Archive for the ‘Blue’ Category

Heya guys!!  I missed you.

I’ve been writing this blog for quite some time now and it’s seen it’s ups and downs.

From when it started off as an unknown site with less than 100 hits a day to when this site blew up up doing nearly 100k hits on its biggest days…  I’m still blown away by that.

But out of 5 years of hardcore gaming in WoW, this past year has been shaky at best.  And that has been reflected in my website as well.

So this is the time where I open up and share.  Some of this stuff has been mentioned, alluded to, or hinted at before.  And some not so much…  But instead of continuing to care about the sensibilities of those who have impacted me…

It’s story time.

Skeleton Jack in Gaming

I was introduced to “gaming” when I was 10 years old.  One day at summer camp one of my cabin mates started running a table top RPG named Gamma World and I’ve been hooked ever since.

Conventions, LARP’s, RPG’s, console gaming, boardgames, collectible card games, pc gaming, online gaming, lan parties, etc…  The list goes on and I’ve pretty much done it all.

So while it goes without saying, I’m saying it anyways.  I’m a gamer.  Always have been, always will be.

Skeleton Jack in World of Warcraft

A recap on my history in WoW for perspective.

Original WoW

I started playing WoW over 5 years ago.  I was a hardcore City of Heroes player converted over to the dark side by my Super Group (a guild)…

My first toon was Elorien, a Fury Warrior born to dps yet fated to tank by close minded idiots.  /facepalm

But even forced into a role that I didn’t want, I had a blast.  I got to clear Molten Core, Zul’Gurub, Black Wing Lair, Ahn’Qiraj 20 and 40, and even Naxx40 Spider Wing before BC released.

It was an amazing experience and I still have my old 8/8 T2 Wrath set on Elo with an Ashkandi!  I still smile just thinking about it.  :)

BC WoW

With BC and the release of Shaman to Alliance I swapped mains to Bigeasy, a Draenei Shaman.  I did PvP as Enhancement and PvE as Elemental.  And I lit shit up like a Christmas tree!!

I cleared all BC content, even killing Muru pre-nerf, and got to be part of a server rank 1 guild.  It was awesome!!

Ending BC knowing that I had actually done “everything”, including perhaps one of the most difficult boss encounters ever designed, still makes me feel proud to this day.

But at the end of BC I learned of Death Knights and Skeleton Jack’s rebirth was soon to come…

Skeleton Jack’s Birth

I remember when I was playing Ever Quest way back in the day…  I was the Karanas and I saw a system wide message from a GM named Skeleton Jack go out…  My exact thoughts were:

“OMFG!!  Coolest name ever…  One day, I’m going to have a character named Skeleton Jack!”

No, the name wasn’t chosen because I love A Nightmare Before Christmas.  Though I do <3 that movie for getting me to 2nd base with a girl for the first time as a teen close to 20 years ago, heh.

I chose that name because I saw someone else use it and thought it was the best thing since sex.  (kind of lands the idea better than saying ’sliced bread’ if you ask me)

Humorously enough it wasn’t until years later that I even made the connection that the GM probably took the name from the movie.  *sheepish grin*  Even I have blonde moments…

Skeleton Jack the Death Knight was my 3rd inception of SJ.

The first was as a NPC in my table top RPG campaign world.  Skeleton Jack was an intelligent undead skeleton created by an ancient lich named Al’Ren, an infamous prophet in our game world.

He went on to become one of the most beloved NPC’s by our players and has been used by multiple GM’s in our gaming circle.  He’s that cool.

The 2nd was as a Storm/Gravity Controller in City of Heroes.  Honestly this was a black mark on the name.  Even I can come up with bad ideas…

The 3rd was Skeleton Jack the Death Knight and my online persona here at http://www.skeletonjack.com/

LK WoW

LK would be the expansion that broke the camel’s back for me sadly.  Things were just never the same.

I quit WoW twice during this expansion.  And even though I’ve done pretty much all of the content in this expansion (shy of just H LK himself and the last dragon boss release), these past 2 years do not feel as amazing or as fantastic as myprevious years spent playing WoW…

So the natural question is, “Why?”

What went wrong with WoW for SJ?

At the top of the list I can think of 3 major turning points.  While other factors did play a part as well, these three things were the “nails in the coffin”.

Number 1: Guilds

I started off on the Bronzebeard US server and joined Category 5, a casual raiding guild, for almost 1 1/2 years.  But before BC released I went to Sleepless Knights and stayed there for 3 years.

From SK I joined Paragon for a while, until my new job forced me to look off server for a guild with different raid times.  That was when I joined Insurrection on Dath’remar US.

Insurrection then merged with Severed and formed Heretic just weeks after I joined, shortly before I quit WoW again…

Category 5

The GM of Cat5 gkicked me actually.  I didn’t quit.  I got booted.  I was very vocal about my displeasure with how poorly things were being run back then and the GM didn’t like that.

I caught multiple infractions where the officers had cheated on DKP, giving bonus DKP on their runs, and less than required on runs they didn’t go on.

Runs the GM went on would suddenly award items that could be sold for gold without spending DKP as well.  Meanwhile other runs that the GM was not on had to turn in all of those items to the guild bank…

The list went on regarding the shady things that were being done and I didn’t like it.  Also, apparently, the GM didn’t like me telling everyone about it…

In the end, being kicked from Cat5 was one of the best things to happen to me in WoW.

I wasn’t happy there, the officers didn’t really understand the mechanics on the class and talent structure (but then most people didn’t understand back then), and I was tired of tanking everything when I could out dps epic geared toons in my blue armor…

Two weeks later I joined SK and had a blast!

Sleepless Knights

Why SK you ask?

I was sitting in Ironforge in vanilla WoW in 8/8 T2 Wrath armor with a Maladath and a Buru shield without a guild tag.  I was in tell spam hell for 2 weeks.

Everyone was trying to recruit me and it was a pain in the ass honestly.  But this one guy from SK started talking to me one day and never said a word about recruiting…

He just chatted me up and asked me to join some pre-made BG’s with SK peeps.  I was down.  It was PvP…hello?!  I LOVE PVP!!  ;)

A week later he mentioned I should app if interested, and I was.  SK was the only guild that just asked me to go out and have fun when everyone else just wanted to nab the untagged geared out tank…  That said a lot to me.

I loved being in SK, but don’t get me wrong.  It wasn’t all rainbows and bunnies…

Not that I like rainbows and bunnies being a Death Knight and all…  Uhm…  o.O

DEATH TO BUNNIES!!!!

Moving on…

I was originally recruited as a tank, but they had 4 tanks already who had been in the guild far longer than me.  So things didn’t start off too well at the beginning of BC.

I didn’t have the gear to dps, their DKP system didn’t support gearing out toons in off-spec gear, and I would get sat often due to too many tanks.  It was frustrating.

Later I was even pressured into taking dps gear even though I wasn’t being brought to dps.  Subsequently I couldn’t win any tank items because I got pushed so far back on DKP that SK actually restructured the entire DKP system to support off spec gearing.

Pretty awesome right?!

And that was where SK started showing how it could shine.  Their ability to adapt.

In addition to reworking the DKP system for the guild, they also supported me rerolling to Shaman and being a dps.

Finally!!  People online would let me fucking skill shit!!!  FINALLY!!!! It only required me giving up my main character to do so… *wry smirk*

The first two years rocked.  There were issues of course, but when is everything picture perfect?

SK became kind of my “online home”.  I looked forward to talk to my friends there, playing with them, and just hanging out.  It was a lot of fun.

But as with all things in life…things changed.  It started during Sunwell in BC, but didn’t become a problem until LK.

The GM of SK was taking on far too much responsibility and many of the old guard “core” members of the guild started falling to the wayside…

The officers in SK never really did all that much to begin with, and it only got worse.  I still don’t understand why they never put together a new Officer Core, but I wasn’t in charge…so no idea.

Regardless, this lead to our GM being stressed out to all hell and back again.  Which meant that a lot of things were not really being run well.

Don’t get me wrong.  Our GM had been running the guild for years and is one of the best GM’s I’ve ever met.

But when you pile enough crap on top of one person and they don’t get the assistance they need, they will begin to crumble under the stress…  It doesn’t matter how awesome they are.

Then add into that other issues…

I was saving DKP because I had no idea how to spend it with the new normal and heroic difficulty loot tables.  So my numbers dropped in meters while everyone else geared out and I banked my points.

So while my performance was there, I didn’t have the gear to back it when we were entering Ulduar Heroic content in my Naxx gear.

And I got judged on the basis of my new dps numbers in Ulduar.  My previous performance and history in the guild for the past 2 1/2 years didn’t seem to matter and that really pissed me off.

In addition to that there were several guild members “coming into power” whom I did not like, nor did they like me.  That didn’t exactly add to the “fun” factor of WoW.

SK was having a lot of turnover as well, with new members and new cliques.  Which only helped create divisions and fracturing that sense of community that had been there for so long that I loved.

It just didn’t feel like “home” anymore…

When I left SK I was number 1 on DKP and could have won multiple items and still stayed in the top 5.  I still left anyways and didn’t stick around for epics before I left.

Loot was never why I was in SK, but there were people who still thought that even after I left without using any of my DKP.  /sigh

Paragon

Paragon was the 2nd ranked guild on my server at the time and I knew some of their old members from way back in the day during original WoW.  So I figured why not join Paragon?  I liked them before…

Big mistake.

There are some exceptional people in Paragon from both sides of the coin.  Some of their members are very cool people.  And others are some of the best players I’ve ever met in WoW.  But that was not the standard, only the exception.

It was eye opening and shocking to me to see massive drop off in player skill and knowledge joining Paragon.  I was raiding with people where I knew more about their class than they did.

And spending nights wiping on encounters and struggling to learn tactics and strategies when I was used to my guild picking them up in just one or two attempts was painful at best.

This lead to me quitting WoW the first time during LK.  A lot of it was due to burnout from having played for so many years already and spending so many hours each week on both the game and my website.

But the shock of dropping down to such a lower standard of performance on top of everything else just made the game unbearable.

However a few months later after a much needed break I came back.  And with a fresh perspective drove right back in!

I adjusted/altered my mindset and got back into raiding on a more casual basis.  The people in Paragon were cool and they were still clearing nearly all of the in game content.  So I decided to stick it out.

So my routine was back, things were good, and I was enjoying the game.  What could go wrong?

Nothing.  Things went right!  I got the job I had been after for over a year…  Woot!!  :D

However the new job also meant new hours and no more raiding during prime time US hours…

Insurrection

I eventually realized I had to find a new server.  And Oceanic was looking like the best choice since it’s raid times were not ever during prime time US hours, which is when I work.

After some in depth research I settled on Insurrection.  And it was awesome!!

The people were awesome, the sense of community rocked, the skill level was amazing, and I felt like I had found the home that I had been missing for so long!

But the new found happiness was short lived.  After being in the guild for only 2-3 weeks they informed us that we were guild merging with Severed (Horde side) and transferring Horde side.  /facepalm

First off let me state up front that I told them in my application that I was *not* even looking at Horde guilds because I did not want to play Horde…  Fucking shoot me.

So there I am in a new new guild named Heretic.  Severed and Insurrection together, the two top ranked guilds on our server.  What could go wrong!?

Hmm…everything?

The new guild leadership was utter crap.  Within two weeks they had managed to alienate or lose a ton of players.

Among them were about 5 players who were quite possibly the best players I’ve ever met in WoW.  No seriously.  Like in the top 20 players I’ve ever met.  Among them, two of the best I’ve met at planning and designing strats for raid bosses and also the best healer, hands down,  I’ve ever seen in WoW.

How stupid do you have to be to not be on top of players like that in such a massive transition?  And that’s not even all of it.

The officers from both guilds had obviously not bothered sitting down and working out the differences between the two guilds until we were actually in raids.  So divergent instructions, strats, loot policies, and more were all becoming issues during raid time.

We had more people than we knew what to do with, and the methods of swapping people in and out were not working well.  Some of the best players I’ve ever met in WoW moved on or quit.  Major issues were not addressed.  There was no raid leader who actually did their homework and knew what we were getting into before we entered raids, etc…

It was a huge cup of flaming fail. (Read a big ol’ cup of shit set on fire and placed in front of your face…yum!)

And on top of all of that crap, then there was my sleep issue as well.

4 nights a week I was interrupting my sleep to make raid times.  It wasn’t possible to even get a full 6 hours of sleep before or after raids.  So 4 nights a week I was basically getting two long naps.

At first I didn’t think it’d be an issue.  However after several weeks I realized it was a HUGE issue!

I was grumpy and irritable, snapping over minor things.  The second time I snapped at someone in raid because of not getting enough sleep I realized that this wasn’t working any more.  Not even counting being irritable at work.  Which was far worse of a problem and had to be fixed.  End of story.

So what happened?  I just kind of walked away from WoW…

Number 2: Blizzard

But Blizzard is who makes WoW…how can they be the problem?  They made the game you love!

Yes.  And no.

In everything that follows you need to keep 2 things in mind. 
STOP SKIMMING AND READ THIS PART.

1) There is what I want from a game.

2) There is what Blizzard can change to make more money as a business.

I am aware that #2 is a driving force behind Blizzard’s decisions.  But as they make smart business moves to gain more consumers, they risk alienating those who loved what their product used to be (that’s me fyi).

Hardcore vs Casual

Who hasn’t heard some version of this debate, discussion, argument, yadda, yadda, yadda…

The definition of “hardcore” has sadly been diluted by this point.  Hardcore means so many different things to so many different people that you can’t actually stand on that one word anymore to describe an aspect of play style.

But the title “Hardcore vs Casual” does convey a rough idea of what I’m getting at here.

WoW is easy now.  It just is.

You can go look up on the web exactly what gear to pick, what spec to use, what rotation to follow, which mods to get, etc…

That aspect of discovery, personal testing, and player skill that would set the great players apart from the average players doesn’t exist anymore.

This isn’t just about the game, but also the community.  I would even be part of  that “problem” telling people exactly what to do without them having to discover it for themselves.

But that’s not all, it ties into the mechanics of the game as well.  Many class/spec rotations have moved towards “easy mode” where player skill level means far less so long as someone told you the proper rotation to follow…

/sigh

What is easy or difficult is subjective.  What’s easy to me may be ridiculously difficult to someone else.

But this is about me.  And WoW has moved to the casual market imo and has lost that more difficult and challenging aspect that made me love it so much!

But what about Heroic content?

What about it?  It’s fucking stupid and lazy.

Yes, from a business standpoint is sheer brilliance.

Blizzard can make encounters really difficult for the more skilled, or “hardcore”, players while still having easier versions of the same encounter for everyone else.  It’s genius!

They get to double dip, using the same resources for the 2 major factions in their player base.  They not only save money, but get to share their content with the entire player base.

I cannot fault this movement by Blizzard from a business perspective.  It’s like printing your own money.

But as far as me the player, it’s horseshit.  I don’t want to do encounters twice.  I don’t want to go into a raid learning encounters and doing it on normal and farm gear to then turn around and do it all over again on the same damn bosses, but just more difficult.

Do I have “STUPID” written on my forehead?  I already did those bosses.  Give me some new ones.

If I wanted to play through Normal, Nightmare, and Hell difficulties then I’d go play Diablo.  But I’m not.  I’m playing WoW.

And while Diablo makes that concept work really really well for some reason, it fails miserably in WoW.

Raid Content

Blizzard’s become really greedy if you ask me.  And since you’re reading this, you asked me.  It’s my personal opinion!  :P

They pushed out less raid content in LK than in BC (counting just bosses), and appear to have no plans to change this new model.  *shrug*

I always felt like I was working towards something new in BC that I wasn’t ready for yet.

But in LK I felt like I was always farming old content waiting for the next patch to release a new raid.  How is that fun?

Would you rather be working on content and know you have another raid waiting for you on the horizon?  Or would do you like to farm old content while you wait for the next raid to be released?  Fuck that.

5 Man Dungeons

5 man dungeons, something I love, are just meaningless and watered down shadows of their previous glory.

I love dungeon crawls!!  But all they are now are short, dumb, and annoying daily requirements in order to get my “insert correct name” badges…

The gear is meaningless, and that’s just fucking stupid.

If a boss can be skipped, just to get to the end of the instance boss quicker, then we do that.  Just so we can be done and get what we’re really after.  The quest reward.

How is that a good design?  It’s stupid.

I’m not saying 5man loot should be equal to raid loot.  But why not close?  Or comparable?

Blizzard is obviously aware of this concept, just look at the 3 5mans released with ICC.  Why not design tiered 5man dungeons in a similar fashion as those?

They drop loot that is better than some raid loot.  Why not design dungeons to follow the raid model?  Progression in both difficulty and reward?

The majority of 5man runs have nothing of value to offer you once you get into raiding (outside of trinkets, and that’s a totally different hell).  Note that the daily quest is what people actually value, or rather the reward.  The dungeon itself offers the player nothing on its own.

F&F Alpha/Beta

Yeah, I’m still fucking bitter about this one.

Blizzard:  Oh noes!!  Skeleton Jack?!  He writes a blog about WoW!  We can’t let him in, he might be bad!  Take him off the list.

Assholes…

Blizzard’s Target Audience

Long story short, it ain’t me.

They are revamping WoW for a new generation of players.

Cataclysm is just nice way of saying, “Hey a lot of our starting content for new players sucks.  We need to change this to remain a driving force in the MMO market.”

Smart decision again, don’t get me wrong.  But Blizzard’s new targets are not the old school gamer like myself who has been playing for years.  They are going after new blood.

For new players this was pretty much a necessity.  Low level WoW sucks.  But what about people who already play WoW?

I realize there is some small minority of players out there who enjoy leveling new toons up.  To you I say shut up and sit in the corner.  Disclaimer done with…

Who in the hell actually *likes* leveling a new toon?!

I’m not asking you who likes to have multiple alts, or play multiple toons in raids and pvp.  I am talking about the act of leveling itself.

Every person I’ve ever talked to about it tries to get through the leveling process as quickly as possible.  And if someone will power level them, they always say yes.

And I’m not referring to when you level a toon with a best friend, girlfriend, etc…  The fun aspect there is sharing experiences with someone close to you.

Don’t even try to pretend that “leveling” is fun.  It was spending that time with someone you cared about that made it fun.  It sure as hell wasn’t fun filling up blue bars with imaginary points that are holding you back from end game content.

So Blizzard is throwing tons of resources into development for leveling characters.  Again, smart business move for bringing in a wider audience of players.

But as a player I just see it as all of the resources, time, money, and development that could have gone into new raid content, bosses, armor graphics, pvp improvements, class balance, etc…

Sidebar Rant

Leveling in MMO’s is an antiquated mechanic that seriously needs to go the way of the Dodo.

That’s crazy right?  OMFG, no leveling?!!?  Who the hell cares about leveling?  Seriously.

Fantasy based MMO’s are not about leveling.  You level up to to max level so you can then actually play the “real” game.  What is referred to as “end game content”.

Developers talk about the 3 pillars of MMO’s: Exploration, Progression, and Combat.  So let’s talk about “Progression” shall we?

What is progression in a fantasy based MMO?  It’s gear ya stupid developers, not levels.  Bloody nut jobs.

All leveling does is teach you how to play the game.  Know what?  You could develop starting areas in a similar fashion to the Death Knight starting zone in order to teach players how to play their class.

The experience would be far richer, and you could then spend resources on the actual game that people play.

People have characters that have 100 days played, 200 days played, and more!!  And they probably spent 2-10 days played leveling up depending on their play style, tops.

Think of it from just the perspective of money.  Blizzard approached my raid content from that perspective.

Why spend so many resources on leveling up, when that usually accounts for only a minor fraction of a player’s play time?  It’s a waste of money.

And I tell you what.  If every class had their own starting area like Death Knights do, and the focus of these areas was to teach you how to play, people would far prefer that.

Number 3: Burnout?

That’s kind of a cop out honestly…  I don’t know if I have the words to properly express this because I can’t quantify this feeling exactly.

In any given week I probably spend 50+ hours on “fantasy/sci-fi”.  Whether it’s talking about gaming with friends, watching a movie/show in that genre, playing a video game, etc…

Whether most of that time was spent on WoW, or now on other topics, I still spend that time on fantasy and sci-fi.  So burnout isn’t right exactly…

WoW has stopped being Fun

There are things about WoW that are still a blast, like murdering people in PvP!!  :D

But for the most part WoW really has stopped being fun.

Part of what makes a MMO great is the people.  It’s about grouping with like minded individuals.  And I don’t have that right now.

Raid content has largely been a joke for this expansion, and that has always been my focus in WoW…

It’s just not fun…for lots of reasons really.  Some big, some small.  But when you add it all up, it translates into me not playing.

So what then SJ?

No idea!!  :D

I’ve started working on the 4th edition of the table top role playing game I wrote with a friend years ago (I wrote the 2nd and 3rd edition).  I’m hoping to start Alpha testing it with my gaming circle some time within the next 6 months.

Ironically the name of the RPG is rather iconic.  No, I’m not sharing.  :P

It’s just a hobby project for now, but if it works well I’m going to look into selling it down the road.

I’m gonna take a peek into DC Universe when it releases, but I don’t really expect to get hooked.  It’s got some nice toys, but it still looks like their developers missed the mark still…

That said, Star Wars the Old Republic has my eye for Spring of 2011!  That has serious potential to hook me!  We’ll see.

I’m keeping my website.

Moar postz?!!

Not sure.  I am going to continue paying for the site though to keep it under my name for any future endeavors.

I’ve been checking out some great games that I missed due to WoW though.

Mass Effect, Mass Effect 2, Dragon Age Origins, Bioshock, Fallout 3, Portal, Team Fortress 2, Left 4 Dead 2, and others…  It’s been fun!

Hey SJ!!  Coming back for Cataclysm?

My initial response is no.  But you never know.

My biggest regret about not playing WoW is no more PvP…  I really, REALLY miss BG’s!  I could possibly get suckered back in by that…

But I’ve said I was quitting before, and sure enough I ended up right back where I started from.  So I’m not saying it this time.

I wish you guys the best though.  I really do.  It has been a fun ride, and the ups and downs only made it that much more enjoyable.

Suffer Well.

-Suffer Well Brothers and Sisters…

Heya guys!!  So I’ve got a strict policy of no “NDA content” on this site.  But a lot of people misunderstand me when I say that because technically it’s not breaking the NDA to post CATA content.

Technically it’s a breach of the ToU and skirts some really weird copyright laws.  So, in an effort to clarify the matter (and educate you guys so you know what I’m talking about) I wrote this post.

It’s not directed at any of my readers who have posted comments in breach of Blizzard policy.  This post is for *everyone*.

Some of the information in this post is stuff you seriously need to be aware of.  The legal matters involved will likely impact the future of MMO’s, and possible other games as well.

Recent Legal Issues

If you’ve never heard of Glider or MDY, and Blizzard’s suit against them, then you might want to do a few google searches.  Or check out the following links in this post.

The important thing to note is what the recent court findings were.  You don’t own WoW, you have a software license to use it.

Yeah I know, that’s stupid.  But the US court has ruled as such, and for now it stands.  I’m not clear on all of the legal gobbledeegook, but there is significant room for this to be gone over again in the appellate courts.

And that leads into a whole mess of copyright laws, intellectual property, etc…

Weighing in personally, I think it’s a load of crap.  If I buy it, I should own it.  End of story.

That said, I think Blizzard’s stance on this subject is actually a reflection of the flaws in our legal system.  While I do not know the ins and outs of the situation fully, I get the impression that they took the legal stance of it being a software license due to a lack of options to protect themselves.

What do I mean?  I mean that through the angle of the software license they can actually fight companies trying to make a buck off of them and those who would exploit the game.  And without this angle, they would more likely lose cases in court.

I do not think it’s Blizzard’s intention to screw over their players or to tell them, “No, it’s *our* game, not yours.”  I think it’s just the most solid approach to protect themselves.

So before you get up in arms, think of it like this.  Do you want hackers and botters and gold sellers suddenly rising in population more than they are already present?  Or do you want Blizzard to have the legal clout to act against people like this?

Interesting Articles

Here are three links to related articles that are pretty interesting (I thought).  YMMV, but if this subject matter is of interest to you then you should check this out.

World of Lawcraft: Breach of EULA is infringement

  • Talks a lot about the breach of EULA in regards to ToU and copyright infringement.

You Bought It, But You Don’t Own It

  • Goes into detail regarding the software license and court findings.

The Strange Copyright World of Warcraft

  • A bit harder to read (little dry) but has come good copyright info and direct info regarding the Warden program.

What is the NDA?

A non-disclosure agreement (NDA), also known as a confidentiality agreement, confidential disclosure agreement (CDA), proprietary information agreement (PIA), or secrecy agreement, is a legal contract between at least two parties that outlines confidential material, knowledge, or information that the parties wish to share with one another for certain purposes, but wish to restrict access to by third parties. It is a contract through which the parties agree not to disclose information covered by the agreement. An NDA creates a confidential relationship between the parties to protect any type of confidential and proprietary information or trade secrets. As such, an NDA protects non-public business information.

That is not the Blizzard NDA, but a general definition from wiki something that is sufficient to give you an idea of what it is.  What is the NDA for Cataclysm?  Can’t tell you, that’s the rub.

Long story short, this is an agreement between Blizzard and the person playing in CATA Alpha/Beta preventing them from talking about CATA.  So if someone in the Alpha/Beta releases information about WoW then they break the law.

So to sum up, listing CATA information when you never agreed to the NDA is not a NDA breach.  So then why do I refer to CATA posted information as “NDA blah blah blah”?

Because it’s just easier to refer to it as “NDA content” than to get into a discussion about EULA, ToU, NDA, etc…

So for future reference “NDA content” references could mean more than what they appear to mean if *I* say it.

What is the EULA?

It stands for End User License Agreement.  So you know, *this* is why you don’t technically own WoW, and why Blizzard does, even though you paid for the game.

I’m not going to list the entire thing here, but you can view it on their wesbsite:  WoW EULA

I’ve often found their WoW website to be very slow at updating information.  Reading the EULA when you load up WoW would be preferable.

The ToU recently changed and is listed properly on the Battle Net site, but the ToU on the WoW site is not (it’s outdated).  Due to that I tried to find an updated EULA as well, but could only find the one on the WoW site.

You should really note the 3rd rule in the EULA.  It specifies that you *must* agree to the ToU or you cannot even create an account.

So because you agreed to the EULA when you started playing WoW, or downloaded a patch, you agreed to the ToU.

You know, that aggravating box you have to scroll to the bottom to hit “Accept” just so you can play…  *smirk*  Yeah, that thing.  The one you never read.  ;)

What is the ToU

It stands for Terms of Use.  By accepting the EULA and creating an account, you agree to the ToU.

The Terms of Use can be found on the World of Warcraft site, but it is outdated.  Battle Net has the new ToU listed.  And it has changed.

So if you actually read it before (yeah right…), you may need to read it again (like you’re really gonna read it…).

Blizzard’s Terms of Use

So this is where we finally get down to data mining CATA information from WoW and listing it on websites.  The most applicable rule is the following (read not the only rule):

Rule 12 C.  No Data Mining

You agree that you will not (a) obtain or attempt to obtain any information from the Service or any Game using any method not expressly permitted by Blizzard; (b) intercept, examine or otherwise observe any proprietary communications protocol used by a client or the Service, whether through the use of a network analyzer, packet sniffer or other device; (c) use any third-party software to collect information from or through a Game client or the Service, including without limitation information about your character, any Account registered to you, virtual items, other players, or other Game data.

And that is only the most pertinent rule.  There are a ton of other ones that obliquely cover the same topics while actually dealing with something else.

What does it mean?  It means that you cannot legally data mine information about CATA.  And there are other rules about sharing said information, etc…

There is a reason, called the law, that MMO-Champion was 100% willing to comply with Blizzard’s request to drop all CATA information from their site that was not approved.

Skeleton Jack’s Stance

If you did not read my three following posts you should check them out as they give insight into why I’ve actually delved into this topic.

Short version?  I got into Cataclysm Friends and Family Alpha.  But when someone at Blizzard recognized me I got pulled from the list the week the invites went out.  Yeah, I was peeved to put it mildly.

The result?  I started looking into the EULA, ToU, NDA, and internal Blizzard policies to understand what happened to me and why.

The repercussions?  A flat out refusal to allow NDA content (see what I did there?) to be published on my site.

I got screwed over for helping the WoW community when you break it down.  And I’m not about to justify Blizzard’s actions regarding me personally, which I found to be flat out mean.

The long view?  Personal feelings aside, I’ll honor their legal stances on subject matter for years to come, whether I’m still writing my blog or not.  I don’t *have* to know *that* badly.

Nor do I feel the need to generate a reader base on my site by publishing information that other sites will because they know that they’re too small for Blizzard to bother dealing with.  Just because you can doesn’t mean you should.

Cnofuzed?

Heh, :D   If you’ve got questions about this stuff post a comment!!  It’s convoluted and tricksy when you get down to it.

I may not have an answer on this one as I did not study law much, but if I can find out something to help you understand all of this then I will.

NDA Lifted

With all of that said, apparently the NDA has been lifted.  Once I confirm that you are free to post comments to your heart’s content regarding NDA content!! ;)

-Suffer Well Brothers and Sisters…

22
Jun

Skeleton Jack versus Blizzard

   Posted by: Skeleton Jack Tags: , ,

Heya guys!!  You remember how Blizzard kicked me from the Friends and Family Alpha because I was a blog writer?

You don’t?  GG  -.-  Go read:  Skeleton Jack got kicked out of Cataclysm Friends and Family

And then like I found out about how BRK was back and GC sent him an invite to F&F Alpha!!  INORITE?!?!  WTFDAIRYQUEENBBQ!?!?!

You don’t remember that either…  Do you actually read this site?  Or just look at the pretty pictures?!  Big Red Kitty is back!! :D

So I decided to get to the bottom of this…

Skeleton Jack vs. Blizzard

Blizzard Flunky: Hello, thank you for using Blizzard products!  We’d like…

SJ: I don’t care about that crap.

Blizzard Flunky: I’m sorry about that sir, what can I do for you today?

SJ: I need to speak to someone about my account being pulled from the Friends and Family Alpha.

Blizzard Flunky: I’m sorry sir, but this is main headquarters of Blizzard Entertainment, not our customer service department.  If you’d like to go to our website…

SJ: No way!!  /sigh  OK, look.  Do you have any idea how hard it was to actually find a phone number for you guys that didn’t involve the CSR peons?!

I need to speak to someone down there at Legal or on the Dev Team!  Supposedly I’m a “risk” of some kind due to my web publication and got pulled from the F&F!!

Blizzard Flunky: Heh, you said peons…  Zug zug!!  Dabu!!

SJ: Riiight…  About me getting pulled from the F&F?!

Blizzard Flunky: Oh yeah…  What web site was it anyways?  Tank Spot, IGN, MMO, WoR, Got Frag…

SJ: Er…  SkeletonJack.com

Blizzard Flunky: Oh that’s a great site!!

SJ: *eyebrows raise*  Really!?  You read my site?

Blizzard Flunky: Not really sir, I was just trying to be polite.  Never heard of it.

SJ: /facepalm

Blizzard Flunky: What was that sir, did you fall?

SJ: No, no…  That was me hitting myself since you were too far away to do so.

Blizzard Flunky: That’s nice…

SJ: Look, can you just put me through to someone on the Dev team, or someone in Legal?  Someone who could help me?

Blizzard Flunky: Sir, it’s not our policy…

SJ: PLEASE!!!  For the love of God!  I was *in* F&F and I got pulled.  Someone had to make that kind of a call.  Just put me through to that department!

Blizzard Flunky: /sigh  I’m not supposed to do this sir…  Alright, give me a minute.

*on hold*

*still on hold*

*ran five BG’s and still on hold*

Blizzard Flunky: Hello, thank you for using Blizzard products!  We’d like…

SJ: Are you !@#$’ing kidding me?!

Blizzard Flunky: Oh, it’s you.

SJ: WTF does that mean?!?!  “Oh, it’s you.”  Did you put me on hold hoping I’d hang up and then click over thinking I was a new call?!!?

Blizzard Flunky: I apologize sir for any inconvenience.  It is not Blizzard’s policy to treat our customer’s in such a…

SJ: Yeah, yeah…mumbo jumbo.  I don’t care.  What about putting me through to someone without keeping me on hold forever this time?

Blizzard Flunky: Hold please.

SJ: NO!!!  NO, NO, NO, NO!!!!  Don’t put me…

*hold music starts*

SJ: $#@ $# ! !@#$%!!!!  $#@!$

*five minutes later*

SJ: !#$@#!$#$#!  !!@#$#@!$#@  $#@!!!!!! $#@!#$#@!  $#!#$@!

*several BG’s later with many newbs and kids on Alliance crying after working out my frustration…*

Blizzard Flunky: Hello, thank you for using Blizzard products!  We’d like…

SJ: I hate you.

Blizzard Flunky: Hello again sir.

SJ: What?!  No, “Oh, it’s you” again for me?

Blizzard Flunky: Oh?  No sir.  I was hoping you’d still be here.  I just won an office bet and made $40.00 since you’re still here on hold.

SJ: I…  You…  WTF?!!?

Blizzard Flunky: If you’ll wait just one moment sir, I’m transferring you now.

SJ: YOU SON OF A…  Huh?!  Really?

Blizzard Flunky: Yes sir, one moment.

*clicky noise followed by ringing*

Blizzard Flunky2: Hello, what is the nature of your problem sir?

SJ: Thank God!!  Finally!!  OK, I recently got into the F&F Alpha, but apparently someone over there at Blizzard found out that I write a blog about Death Knights in WoW and they pulled me.

Blizzard Flunky2: Well, that sounds like the normal practice sir…

SJ: OK, but then why in the hell did Big Red Kitty get in?!  Ghost Crawler invited him into the F&F!!  And he writes a blog about Hunters!!

Blizzard Flunky2: Oh!!  BRK!!  We love that guy!!  Tons of people here at the office read him!  Funny as hell!!  Oh man…  So you write a blog too?  What is it?

SJ: SkeletonJack.com

Blizzard Flunky2: What?

SJ: SkeletonJack.com

Blizzard Flunky2: Never heard of it.

SJ: Well aparently someone over there has because that is why I got pulled…

Blizzard Flunky2: Unlikely sir.

SJ: Huh?!

Blizzard Flunky2: I said, unlikely sir.

SJ: I know what you said, what does that mean!

Blizzard Flunky2: You don’t sound important enough to be noticed sir.  It’s unlikely anyone here knows who in the hell you are.

SJ: *blink*

Blizzard Flunky2: Are you still there sir?

SJ: Yeah…  I’m here.

Blizzard Flunky2: Well if that’s all sir I’ll be…

SJ: No that’s not all damnit!!

Blizzard Flunky2: Well sir what exactly…

*background talking*

Unknown Person: I told you to answer the damn phones!  Not sit there on one phone call while we have other calls and ignore them!

Blizzard Flunky: Yes sir!  I’ll take care of it.

SJ: WTF?!?!!  YOU’RE THE FIRST GUY I TALKED TO!!

Blizzard Flunky: Damnit, I had that going pretty damn well too…

SJ: That was you the entire time?!!  You were disguising your voice?!  What the !@#$??

Blizzard Flunky: Yeah.  Pretty good huh?  Always thought I should go into acting…

SJ: I hate you.  Do you understand that?  I !@#$’ing hate you.  KITTENS ARE DYING AND GOING TO HELL BECAUSE YOU EXIST!!!

Blizzard Flunky: I apologize sir for any inconvenience.  It is not Blizzard’s policy to treat our customer’s in such a…

SJ: Don’t you dare start feeding me that crap again!!

Blizzard Flunky: Uhm…ok…  So now what?

SJ: What are you serious?!  You’re done humiliating me now?!  How about you put me through to someone who actually WORKS there!?!?

Blizzard Flunky: Hold please!

SJ: DON’T YOU…

*hold music*

SJ: $#@!$$#$!!@#$#@!$@#$#@$$$#@!!!!!!@#!@#$#@!$

Final Score: Blizzard: 1  Skeleton Jack: 0

Blizzard Wins!

GG…

Disclaimer

This is no way actually happened.  It is meant to be a humorous jibe at Blizzard for what happened to me with getting pulled from the F&F Alpha due to my being a WoW DK blog writer.

If you thought this was legit, then I have a bridge for sale.  PST for price!! :D

-Suffer Well Brothers and Sisters…

Heya guys!!  So I debated about whether I should even talk about this…  But it still annoys me, so why not?  It’s not like Blizzard is doing me any favors here.

Plus, it will explain my severe policy on this site about breaking the NDA.

Story Time

So as it turns out I knew 2 people in WoW on Bronzebeard-US who were friends with someone that works at Blizzard.  Supposedly this person is a Developer, but I can neither confirm nor deny that.

Just before the Cataclysm Friends and Family was about to start I was approached, along with some others, as to whether we’d like to be included in the F&F Alpha for Cataclysm.

I was like, “OMFG HELLS YES!!!” You know what I mean!?!?

At first it was an iffy prospect, but a week before the release it was confirmed.  We were all in.  Guaranteed.

Not only did every single person put on the list get in, but a second list of friends got in afterward.  Turned out this “friend at Blizzard” could get more people in than originally thought.

So the 2 people in WoW who had the friend at Blizzard expanded the list to include even more people.  I don’t know the final total, but it was well over 20 people invited from this contact.

Know who the one person was that got removed when the invites were being sent?  Me…  Skeleton Jack.

…*blink*…

“WTF Kimosabe?!”

So I sat there and watched in posts how my friends all got into CATA while they talked about it among themselves…  Sounds fun right?  /sarcasm

Details Time

I talked to the two people who were friends with the Blizzard employee.  They told me that everyone got into the F&F except for me, and that I had been removed from the list right before it was sent out.

The reason I was removed is this website:  http://www.skeletonjack.com/

Attempting to better the WoW community with my blog has seriously bit me in the ass.  It honestly feels like I’m being punished for trying to help other DK’s out there…  And that sucks.

Apparently there is some internal policy at Blizzard that prohibits people from participating in NDA content who have some form of media interaction and/or publication dealing with Blizzard games on any level.  IE., I have a blog about WoW so I’m out.

They were extremely vague on said policy, and were not even 100% sure how it was found out that my account was the Skeleton Jack blog writer.  Then again, they could have been blowing smoke up my #!@.  *shrug*

I was told that they’d try to still get me in (by the 2 friends in WoW), but then they stopped talking to me entirely.

They won’t even respond to e-mails or notifications/mail on a website they use regularly.  I can take a hint.  But a simple, “We can’t get you in, sorry…” would have been far more appropriate in my eyes (read: thanks for being jerks).

Fin

I don’t blame Blizzard too much.  Their employees do not know me, and I’ve not always painted the Dev team in a favorable light.  So I think removing me from the list once I was in can be seen as reasonable, even if I don’t like it.

But I’m still bitter.  I think any gamer would be in my situation.  I was *IN*!! Damnit…

I was on the list for invites!!  They deleted me!!  /pout

Why bother posting about this?  It helps to vent for one and I felt like bitching about it.  It is my site…  Consider this to be an autobiographical editorial rant of exasperation!! :)   And then there is this…

NDA

I’ve already had a few comments posted on site that breach the NDA.  They have been deleted.  So you know, people were breaking the NDA and feeding me information about CATA.  I’ve since stopped talking to those people about any NDA restricted information.

In addition I am not going to any sites or reading up on any NDA material.  *I* plan on talking about CATA still and will do so from my own mind as freely as I wish.  So if you’ve got leaked info, keep it to yourself and don’t post it here.  It will be deleted if it even looks like it breaks the NDA.

And more importantly, I will not have leaked information on my site or linked on my site (with my knowledge) as I refuse to justify Blizzard’s actions for removing me.

-Suffer Well Brothers and Sisters…

22
May

The Death of AVR, and Blizzard’s Stance

   Posted by: Skeleton Jack Tags: ,

Heya guys!!  For those who have no idea what’s going on, there is a mod called AVR.  Basically it dumbs down boss encounters big time by drawing circles, graphics, etc… on the game field.  And Blizzard doesn’t like it…

Quote from Bashiok

This is a notice that we’re making changes in 3.3.5 in attempts to break the ability for the AVR (Augmented Virtual Reality) mod to continue functioning. For those unaware, this mod allows players to draw in the 3D space of the game world, which can then be shared with others who are also using the mod. In some cases this manifests itself through drawing/tagging/defacing the game world, but more popularly is used to give visual guides for dungeon and raid encounters.

We’re making this change for two reasons. The invasive nature of a mod altering and/or interacting with the game world (virtually or directly) is not intended and not something we will allow. World of Warcraft UI addons are never intended to interact with the game world itself. This is mirrored in our stance and restriction of model and texture alterations. The second reason is that it removes too much player reaction and decision-making while facing dungeon and raid encounters. While some other mods also work to this end, we find that AVR and the act of visualizing strategy within the game world simply goes beyond what we’re willing to allow.

The change we’re making in attempts to break the functionality is light in its touch and approach. When blocking any functionality we run the risk of affecting other mods, but we’ve targeted the changes as carefully as possible. If we find that the AVR mod (or any mod attempting to replicate its functions) are usable after 3.3.5 we will take further, more drastic steps.

Hmmm…

“What to think…”

Shenanigans?

First off, some part of you has to call shenanigans.  With all of the mods in game already popping up graphical displays you have to wonder what they are talking about.

AVR already exists in game with the current mods, just without the pretty graphics.  DXE and DBM being the most infamous of culprits…

A chat bubble popping up over someone’s head to indicate where something will spawn and symbols appearing over targets with debuffs is graphical in nature.  I’m sorry, but it is.  I can see it. Derp a derp!!

So their claim “World of Warcraft UI addons are never intended to interact with the game world itself.” is false in practice.  Current mods available and in use are evidence of that.

The flip side of the coin…

Now their other reason “The second reason is that it removes too much player reaction and decision-making while facing dungeon and raid encounters.” is about as accurate as it gets.

Being able to just pay attention to the game field itself and have a graphical display of boss ability interactions makes things significantly easier.

For a player, it’s a huge improvement from the “better living” perspective.  Being able to actually “watch the game” and immerse yourself more is totally /win.

But the flip side is that it messes up the game balance by making encounters far easier than they are intended to be.  AVR really does dumb down the encounters.

So SJ, good or bad call?

Good call on Blizzard’s part even if they’re not being honest with their player base about all of their reasons behind doing so.

I think this news would have been far better received by the community if Blizzard had just stated that AVR goes further past the line than they are willing to allow due to making encounters far easier than intended.  They should have left it at that.

The additional reasons they listed just smack of fallacy, which will lead to community anger and disgruntlement due to the inaccuracy of the claims.

I’ve personally used AVR for a total of 2 weeks.  I found out some of my guild members had the mod, so I got it as well.  So I’m not all that broken up about losing it.

/wave AVR!!  Nice knowing ya!

-Suffer Well Brothers and Sisters…

3
May

WoW Cataclysm Beta Coming Soon!! Invite Skeleton Jack!!

   Posted by: Skeleton Jack Tags: ,

Heya guys!!  So if you pay attention to other websites (and you should) you may have noticed the chatter…  The Alpha and/or Beta is coming out soon.

MMO Champion has this to say on it coming out:  (Click me!)

World of Raids has this to say on it coming out:  (Click me too!)

Know someone who works at Blizzard?  Got an extra key?  You happen to be a Dev and come here to learn about DK’s?  (yeah right…lol)

GET ME IN BETA OR I KILL THE PUPPIES!!!

please? o.o

You can e-mail me to get me into the Alpha or Beta…  Really, I don’t mind!

Friends and Family Alpha is out!! (click me) Feel free to think of me as a friend!! :D

Skeleton.Jack@hotmail.com

-Suffer Well Brothers and Sisters…

Heya guys!!  Damn I still love that logo!!  :D   There have been some ground shattering announcements about the Cataclysm release in the past few days, so I figured it was time to talk about them a little bit.  *Edit: no longer a sticky post.

But first, if you have no idea what I am talking about you can check out these links to Blue Blizzard posts:

Also, if you’re interested in a breakdown on Cata DK’s:


Cataclysm Raid Progression Refinements

Where to start…  OK, the big big deal here is that 10 and 25 man raids will both drop the same loot and be on the same raid lockout.

So this means that there will no longer be different loot in 10 and 25 man and that that you cannot do both 10 and 25 man for the same instance anymore.

But I’m getting ahead of myself.  One step at a time…

Identical Raid Lockouts

Every raid that exists can only be done once a week.  You will have to choose whether to do the 10 or 25 man version.  They might allow players to shift a Raid ID between 10 or 25 man mode, but once a boss is dead for the week, he’s dead.

So there will be no farming 10man and 25man both for loot and badges.  You only get to do one or the other.  And again, the idea of doing 25man one night and then splitting it into 2 different 10mans the next evening due to attendance is only a vague “maybe” atm.  They have not said they are seriously considering adding in that functionality.

Identical Loot

Plain and simple, you kill a boss in 10 or 25 man and they will drop the exact same loot.  End of Story.  The End.

Blizzard has stated that their intention is to have the 25man version of raids drop extra loot, badges, and gold to compensate for the logistical requirements of forming a 25man over a 10man.  However they also intend for the disparity in rewards between 10 and 25 man to be as minimal as possible.

Raid Duration or Raid Encounter Total

The intention at the start of CATA is for multiple smaller raids.  Instead of raids being released with say 12 bosses, you’ll see 2 raids released with 5-6 bosses.

Other Raid Plans

  • 10 and 25 man content should be nearly equal in difficulty, unlike now where 10 man content is easier.
  • The gating mechanic for slowly releasing boss content will continue, but they will no longer limit attempts on bosses.
  • Heroic and Normal mode will follow the ICC model where you can swap the difficulty as you go.
  • No clear answer on whether special drops such as mounts/legendary items will drop in both 10 and 25 man or how server first achievements will be handled.


What does this mean to a Raider?

I’m afraid that this is a lot of good and bad news actually.  Even for the casuals.  This isn’t a cry of the hardcore player about how the game is going too casual.  It’s a strictly honest appraisal.

The identical raid lockouts deal isn’t too bad of a change.  It kind of stinks insofar as it reduces the total amount of options to “do stuff” during the week, but it’s not a bad thing in and of itself.  In fact, for some, it’s a *really* good thing.

The upside is no more running 2 raids a week for one tier of content on your main, and then possibly again on your alt.  You’ll run one tier of content once only, and can then do the “2nd” time through on an alt only if you choose, giving you a lot more free time.  You won’t be obligated to do multiple content runs in order to be at “peak” efficiency.

Also if they allow a Raid ID to be split up then that will be amazing, however unlikely it is that they will do it. But if you had a 25man that was short a few people on the 2nd or 3rd night, you could possibly split the Raid ID in two and form two 10mans.

The problem arises however with the identical loot.  You combine this with identical raid lockout and the trouble rises up.

Why is combining Identical Loot and Identical Raid Lockouts an Issue?

Blizzard has stated that they plan on making 10man content more difficult, tuning 10 and 25 man to be the same difficulty.  But the problem that they are missing is that that will not make them equal.  Ever.

When you form a 25man run you usually have several people on the run who kind of suck.  Let’s be honest.  You know who they are, even if “they” includes you.  :P   But in a 10man that is far less likely to occur.  Composition becomes very important and unless you’re putting together a PuG, 10mans tend to be more solid than 25mans.

So in essence, even if the 25 and 10 man content is equal in difficulty, the majority of guilds will be able to put together 10 good players for 10mans and 10-20 good players with 15-5 average players for 25mans.  Do the math.  The fact that you can stack more good players in ratio for 10mans will make 10man easier.

25man raids are also a logistical nightmare, causing officers fits in regards to recruiting people.  But to date it was worth it for some people because of the improved rewards.  But in CATA, why bother?

One answer is that the “hardcore” top end guilds will still view 25man as the standard for progression, meaning that is where the competition will take place.  Another answer is that even with buff homogenization you will have buff/debuff issues with class balancing more in a 10man than you ever will in a 25man.

But the list of reasons goes on and on.  But even with those answers, some still won’t want to bother with 25mans anymore.

The end result will likely be that many guilds will fracture.  Whether this means that the guilds will split into multiple smaller guilds, or just simply stay together for the social aspect while scheduling multiple 10mans is an unknown.  The flip side however is that many guilds may still want to compete in the 25man progression or just want to keep all of their people together raiding.

While it’s too early still to predict the actual outcome (and too many unknown variables such as the impact of 10/25 man progression on the guild talent trees), if this model does hold firm you can expect to see at least 25% of WoW guilds fracture into multiple 10mans, or new smaller guilds.

So what about those smaller raids?

Well, this is both a good and a bad thing.  On the upside it means that if they mess up one raid, you don’t have to spend that much time in it (read: ToC which sucked).  Also, the added variety of content could be really interesting and fun!  Moar raids = guud!!

But the *HUGE* major deal?  If you ever have to do a run with people who have restrictive schedules (guild or pug), smaller raids are *PURE WIN*!!  Think about it.

How many times have you gone into a raid and only killed 4-6 bosses before having to call it, and then you have a saved raid ID with people and can’t figure out when to get everyone together again?  Who cares in Cata?  Go to the next raid with new people.  Problem solved.  :D

So what’s the downside?  Blizzard keeps to a budget on content design.  Unless some of the raids share artwork and design, it becomes more likely that Blizzard will take short cuts and use a ToC model again.  I *dread* reused skins for bosses, 2 room raids, and multiple class shared armor designs.  I’m getting aggravated just thinking about it.

The only truly positive feedback Blizzard ever got from the ToC model was the lack of trash, but it was a *lot* of positive feedback.  Due to that we could see something similar again.

So, in the end it’s going  to come down to how much time and effort Blizzard decides to put into these smaller raids.  If they run with it however, the potential is just amazing.  This could really be a huge, huge improvement to PvE content.

Cataclysm Badge and PvP Point Changes

The short version is that badges are going away and becoming a point system.  The honor system is also being folding into this design as well.  This is actually good news and gonna make stuff way less complicated.

New PvE Point System

Remember those times where you had to change 60 badges into 60 different badges, just to turn those into another 60 different badges so you could but those epic gems?  That is gone forever.  Finally!  *yay*

The new point system mirrors the current badge system, except that the “lower tier badges” are always lumped into just one category.

  • Hero Points – Current lower tier (current equivalent Triumph Badges) – there will be a max earned per week and a maximum total owned (no word yet on caps).
  • Valor Points – Current top tier (current equivalent Frost Badges) – there will be a max earned per week and a maximum total owned (no word yet on caps).

When a new tier of content comes out your current Valor Points will be added to your Hero Points total, so your Valor Points will be zeroed out at the start of each new tier of content.  It is possible that the first tier of content in Cata will be Hero Points, but no word on that implementation yet.

This all follows the exact same model that exists in LK, except that all of the lower badges are going to be lumped into just one pool.  Making it far easier to track and spend.  The one other difference is that there will be a maximum cap on how many you can have at one time.  The weekly earned cap already exists in LK, just the Cata cap will likely be lower (aka more restrictive on generation).

New PvP Point System

Now this is going to be a pretty big change.

  • Honor Points – Earned from almost all PvP activities (spend to purchase lesser pvp gear, including previous season gear) – there will be a max earned per week and a maximum total owned (no word yet on caps).
  • Conquest Points – Earned from Arena and Rated Battle grounds (spend for the best pvp gear of the season) – there will be a max earned per week and a maximum total owned (no word yet on caps).

The biggest change is the removal of rating requirements on all PvP items except for the PvP weapon equivalent of the current Heroic (hard mode) PvE weapons.  Those will be the one PvP item with a rating requirement.  PvP weapons that are equivalent to normal mode 10/25man raids will have no rating requirement.

The next major change is the induction of Rated BG’s.  You can either Arena, or you can play in Rated BG’s to earn Conquest Points.  So that uber awesome gear that only Arena players had?  You can now earn them in the rated BG system.

The easiest way to think about all of this is imagine that the current season (Wrathful) of PvP gear is the equivalent of ICC gear.  You’d spend Conquest Points on these.  Last season (Relentless) of PvP gear is the equivalent of ToC gear.  You’d spend Honor Points on these.

That’s the model that it will follow.  No word on how much Conquest can be earned at a time however, aka how quickly you can gear out.

PvE and PvP Meet!!

Some players from the BC era may remember how many PvE raiders did Arena.  It was free epics.  You put together a 5man, did 10 games, and collected your free gear periodically.  Who doesn’t like free loot?  While Cata will not be exactly like that, there are similarities.

Many PvP’ers supplement their gear with key specific PvE items.  The new PvE model will make it far easier for them to do so.  Whether it’s due to the new point system, or just heading on into 10man raids.  You will see PvP’ers spend more time raiding than before.

On top of that, the PvP equivalent weapon of 10/25man raid normal mode will be available for anyone who spends enough time and effort farming rated BG’s.  While we don’t know how that system will work yet, it is a likely prediction that anyone who wants a decent weapon, but can’t seem to get one, will be doing rated BG’s.

You are going to see not only PvP’ers in rated BG’s, but a crap ton of raiders and solo’ers as well.  All after a current tier weapon, even if it’s got resilience on it.  Blizzard has been making the steady progression of having PvE and PvP both as desired end game content for all players.  And this is just one more step in that direction.

Summation

Long, or short, Cataclysm is looking really good overall for WoW as a game.  The biggest fear and change will be the identical raid loot/lockout on 10/25man content.  Again I fear this will be the death of many guilds, but like the transition from 40man to 25man, I feel that the guilds of WoW will bounce back from it all the same.

The point system is a straight up much needed improvement and promises many good things.  Combined with less “required” farming, WoW is looking more and more to be less “grindy” and more fun for both the hardcore and casual player.  It’s going to open up a lot of room for alts.

As always, if you’ve got questions and need answers leave a comment on site or e-mail me at:

Skeleton.Jack@hotmail.com

-Suffer Well Brothers and Sisters…

8
Apr

Death Knight Cataclysm Changes 4/8/10 per Blizzard

   Posted by: Skeleton Jack Tags: ,

Heya guys!!  Sure you can see this elsewhere, but this is going up here as well.  I will post later about these changes, but I’ve not even had a chance to read them in full yet myself.  It’s not a “pretty post” and I did not go through to edit/space things, but you can read it.  That’s what counts.  :P

World of Warcraft: Cataclysm will bring with it several changes to class talents and abilities. In this preview, you’ll get a glimpse at some of the new abilities, spells, and talents in store for the death knight class, along with an early look at some improvements we plan to make to the rune resource system.

New Death Knight Abilities

Outbreak (level 81) : Outbreak infects the target with both Frost Fever and Blood Plague at no rune cost. This ability allows death knights to apply diseases quickly when they are switching targets or when their diseases have been dispelled.

Necrotic Strike (level 83) : Necrotic Strike is a new attack that deals weapon damage and applies a debuff that absorbs an amount of healing based on the damage done. For context, imagine that the death knight can choose between doing 8,000 damage outright with a certain ability, or dealing 6,000 damage and absorbing 4,000 points in incoming heals with Necrotic Strike — the burst is smaller, but a larger overall amount of healing would be required to bring the target back to full health.

This ability is meant to bring back some of the old flavor from when death knights could dispel heal-over-time (HoT) effects. It also gives the class a bit more PvP utility without simply replicating a Mortal Strike-style effect.

Dark Simulacrum (level 85) : The death knight strikes a target, applying a debuff that allows the death knight to copy the opponent’s next spell cast and unleash it. Unlike Spell Reflection, Dark Simulacrum does not cancel the incoming spell. In general, if you can’t reflect an ability, you won’t be able to copy it either.

Rune System Changes

While we’re satisfied with the way the rune system works overall, we’re making a few major changes to the mechanics that will ultimately help death knight players feel less constrained. Here’s the rationale behind the changes, followed by an explanation of how the new system will work.


  • In the current rune system, any time a rune is sitting idle, death knights are losing out on potential damage output. By comparison, rogues spend most of their time at low energy levels, and if they’re unable to use their skills for a few seconds, that energy builds up and can be spent later, minimizing the net loss from the interruption.

  • A death knight’s runes, on the other hand, cannot be used until they are fully active. If a death knight ever goes more than a few seconds without spending an available rune, that resource is essentially wasted. Because the death knight is pushing buttons constantly, it can be difficult to add new mechanics to the class because the player doesn’t have any free global cooldowns to use them. We can’t grant extra resources or reduced cost, because there is no time to spend them. Missing an attack is devastating, and it’s impossible to save resources for when they’re most useful.

  • Additionally, each individual death knight ability has a fairly low impact on its own, making it feel like most of the death knight’s attacks are weak. The death knight’s rotations are also more easily affected by latency or a player’s timing being just a little off. At times, it feels like death knights aren’t able to take advantage of their unique resource mechanic, which can diminish the fun.

  • The new rune system will change how runes regenerate, from filling simultaneously to filling sequentially. For example, if you use two Blood runes, then the first rune will fill up before the second one starts to fill up. Essentially, you have three sets of runes filling every 10 seconds instead of six individual runes filling every 10 seconds. (Haste will cause runes to fill faster.) Another way to think of this is having three runes that go up to 200% each (allowing extra “storage”), rather than six runes that go up to 100% each.

  • As this is a major change to the death knight’s mechanics, it will of course require us to retune many of the class’s current abilities. For example, each ability needs to hit harder or otherwise be more meaningful since the death knight is getting fewer resources per unit of time. Some abilities will need to have their costs reduced as a result.


Talent Changes

Next we’ll outline some of the death knight talent-tree changes we’re planning in Cataclysm. This list is by no means comprehensive, but it should give you a sense of how we’re intending each death knight spec to perform.


  • One of the biggest changes we’re making is converting Blood into a dedicated tanking tree. While we feel that having three tanking trees was successful overall, it’s less necessary in a world with dual-specialization. In addition, the current breakdown isn’t as compatible with the Mastery-based passive talent-tree bonuses we want to add (see below). We’d rather spend time tweaking and balancing one good tanking tree rather than having a tank always wondering if they picked the “correct” tree out of three possibilities.
  • Blood seemed like the best fit for tanking. Unholy has always had a strong niche with diseases, magic, and command over pets. Frost now feels like a solid dual-wield tree with Frost magic damage and decent crowd control. Blood’s niche was self-healing — fitting for a tank — as well as strong weapon swings, which could easily be migrated to Frost and Unholy.
  • Our plan is to move the most interesting and fun tanking talents and abilities to Blood. For example, you will likely see Vampiric Blood and Will of the Necropolis remain, while Bone Shield will move over from Unholy.


Mastery Passive Talent Tree Bonuses

Blood

Damage reduction
Vengeance
Healing Absorption

Frost

Melee damage
Melee Haste
Runic Power Generation

Unholy

Melee damage
Melee and spell critical damage
Disease Damage


Healing Absorption: When you heal yourself, you’ll receive an additional effect that absorbs incoming damage.

Runic Power Generation: This will function as the name implies, and the new rune system will make generating Runic Power more appealing.

Disease Damage: Unholy death knights will be able to get more out of their diseases, which are integral to the tree’s play style.

Vengeance

This new mechanic is designed to ensure that tank damage output (and therefore threat) doesn’t fall behind as damage-dealing classes improve their gear during the course of the expansion. All tanking specs will have Vengeance as their second talent tree passive bonus. Whenever a tank gets hit, Vengeance will grant a stacking Attack Power buff equal to 5% of the damage done, up to a maximum of 10% of the character’s unbuffed health. For boss encounters, we expect that tanks will always have an Attack Power bonus equal to 10% of their health. The 5% and 10% bonuses assume 51 talent points have been put into the Blood tree; these values will be smaller at lower levels.

You only get the Vengeance bonus if you have spent the most talent points in the Blood tree, so you won’t see Frost or Unholy death knights running around with it. Vengeance will let us continue to design tank gear more or less the way we do today; there will be some damage-dealing stats, but mostly survival-oriented stats. Druids typically have more damage-dealing stats even on their tanking gear, so their Vengeance benefit may be smaller, but the goal is that all four tanks will do about the same damage when tanking.

We hope you enjoyed this preview, and we’re looking forward to hearing your thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.

Cataclysm Stat & System Changes : http://forums.worldofwarcraft.com/thread.html?topicId=23425636414&sid=1

Mastery System Preview : http://forums.worldofwarcraft.com/thread.html?topicId=23710210871&sid=1


Here are a few points of clarification:

  • We want to provide a 2-handed style for Frost since we recognize that pets are an acquired taste. We think we have the design space to do that now that we don?t need to support Frost tanking. We?re definitely committed to making Frost work as a dual-wield tree though — that isn?t going away.
  • Outbreak is free with a 1-minute cooldown. It?s not supposed to completely replace Plague Strike and Icy Touch.
  • We?re not sure how we?re going to handle presences yet. We recognize the oddness of Blood death knights playing in Frost Presence and Frost death knights not playing in Frost Presences. We might rename the presences or take some other action.
I’ll take a stab at explaining the rune mechanic. Once you see it in action, it’s pretty easy to understand.

Just focus on Blood Runes for the moment. The big change is that rune #2 will never start filling up until rune #1 is full. They always fill 1 then 2. Today 1 and 2 can both fill at the same time.

In Cataclysm, when you’re killing things, you use rune 1. Then any extra “red” in rune 2 will fill rune 1 back up again. If both of them are full, you can use 2 Blood Runes immediately. But after that, rune 1 will fill up first and then rune 2. If it helps, imagine rune 2 is the extra tank.

This sounds like it will slow down DK attacks, and it will to a point. That’s part of what we’re trying to accomplish. We can then fill those extra GCDs with things like free abilities or runic power abilities or we have room to add talents that make runes fill faster. Remember, slow attacks can hit harder though. Instead of DKs hitting fast like a rogue, they’ll hit slower and harder, like a warrior, which fits a lot of player’s image of a DK anyway. Dual wield will hit faster of course.

I’ll try another comparison. Imagine that all rogue abilities cost 100 energy. They have to wait until they get 100 energy, and then immediately use an attack so that they aren’t wasting future energy. That’s how DKs play now, except they have 6 runes to watch. Now imagine the same rogue except all his abilities cost 50 energy. If he hits an attack when he has 60 energy, then 50 is consumed but he has 10 energy still left and a head start on the next attack. That’s the way we want DKs to play.

If that still doesn’t make sense, then focus on what the experience will be, which is that you’ll have more breathing room in your rotation and won’t have to hit a button every single GCD. If you don’t use a strike the second it’s available, that’s more okay because the extra tank will store extra rune resources rather than just wasting it. You’ll still be hitting a lot of buttons though. We’re keeping double rune strikes and Death Runes and disease multipliers and all of that. We’ll have to make some changes in some abilities to accommodate the resource change, but it won’t be unrecognizable to you.

We’re not sure DKs even need Rune Strike any longer. If it survives, we’ll turn it into an instant swing. But if we turn it into an instant swing, then it really isn’t that different from existing strikes so it’s possible we can just make a tanking rotation without it.

I will be posting later about all of this when I’ve gotten some time to read it and comment more thoroughly.

I will give you one heads up though.  Be very afraid of the new Rune System change.  It’s perhaps hard to see what they’re talking about, but they are basically talking about retooling the damage and cost of every single attack that we have, which in essence means our dps could change *completely*.

We’ve been awesome so far, keeping up with the “pure dps” classes.  This could result in us falling behind.

-Suffer Well Brothers and Sisters…

Heya guys!!  Blue Post quote time!!

Quote from: Bashiok (Source)

Beginning Wednesday, April 7 we will begin releasing class previews containing an overview of some of the changes currently being planned for each of the 10 World of Warcraft classes.

The type of information you can expect from these posts are a list of the new spells from 80-85, the new passive mastery bonuses for all talent trees, a brief outline of some of the talent changes we’re currently planning, and in some cases new low level spells for select classes.

These changes will by no means be comprehensive, and are subject to change between now and the launch of the expansion. It’s also important to understand that some classes are currently further along in the development process than others, and as a result the amount of information will vary from class to class.

Please do not let this frustrate you should your class be amongst those which are on the “lighter” side of things, as all classes will receive the same level of design attention before the expansion is released. Additionally we’ll be providing more information for all classes, especially as we move into the beta phase.

Below is the schedule for each class:

  • Shaman – April 7
  • Priest – April 7
  • Warlock – April 7
  • Warrior – April 8
  • Death Knight – April 8 (**OMFG LOOKIT HERE!!!!**)
  • Rogue – April 8
  • Hunter – April 9
  • Druid – April 9
  • Mage – April 9
  • Paladin – April 16*


These posts are being coordinated internationally so they’ll be posted at different times throughout the day and night on the given dates to give players around the world the ability to see posts made at a convenient time. This thread will be updated with links directly to each class preview as they’re posted.

*The paladin is still deep in development. Instead of giving a preview that would be potentially less comprehensive than the other classes we made the decision to post it when it’s ready, in order to properly honor the paladin class and those that play them. The wait isn’t too long however as we’re expecting to be able to post it on April 16.

How cool is that?!??!  Even Blizzard had exclamations over Death Knights!?!?  :D

Heh, not really…I took some liberal editing choices, but we know they *wanted* to put that in there.  ;)

You know the odd thing?  Paladins are the “problem” child for each expansion it seems.  Last expansion release they revamped the Paladin because they were not happy with it.  And here again they are the “late bloomer”.  Makes you wonder if it’s simply a priority issue, or a looming change on the horizon.

I am working on the 8th, but off on the 9th.  I fully expect to be posting commentary on the new “releases” for DK’s.  And I suppose that means I need to start doing some back reading I’ve been pushing off regarding recent DK changes and the new mechanic over haul for Cataclysm.

Why you ask?  Because it all plays into whether or not I will play WoW with the Cataclysm release.  Pretty simple when you break it down.  “I’s is intrested pa!!”

Besides, who doesn’t like to hear about the new ways in which we will be murdering people?  :D   I know I am!!  /sign me up!!

-Suffer Well Brothers and Sisters…

Heya guys!!  Long term readers know by now that I’ve suffered the burn out blues on several occasions when it comes to WoW.  The only reason I came back was to try my hand at this internet thing as a business to see if it was something I wanted to do.  Yet now I find that 3.2 is making my stomach turn so much I’m really wondering if it was worth it.

Patch 3.0

Basically the intro of LK was amazing.  The zones, the content, the quests, the Death Knight class, the introduction of hard mode 3 drake Sartharion.  It was good enough to knock your socks off.  But then after about 3-5 weeks, the new flavor wore out.  Something was missing…

Naxx was a joke.  Sure, it was fun the first few times.  But then, it got stale quickly.  Even for those people who had never been in Naxx40, you could know all about it.  The lore, the bosses, the fight mechanics, the screenshots, the videos, etc…  None of it was new.  You knew what was coming before hand.  And as far as difficulty was concerned, you gotta be kidding me…

Sure Blizzard says that it’s supposed to be the introduction to raiding, and therefor easy.  But just because they think that, and want it to be, doesn’t make it a good call.  The fact is that the vast majority of WoW players, even the newbs, find Naxx too easy. 

In the end Naxx was pure misery to be farming over and over again.  And at this point, I know people who are farming it for Conquest badges only.  They couldn’t care about the drops or the encounters.  How sad is that?

And let’s not forget PvP.  Not only has Arena been a joke since release, but the armor models are a joke.

How broken were DK’s?  Seriously, it was retarded.  The resilience system was completely newbed up, and since they scaled DPS up across the board without scaling up HP or RES, everyone died in a heart beat.

And then these stupid lame pvp armor graphics?!?  When the players cried out and complained about re-using PvE Tier sets, we didn’t mean for Blizz to give us one suit of armor forever.  It’s not ok to just slap a new coat of paint on an upgrade and then pat me on the fricking head.  I’ll bite your fucking damn hand off.

Patch 3.1

So now we get Ulduar.  Big improvement.  All kinds of new bosses with unique looks, an amazing dungeon design, lots of hard mode encounters.  We’re getting somewhere right?  Not really.

When you think about it, Ulduar was really too little too late.  Far too many players suffered under the yoke of Naxx by this point that burnout had settled pretty deeply under their skin.  There were scars that would be ready to rise again if not enough “healing time” was given.

As to PvP?  Did they make it better?  Hell no.  Still workin on bugs/problems, still slapping new coats of pain (pain/paint?  it’s the same by this point) on our PvP armor patting us on the damn head.  I swear to God I would punch the Dev group right in the kitten that approved that moronic concept.

And they still can’t get Arena right.  Everyone gives up on 3v3 and 5v5 for the most part because 2v2 is where it’s at.  It’s easier to get rating, there is more competition, easier method to getting shoulders/weapons, etc…

So while Ulduar has been amazing, everything else has tanked.  It was too easy to progress into Ulduar from Naxx, and because of that (and the ilvl of drops), everything outside of raids becomes pointless outside of the novelty/fun aspect.  There are no Heroics worth doing from a “gear standpoint”.  You’ve basically outleveled all of the content once you’re entering Ulduar.

Outside of Uld10/25 you really just have rep grinds (which don’t yield anything gear wise), novelty item farming (pets/mounts), achievment whoring (fun for some, boring as hell for others – like me), and PvP.  Oh yeah, they borked up PvP.  2v2 is the only viable Arena alternative, and BG’s award less than a new PvE raid called VoA10/25…  Morons…

Patch 3.2

Yay!!  New content here I come!!  First night of raiding…kill one boss.  Next please!!  Whadda ya mean no?!!?  WTF DO YOU MEAN NOT TILL NEXT WEEK!?!?!  WTF KIND OF BS IS THIS?!?!!?

That was me.  Right there.  *grumble*  And don’t even get me started on the stupid lame armor graphics.  I’m sharing the same armor skins as paladins and warriors?  Oh, I’m sorry.  You gave me a fresh coat of paint.  If you reach to pat my head, I will bite you.  I swear it.

First off, every single damn boss has been re-used from previous content (read: graphics, skins).  Second off, we’ve been waiting for months for new content just to be told you only get to see one boss per fricking week?!!?  Are you kidding me?

And the dungeon?  The trash mobs?  The cool exploration?  Gone.  Have fun standing in a big fricking circle for the next 3-6 months while Blizz sits on their asses.  GL with that!!

No new Arena season yet.  But who cares except for the super hardcore pvp’ers since they’ve not been properly supporting PvP anyways.  The ever present promise of upgrades to the BG’s resulting in progress outside of Arenas still fails to appear.

And now they’re telling us they will bring us back Onyxia!!  Seriously?  o.o  You’re joking right?

Think about it for a minute…

Blizzard makes billions per year off of WoW.  Not millions.  BILLIONS.  And their big new exciting content is going to be a re-release of old content.  Again…  LK has been nothing but re-releases of old content, finding ways to make people repeat current content (hard modes), etc…  And then making us wait for it all…

WTF happened to the concepts out of BC?  Where there were MULTIPLE raid encounters sitting there waiting to be unlocked!!  T4, T5, and T6 content were all in place rip, roarin’, ready to go!!  Why doesn’t anyone remember this?!!?

Blizzard spent 2 years getting BC out.  And they had 3 different tiers of dungeons ready to go.  They had Gruul, Magtheridon, Karazhan, Serpentshrine Cavern, Tempest Keep, Mount Hyjal, and Black Temple.  Stop.  Go back and re-read this paragraph.  LK also took two years btw.  BC = 2 years.  LK = 2 years.

Seven.  Count them, SEVEN RAIDS ready to go for BC release.

LK?  One raid ready for release, and it was just a re-do of an old vanilla WoW raid…  Blizzard is spending their billions on us guys.  Obviously…  No seriously.  I mean it.  Really.

Things like this make me sit here and question my resolve to continue playing WoW.

What do you think?

 -Suffer Well Brothers and Sisters.

 

P.S.  For those wondering where this is coming from…

Everything was cemented in place once I saw what the 3.2 content release was going to actually be.  I had been holding out hope that they’d revamp the PTR again before going Live.  But they didn’t.  While in some ways the Onyxia thing is really really cool, overall it’s just another reminder of how weak ToC is.

Combined with remembering how well done the BC release was while knowing how much money Blizzard makes off of WoW, and it leaves me here fuming.  The kettle’s been steaming for a while now, but it’s finally boiling.