, and can then do the “2nd” time through on an alt only if you choose, giving you a lot more free time. You won’t be obligated to do multiple content runs in order to be at “peak” efficiency.
Also if they allow a Raid ID to be split up then that will be amazing, however unlikely it is that they will do it. But if you had a 25man that was short a few people on the 2nd or 3rd night, you could possibly split the Raid ID in two and form two 10mans.
The problem arises however with the identical loot. You combine this with identical raid lockout and the trouble rises up.
Why is combining Identical Loot and Identical Raid Lockouts an Issue?
Blizzard has stated that they plan on making 10man content more difficult, tuning 10 and 25 man to be the same difficulty. But the problem that they are missing is that that will not make them equal. Ever.
When you form a 25man run you usually have several people on the run who kind of suck. Let’s be honest. You know who they are, even if “they” includes you.
But in a 10man that is far less likely to occur. Composition becomes very important and unless you’re putting together a PuG, 10mans tend to be more solid than 25mans.
So in essence, even if the 25 and 10 man content is equal in difficulty, the majority of guilds will be able to put together 10 good players for 10mans and 10-20 good players with 15-5 average players for 25mans. Do the math. The fact that you can stack more good players in ratio for 10mans will make 10man easier.
25man raids are also a logistical nightmare, causing officers fits in regards to recruiting people. But to date it was worth it for some people because of the improved rewards. But in CATA, why bother?
One answer is that the “hardcore” top end guilds will still view 25man as the standard for progression, meaning that is where the competition will take place. Another answer is that even with buff homogenization you will have buff/debuff issues with class balancing more in a 10man than you ever will in a 25man.
But the list of reasons goes on and on. But even with those answers, some still won’t want to bother with 25mans anymore.
The end result will likely be that many guilds will fracture. Whether this means that the guilds will split into multiple smaller guilds, or just simply stay together for the social aspect while scheduling multiple 10mans is an unknown. The flip side however is that many guilds may still want to compete in the 25man progression or just want to keep all of their people together raiding.
While it’s too early still to predict the actual outcome (and too many unknown variables such as the impact of 10/25 man progression on the guild talent trees), if this model does hold firm you can expect to see at least 25% of WoW guilds fracture into multiple 10mans, or new smaller guilds.
So what about those smaller raids?
Well, this is both a good and a bad thing. On the upside it means that if they mess up one raid, you don’t have to spend that much time in it (read: ToC which sucked). Also, the added variety of content could be really interesting and fun! Moar raids = guud!!
But the *HUGE* major deal? If you ever have to do a run with people who have restrictive schedules (guild or pug), smaller raids are *PURE WIN*!! Think about it.
How many times have you gone into a raid and only killed 4-6 bosses before having to call it, and then you have a saved raid ID with people and can’t figure out when to get everyone together again? Who cares in Cata? Go to the next raid with new people. Problem solved.
So what’s the downside? Blizzard keeps to a budget on content design. Unless some of the raids share artwork and design, it becomes more likely that Blizzard will take short cuts and use a ToC model again. I *dread* reused skins for bosses, 2 room raids, and multiple class shared armor designs. I’m getting aggravated just thinking about it.
The only truly positive feedback Blizzard ever got from the ToC model was the lack of trash, but it was a *lot* of positive feedback. Due to that we could see something similar again.
So, in the end it’s going to come down to how much time and effort Blizzard decides to put into these smaller raids. If they run with it however, the potential is just amazing. This could really be a huge, huge improvement to PvE content.
Cataclysm Badge and PvP Point Changes
The short version is that badges are going away and becoming a point system. The honor system is also being folding into this design as well. This is actually good news and gonna make stuff way less complicated.
New PvE Point System
Remember those times where you had to change 60 badges into 60 different badges, just to turn those into another 60 different badges so you could but those epic gems? That is gone forever. Finally! *yay*
The new point system mirrors the current badge system, except that the “lower tier badges” are always lumped into just one category.
- Hero Points – Current lower tier (current equivalent Triumph Badges) – there will be a max earned per week and a maximum total owned (no word yet on caps).
- Valor Points – Current top tier (current equivalent Frost Badges) – there will be a max earned per week and a maximum total owned (no word yet on caps).
When a new tier of content comes out your current Valor Points will be added to your Hero Points total, so your Valor Points will be zeroed out at the start of each new tier of content. It is possible that the first tier of content in Cata will be Hero Points, but no word on that implementation yet.
This all follows the exact same model that exists in LK, except that all of the lower badges are going to be lumped into just one pool. Making it far easier to track and spend. The one other difference is that there will be a maximum cap on how many you can have at one time. The weekly earned cap already exists in LK, just the Cata cap will likely be lower (aka more restrictive on generation).
New PvP Point System
Now this is going to be a pretty big change.
- Honor Points – Earned from almost all PvP activities (spend to purchase lesser pvp gear, including previous season gear) – there will be a max earned per week and a maximum total owned (no word yet on caps).
- Conquest Points – Earned from Arena and Rated Battle grounds (spend for the best pvp gear of the season) – there will be a max earned per week and a maximum total owned (no word yet on caps).
The biggest change is the removal of rating requirements on all PvP items except for the PvP weapon equivalent of the current Heroic (hard mode) PvE weapons. Those will be the one PvP item with a rating requirement. PvP weapons that are equivalent to normal mode 10/25man raids will have no rating requirement.
The next major change is the induction of Rated BG’s. You can either Arena, or you can play in Rated BG’s to earn Conquest Points. So that uber awesome gear that only Arena players had? You can now earn them in the rated BG system.
The easiest way to think about all of this is imagine that the current season (Wrathful) of PvP gear is the equivalent of ICC gear. You’d spend Conquest Points on these. Last season (Relentless) of PvP gear is the equivalent of ToC gear. You’d spend Honor Points on these.
That’s the model that it will follow. No word on how much Conquest can be earned at a time however, aka how quickly you can gear out.
PvE and PvP Meet!!
Some players from the BC era may remember how many PvE raiders did Arena. It was free epics. You put together a 5man, did 10 games, and collected your free gear periodically. Who doesn’t like free loot? While Cata will not be exactly like that, there are similarities.
Many PvP’ers supplement their gear with key specific PvE items. The new PvE model will make it far easier for them to do so. Whether it’s due to the new point system, or just heading on into 10man raids. You will see PvP’ers spend more time raiding than before.
On top of that, the PvP equivalent weapon of 10/25man raid normal mode will be available for anyone who spends enough time and effort farming rated BG’s. While we don’t know how that system will work yet, it is a likely prediction that anyone who wants a decent weapon, but can’t seem to get one, will be doing rated BG’s.
You are going to see not only PvP’ers in rated BG’s, but a crap ton of raiders and solo’ers as well. All after a current tier weapon, even if it’s got resilience on it. Blizzard has been making the steady progression of having PvE and PvP both as desired end game content for all players. And this is just one more step in that direction.
Summation
Long, or short, Cataclysm is looking really good overall for WoW as a game. The biggest fear and change will be the identical raid loot/lockout on 10/25man content. Again I fear this will be the death of many guilds, but like the transition from 40man to 25man, I feel that the guilds of WoW will bounce back from it all the same.
The point system is a straight up much needed improvement and promises many good things. Combined with less “required” farming, WoW is looking more and more to be less “grindy” and more fun for both the hardcore and casual player. It’s going to open up a lot of room for alts.
As always, if you’ve got questions and need answers leave a comment on site or e-mail me at:
Skeleton.Jack@hotmail.com
-Suffer Well Brothers and Sisters…







