4
Jan

Best in Slot Items

   Posted by: Skeleton Jack   in Uncategorized

Death Knight Top 10 Best in Slot Items for World of Warcraft

Welcome to Skeleton Jack’s Best in Slot Items for Death Knights in World of Warcraft.  This is a summary page for all of your itemization needs.  Feel free to click on any of the following links for the item slot in question you are looking for.

 

Tier 8 Best in Slot Items (BISI):

 

Tier 7 Best in Slot Items (BISI):

 

Best in Slot Items

If you’d like to view the “category” page where all of the posts are listed in reverse order from 2H weapons to Head slot, please click here:  Best in Slot Items Category Page

  

Things to remember

  1. Please see my “Best in Slot Items” (BISI) page for a comprehensive list of all BISI items.
  2. THIS DOES NOT ADD IN SET BONUSES!!!  At the end of each Spec’s section, there is a listing of the APE values of the set bonuses.  When you attain a bonus you can then add in that APE to item values.  Remember it is not a bonus per each Tier item.  For example if you got 5 pieces of T8 Unholy you would add a total of 153.62 APE to your toon, and no more.
  3. These items are weighted using a system commonly refered to as APE, or Attack Power Equivalency.  This uses mathematical formulas, and often times simulators, to determine how much each attribute contributes to your dps.  It equates item stat values into a numeric value that equals 1 Attack Power, or 1 AP.
  4. APE means exactly what it says, this item has an equivalent value of x AP.  So if it says 1 is 519 APE and 2 is 492 APE, swapping from 2 to 1 would be like gaining 27 Attack Power.
  5. Take everything here with a grain of salt.  Short of running a simulator, it’s nearly impossible to know what the best stats are for any one character.  APE changes as your stats change.  As one stat goes up, its value to your dps goes down.  Meanwhile other stats’ values will go up in value.  This however is a good baseline, assuming you have the equivalent best in slot items and have kept your stats balanced while gearing out.
  6. Keep in mind  that my information could be wrong.  But even if it is, it is most likely the closest source of information to the actual truth about DK APE values available.
  7. Agility adds armor, so if you have the Bladed Armor talent this can be adding AP as well as Melee Crit %.
  8. Hit and Expertise can be capped.  You do not want more than you can actually use.  Items with a stat that you’ve exceeded the cap are not worth their “true” value anymore because you’re not getting all of the benefit.
  9. 262.32 Hit Rating is equal to 8% Melee Hit (this is the Melee Hit cap).
  10. 445.91 Hit Rating is equal to 17% Spell Hit (this is the Spell Hit cap).  The spell hit cap is 288.53 rating or 17% if you have 3/3 Virulence and Misery debuff up.
  11. 213.2 Expertise Rating is equal to 26 Expertise (this is the Expertise cap).  172.2 expertise rating  (21 skill) will hit the cap when talented.
  12. Your stats need to be balanced.  If you pick gear that always has +Strength on them, then you’re going to be screwed. These items are balanced around the concept that you do not overstack certain stats.  Aka, 4% hit and 3000 AP is bad.  But so is 15% hit and 1500 AP.  Sticking with these item lists will usually avoid that however.
  13. If you don’t agree you should seriously take a moment to stop and think about what factual data you have to back up that feeling.  Often times the number crunchers out there find things that look wrong to the average person.
  14. When gemming gear most of the time you will ignore the slot colors.  Only pay attention to slot colors when trying to meet a metagem requirement if you need to.  Otherwise every gem slot should be either +Strength, +Expertise, or +Hit.  These numbers assume you are using Rare gems available to any player.
  15. For more information on the Expertise and Hit caps you should read here: Hit and Expertise Revisited.

-Suffer Well Brothers and Sisters.