Heya guys!! So, what is Champions Online? CO is a new MMO-RPG releasing on Sept 1, 2009 (or tomorrow if you got into the early start like me!!). Originally this game was slated to be Marvel Universe Online, but that got scrapped by Microsoft. It was going to pull from the entire Marvel Universe history, but MS stated in 2008 that they were dumping the project because they couldn’t compete with the current MMO market.
I’m not exactly sure of the details leading to how MUO has become CO, but CO is where we are now at. Now most of you will not recognize the name Champions, but it is in fact a leading edge industry name in the super hero gaming industry. While it was not the first super hero pen and paper RPG around, it is hands down the best and most successful one in the industry (tired of the word industry yet? heh). I’ve personally played in several super hero campaigns using this pnp system, and an “anime occult-horror” campaign as well. It’s good stuff.
And that leads us to who is running CO: Cryptic Studios, lead by Jack Emmert and Bill Roper.
Cryptic Studios is the same company that originally launched City of Heroes and City of Villains (both commonly referred to as CoX). So the first good news is that they have tons of experience in how to run a super hero MMO. With Jack Emmert (Chief Creative Officer) behind the reins there is little to worry about from the start since he was the lead Dev on CoX. But to add in to that we have Bill Roper.
Bill Roper was a Director for Blizzard for almost 10 years, and a VP for Blizzard North. In addition to that he worked on the Warcraft, Starcraft, and Diablo franchises. If you are a fan of Blizzard games, then you are a fan of this man’s work. And the really good news? He is the Design Director and Executive Producer for CO!! But enough of the backdrop eh? Let’s get to the game!!
Champions Online – the Beta
I was not able to get into the Closed Beta for CO; however, I did get into the Open Beta. So I’ve spent the past 1 1/2 weeks running around in CO being a fool!!
Character Generation – 10 out of 10
When it comes to character generation, there is no game in existence that compares. CoX was the basis of this design, and CO brings it to an entirely new level. You can make demons, angels, mecha, robots, droids, super teens, spandex heroes, gothic avengers, swashbucklers, gods, ninjas, pirates, and MOAR!!!
To give you a taste of some of the possibilities I’ve got some screenshots of random players, plus a few designs of my own! Everything with “Random” in front of it are players I saw around the game. Otherwise, it’s a hero I designed myself.
Warning!! You’re gonna have to scroll down past a TON of screenshots in order to get to the rest of the review. Sorry.
Mechanized Force Beast (aka Mecha Rat!!)
Mechanized Force Beast (aka Mecha Rat!!)
Mecha Rat running
Skeleton Jill
Skeleton Jill
Skeleton Jill with Fire Flight active
Skeleton Jack in Powered Armor
Skeleton Jack in Powered Armor
Electra
Electra “Charging Up”
Electra in Electricty Form
Electra using Rocket Boots
Psi Psexy (aka Hot for Teacher!!)
Psi Psexy (aka Hot for Teacher!!)
Random Flaming Scarecrow
Random Droid
Random Cat Dude
PUG and myself tackling Tutorial End Boss
Random Fire Demon
Random Spandex + Super Monkey
Random Heroes + Super Shark?!
Random Anubis Dark Mecha
As you can see, the design possibilities are endless. Now I only took some SS’s the last day of some good designs, but all kinds exist. Mock ups of existing heroes (you have no idea how many Goku/Vegeta and Hulk clones I saw), goofy clowns, and more are all at the push of a button.
In addition to that, the fact that you can scale the size of the toons makes a big difference. You can design tiny limbs with a huge body. You could have a 3′ tall Mecha Rat, or a 8′ tall Behemoth. Want a brainiac psionicist? No problem!! You can enlarge the head for that extra gray matter!! You can also choose the stances of your toon. Like Mecha Rat who is in the Beast stance which changes how he runs and stands.
The simple truth is this. I can’t say anything to give you guys a full idea of the possibilities before you. But it’s the closest thing to freeform character design that has ever existed. And then that doesn’t even touch “Costume Unlocks”. In addition to the costume options at character generation you can earn in game additional costume pieces that are even more amazing.
Overall the Character Generation gets a 10 out 10 simply because there is nothing that even comes close to something this amazing.
Graphics - 7 out of 10
Now this may seem odd since I seem pro-Champions, but I think they missed something here. The graphics are solid. Things look really good. But they tried to capture a “4 color” comic book theme (which I’m still not 100% sure what that is supposed to mean, but they sure like saying it a lot…). In the end the game has a very cartoony feel. Which for some, is probably awesome. But for me…not so much.
Now you can’t walk into this with a crappy graphics card btw. If you play something like WoW and get lag, prepare to not be happy in CO. But fear not!!! I have for you the perfect tool to see how you will fare. Please click this link to You Gamers, for CO!! It’s a super quick and easy way to see how your computer measures up to the CO requirements. You will have to install a plugin or something, but it’s ok. I use the site, it gets a SJ /approved!!
Now, as I was saying. The graphics design in and of itself is very nice. It’s not cutting edge, but then you honestly don’t want cutting edge. Cutting edge in raid environments, or massive PvP, just isn’t desirable for MMO’s. But as I said, the cartoony feel (which they purposely went for since it’s a “super hero” game) is a turn off for yours truly.
That aside, the zone designs are fricking sweet. Open Beta only released the Tutorial, the Desert, Canada, and Millenium City initially. But they looked awesome!! NPC designs were well thought out, the zones felt realistic in size and depth, and it gave you a truly immersive feel. And the random instances (not dungeons) for quests were an awesome spin. The feel of them really brings the game to life.
Overall the Graphics gets a 7 out of 10 because the cartoony feel is a bit of a turn off. In addition to that you can run into some rough lag when in a raid, pvp, or outdoor event with a lot of PC’s and NPC’s at the same time unless you’re rolling with a current video card.
Game Play - 9 out of 10
Now let me say I don’t give out 10’s pretty much ever. The Character Generation rating of 10 is a fluke because no one can normally impress me that much ever. Imagine the hottest girl ever that you’d give a perfect 10. She’d probably be a 9 to me. Moving on…
The game play draws you in and immerses you in the feel of an epic super hero the moment you leave the tutorial. We’ll leave that as the hint that the tutorial, while fun, is not as immersive. But once you get out and travel to the Powerhouse to learn your first Travel Power!!! ZOMG, the sweetness!!!
Fly through the air, shoot past with rocket boots, tunnel through the earth, glide on your hover disc, swing though the air like a certain web crawler, leap and tumble at amazing speed, super leap like that big hulking green guy, run faster than a speeding bullet, and vanish and reappear at your destination. Leveling up for a travel mount?!? Not in this game!! Once you’re out of the Tutorial you’re grabbing your travel power and exploring the land!!
And if you caught my mentioning of instances earlier that were not dungeons, get ready for a treat. Not only are there permanent instanced missions (dungeons) in the game that you can do with your friends. But they have mission/quest lines that lead to random instances preset just for that quest. They tend to be much smaller mind you, but talk about drawing you in.
When you find out about the villain who has been causing all of the problems you’ve been trying to fix in your chain of missions/quests you actually go find their lair, beat up their minions, and nail the baddie!! And that’s just one example of how they are used.
Every time you get a new mission, it automatically tracks it for you with a short reference list on your main screen. In addition to that it places a green circle on your mini-map and main-map for the quest locations. No trying to look up on a site, frantically searching in game, or getting lost. A click of the map shows you exactly where to head for the next mission!!
And to retouch the travel powers, it’s amazing to actually fight opponents in game with these at your disposal. Fly into the air out of range of devastating melee attacks, use acrobatics to literally run circles around mobs, or quickly teleport away before you fall in battle. It’s amazing guys. Even if you fight without a travel power active, the fact that most powers can be used while moving will knock your socks off.
Overall the Game Play gets a 9 out of 10 because the game really does draw you in. It’s immersive, fun, smooth, and both easy and hard. While a lot of the content is easily soloable, the difficulty scales as you level to a very nice degree. I won’t forget when I got to 40 walking into an instance and just getting my face owned by Henchmen because I went all “Leeroooyy!!!” instead of playing smart.
Powers - 8 out of 10
The power design structure really just blows you away from the start. It’s honestly overwhelming the more and more you level up because with each new power purchased, *TONS* more become available. It’s a pretty free structure that allows you to purchase any power eventually. It all comes down to Power Frameworks.
Basically every power falls into one Framework. Each of those powers has 2 different pre-requisites in order to purchase them. Either x number of powers in the specific Framework, or y number of non-energy builder powers in any Framework. X is always smaller that Y. For example, the current top tier powers require 5 current Framework powers to purchase, or that you have 8 total non-energy builder powers. So once you have a total of 9 powers (1 energy builder – you use energy to fuel your powers, and 8 other powers) you can purchase any power in game.
Now the powers get really complicated. Certain ones from other Frameworks synergize well with other Power Frameworks. Then again, others don’t. It can get very complicated and confusing if you start off trying to buy powers from multiple Frameworks (or sets). And to boot, it becomes much easier to pick a poor synergy power that way as well. So be very careful there.
But once you understand the system, that is where all of this begins to shine. This is a truly class-less system where you design your character from the rock bottom up however you see fit. Sure there will be “cookie cutter” builds and FotM builds as time passes. But it’s not like playing a specific class and only ever having access to certain things. Whatever you make can literally do *anything*.
Add in to this the Powerhouse. Not sure what a power does? No problem. You train everything up at the Powerhouse where they have test dummies, travel power areas, moving targets, blocks to pick up and hurl, laser beams to blow you up, and MOAR!!! You can sit there for hours on end (trust me, I did just that) picking new powers and testing them out there.
So what’s so good about it? You can immediately respec that new power (at no cost so long as you did not leave the Powerhouse) and pick something else!! That’s right. Feel free to sit there and try out 20 different powers (if you so choose).
Overall the Powers gets an 8 out of 10 because the power design, and classless system, has been truly well done. Most of the powers are fairly well balanced, and the character builds are nearly limitless.
Combat - 9 out of 10
Gotta say, I *LOVE* the combat!!! Fluid, fast paced, and markedly different from anything I’ve experienced in the MMO industry. It’s easy to pick up any type of power you wish. Melee, Ranged, CC, Anti-Travel power, Escape power, Defense power, Heals, etc…
And the combat itself actually looks and feels like *real* combat. There’s not a ton of people standing in place doing nothing. You can be running around firing away at a target, dashing in and out of range while slicing them with your swords, or holding back in place charging up a massive detonation. It’s no surprise that this game will later release to XBOX 360.
You can actually line of sight a mob and their attacks won’t hit you. They will hit the environment. Where you stand, where you move, what you do…it all matters. Running behind a wall will stop a nasty charge up attack from hitting you.
Overall the Combat gets a 9 out of 10 for being truly awesome!!
End Game Content - No rating
Sadly the majority of top end content was disabled. I never got a chance to explore their raid content or their permanent instanced dungeons. These are already slated for game release, and they have been described. But I was unable to test them.
Respecs - 2 out of 10
This is the number one massive fundamental flaw of CO. The upside is their immediate respec system which allows you to respec anything purchased within the last 10 levels. So if you want to go test out something for a few missions then you’re golden. If you don’t like it you can easily replace it. But that 10 level cap is the problem.
At the moment, you are stuck and forced into anything gained more than 10 levels ago. And as everyone knows, leveling builds are nothing like end game PvE or PvP builds at all. I have an extensive forum thread post at their official forums about the matter at: Feedback – Respec/Character Generation. I highly recommend that you read it and add your own thoughts.
Overall the Respecs gets a 2 out of 10. It would have gotten a 0 except for the ease of the Powerhouse, testing new powers, and being able to test out a power for a few hours and then respec it. If a full respec system is not eventually implemented I expect CO to quickly lose thousands upon thousands of their player base within the first few months of game release.
Now the Tutorial is going to get on your nerves. After the 4th time I wanted to hit somebody. But there’s always downsides to games. Outside of that you find yourself happily leveling alts in this game. The powers play out in so many different ways, with such amazingly different feels that you will enjoy the hell out of it. Add in the “Sidekick” system which allows you to be a sidekick to another hero and you’ve got a winner here.
No more issues with your friends outleveling you (or leveling too slowly). CO has a system in place where you can set the entire party (not just one person) to the level of a designated player in that party. Got one friend who is level 30, you’re level 22, and another friend who is level 20? No problem. You set the first friend for everyone to sidekick to and BAM!!! You all count as level 30 characters so long as you stay in range of him!!
Now you don’t get the new powers, etc… But you no longer suffer level penalties for fighting that level 30 content. So there won’t be a problem with your alts either when you decide to level them. Not only will it be fun as hell trying out all of these new powers, but you’ll still be able to level with you friends if you like. They can be “de-leveled” as well. If you’re in a group of 2 level 10’s, one level 30 and one level 40 and everyone is set to sidekick to a level to, then everyone counts as a level 10 hero. It’s good stuff.
Overall the Replay Value/Alts and Level Grouping Issues gets a 8 out of 10. The Tutorial needs a method to bybass it and do other content for later characters, but otherwise this system is PURE WIN.
This is a super tricky topic simply because most of the pvp stuff was not fully enabled in Beta. Also there were no real teams of players who had been working together to learn how to PvP well as a group. But there are some serious flaws right out the door. Teleport has the potential to be brutally abused, Anti-travel powers skirt the edges of OP and too weak, CC might be too plentiful, knockback powers (which result in CC) are far too OP, and melee floats between OP and terribly underpowered depending on the build.
Basically it’s too much in flux to really determine how it will end up. But as of now it only gets a 6 out of 10, especially because the game caters more towards PvE than PvP content. However I actually have high expectations for how PvP will play out in the end. PvP in CoX was *very* rewarding and fun. I expect it will be even more so in CO.
That’s what it all comes down to for some people, and the fact is that there is no answer as of yet. And there won’t be for at least 3-6 months. Dem’s da facts bub!!
I would personally still rate WoW at a solid 9 out of 10, and CO at an 8.5 out of 10. WoW is the king of MMO’s for a reason. They are the best. That said, CO has serious potential to both rise and fall as an MMO. In the end it will come down to the following facets:
Respecs
Micro Transactions (whether they influence game play)
PvP
End Game Content (raid environment beyond 5 mans and outdoor missions)
If Cryptic does a solid job developing those 4 areas, then CO will be a massive success. If they ignore those areas, or fail to develop them well, then CO will end up just being another MMO in a long stream of products passing us by.
That said I had a BLAST in the Beta and highly recommend this game. Even if you only play it for 1-3 months, it’s *more* than worth the money. You’ve never played anything like this, and the experience it totally worth it.
Heya guys!! What’s coming soon!?! In a few days I will be posting about the DPS sims, how to make sense of them, who they will work for, and who they will *not* work for. We’re gonna talk about specs, where to find them, and how to be a better gamer.
I plan on doing an in depth post series about how to do the best DPS possible. This will be generic information that can be applied to any and all games, not just WoW. These will be the hard and true lessons that have through the years brought me to where I am today. These in turn will be applicable for all PvE content, including tanking and healing. In short, how to be the best gamer.
I will also be posting about Champions Online. I finally cheated and went and got the files from a friend, who downloaded through an alternative means. I plan to be beta testing for a few days and getting a feel for CO. As I do that I will post some about it as well.
This website is taking a shift. It will no longer be a DK centric blog. It will be a “gamer blog” that I intend to talk about my gaming life in general. WoW, CO, D20, etc… I tried my hand at a DK blog for money and I found out what it would take. While everything takes tons of work to set it up and get it going, the initial revenue return did prove to me that this isn’t what I want to be spending my time on.
While I have a keen insight into how to play any game or toon, I do not have the web/internet/computer skills required to make this a full time job by doing data mining and more. On top of being forced to out-source for all web design functions (because I can’t keep hassling my friends), it has simply accentuated the flaws and merits of such an endeavor when compared against the effort taken while examining the money gained (which wasn’t much).
That said, I am also no longer a die hard WoW fan. I also will be writing an extensive post as to why that is. It is not burnout. I know what burnout is, and this just isn’t it. Blizzard has made WoW no where near as fun as it once was, and I will share with you why using concise and clean arguments showing you the facts and perceptions leading me there.
I’m not deactivating my WoW account for now. It’s still fun on some levels. But I plan to spend more time on writing for myself, playing tabletop games, playing some board games, working out, and getting a girl. I miss the dating life. So. There. Lots of stuff to think on and expect.
Heya guys!! Sometimes you just need a break from the norm. Been patching Champions Online Open Beta (been pure misery honestly), so I’ve been looking for humor where I can find it!! Luckily it’s actually going smoother than vanilla WoW release, and it’s a beta, but it’s still frustrating.
So this is the quick and easy version. I’m giving you the Loot Rank links instead of putting everything up on my site. The end result is the same though. All of the information is here at your hands.
If you need to look at items if you are fully hit capped, just change the Hit APE value to 0.
If you need to look at items if you are fully expertise capped, just change the Exp APE value to 0.
Not capped means it values Hit and Exp fully. Exp is fully valued here.
Melee capped means you have the 8% hit, but are not reaching the spell hit cap. Exp is fully valued here.
Heya guys!! I had planned on deleting my WoW goes Green post and reposting later, because I’m putting some hardcore work in on the site this weekend. I plan on putting out between 5-10 MAJOR posts in the next few days. And I want my WoW goes Green post the be on top. As I plan to leave it there for a few days as my header.
But that would delete the MULTITUDE of comments, and that’s just not cool. So it stays for now. I made a mistake in writing that post while aggravated, so I did not coherently get all of my points across. Which in the end lead to a good deal of “flamer” replies. The fact is I know most of my facts, and I can show you guys how Blizzard has dropped the ball. But I did it in such a way to where it fell flat.
Have no fear, I will repost it better later. Which is why I’m only approving comments, even inflamatory ones, atm. And not replying. It’s not to say I don’t have rebuttles, but to say I need to delay it for something else.
That said, what’s coming?
DPS results from SIMS for trees, some explanations.
Some amazing mods, and why/how to use them to redefine your gaming experience.
Insights in how to bring the most possible dps to the raid environment.
Tricks of the trade to improve yourself as a gamer.
APE values, linked to lootank for ranking your BISI’s.
Pawn values as well for in game measurement.
And some of my own personal wisdom.
Why so much in such little time?
I’m revamping the site. And taking it on as a casual endeavor. I came back to WoW not because of burnout or lack of it. I came back not because of a driving need. I came back to see if it could be done as job, and how it would work out for me… And now I know the answer.
I needed to answer the same question posed to ever human being in the world. Why do I want to be doing with my life. And this website, of all things, has helped me do just that. Is the website going away, being ignored, or whatever else could be possible? Nope. It’s paid up for the next 1 1/2 years and I plan on keeping it. Just my focus and plans are changing.
More on that later. But before I become a “casual” blogger, doing it for fun instead of as work. I plan on giving you guys some of my best knowledge, tricks, and tools. I’m giving you guys the keys.
Heya guys!! Long term readers know by now that I’ve suffered the burn out blues on several occasions when it comes to WoW. The only reason I came back was to try my hand at this internet thing as a business to see if it was something I wanted to do. Yet now I find that 3.2 is making my stomach turn so much I’m really wondering if it was worth it.
Patch 3.0
Basically the intro of LK was amazing. The zones, the content, the quests, the Death Knight class, the introduction of hard mode 3 drake Sartharion. It was good enough to knock your socks off. But then after about 3-5 weeks, the new flavor wore out. Something was missing…
Naxx was a joke. Sure, it was fun the first few times. But then, it got stale quickly. Even for those people who had never been in Naxx40, you could know all about it. The lore, the bosses, the fight mechanics, the screenshots, the videos, etc… None of it was new. You knew what was coming before hand. And as far as difficulty was concerned, you gotta be kidding me…
Sure Blizzard says that it’s supposed to be the introduction to raiding, and therefor easy. But just because they think that, and want it to be, doesn’t make it a good call. The fact is that the vast majority of WoW players, even the newbs, find Naxx too easy.
In the end Naxx was pure misery to be farming over and over again. And at this point, I know people who are farming it for Conquest badges only. They couldn’t care about the drops or the encounters. How sad is that?
And let’s not forget PvP. Not only has Arena been a joke since release, but the armor models are a joke.
How broken were DK’s? Seriously, it was retarded. The resilience system was completely newbed up, and since they scaled DPS up across the board without scaling up HP or RES, everyone died in a heart beat.
And then these stupid lame pvp armor graphics?!? When the players cried out and complained about re-using PvE Tier sets, we didn’t mean for Blizz to give us one suit of armor forever. It’s not ok to just slap a new coat of paint on an upgrade and then pat me on the fricking head. I’ll bite your fucking damn hand off.
Patch 3.1
So now we get Ulduar. Big improvement. All kinds of new bosses with unique looks, an amazing dungeon design, lots of hard mode encounters. We’re getting somewhere right? Not really.
When you think about it, Ulduar was really too little too late. Far too many players suffered under the yoke of Naxx by this point that burnout had settled pretty deeply under their skin. There were scars that would be ready to rise again if not enough “healing time” was given.
As to PvP? Did they make it better? Hell no. Still workin on bugs/problems, still slapping new coats of pain (pain/paint? it’s the same by this point) on our PvP armor patting us on the damn head. I swear to God I would punch the Dev group right in the kitten that approved that moronic concept.
And they still can’t get Arena right. Everyone gives up on 3v3 and 5v5 for the most part because 2v2 is where it’s at. It’s easier to get rating, there is more competition, easier method to getting shoulders/weapons, etc…
So while Ulduar has been amazing, everything else has tanked. It was too easy to progress into Ulduar from Naxx, and because of that (and the ilvl of drops), everything outside of raids becomes pointless outside of the novelty/fun aspect. There are no Heroics worth doing from a “gear standpoint”. You’ve basically outleveled all of the content once you’re entering Ulduar.
Outside of Uld10/25 you really just have rep grinds (which don’t yield anything gear wise), novelty item farming (pets/mounts), achievment whoring (fun for some, boring as hell for others – like me), and PvP. Oh yeah, they borked up PvP. 2v2 is the only viable Arena alternative, and BG’s award less than a new PvE raid called VoA10/25… Morons…
Patch 3.2
Yay!! New content here I come!! First night of raiding…kill one boss. Next please!! Whadda ya mean no?!!? WTF DO YOU MEAN NOT TILL NEXT WEEK!?!?! WTF KIND OF BS IS THIS?!?!!?
That was me. Right there. *grumble* And don’t even get me started on the stupid lame armor graphics. I’m sharing the same armor skins as paladins and warriors? Oh, I’m sorry. You gave me a fresh coat of paint. If you reach to pat my head, I will bite you. I swear it.
First off, every single damn boss has been re-used from previous content (read: graphics, skins). Second off, we’ve been waiting for months for new content just to be told you only get to see one boss per fricking week?!!? Are you kidding me?
And the dungeon? The trash mobs? The cool exploration? Gone. Have fun standing in a big fricking circle for the next 3-6 months while Blizz sits on their asses. GL with that!!
No new Arena season yet. But who cares except for the super hardcore pvp’ers since they’ve not been properly supporting PvP anyways. The ever present promise of upgrades to the BG’s resulting in progress outside of Arenas still fails to appear.
And now they’re telling us they will bring us back Onyxia!! Seriously? o.o You’re joking right?
Think about it for a minute…
Blizzard makes billions per year off of WoW. Not millions. BILLIONS. And their big new exciting content is going to be a re-release of old content. Again… LK has been nothing but re-releases of old content, finding ways to make people repeat current content (hard modes), etc… And then making us wait for it all…
WTF happened to the concepts out of BC? Where there were MULTIPLE raid encounters sitting there waiting to be unlocked!! T4, T5, and T6 content were all in place rip, roarin’, ready to go!! Why doesn’t anyone remember this?!!?
Blizzard spent 2 years getting BC out. And they had 3 different tiers of dungeons ready to go. They had Gruul, Magtheridon, Karazhan, Serpentshrine Cavern, Tempest Keep, Mount Hyjal, and Black Temple. Stop. Go back and re-read this paragraph. LK also took two years btw. BC = 2 years. LK = 2 years.
Seven. Count them, SEVEN RAIDS ready to go for BC release.
LK? One raid ready for release, and it was just a re-do of an old vanilla WoW raid… Blizzard is spending their billions on us guys. Obviously… No seriously. I mean it. Really.
Things like this make me sit here and question my resolve to continue playing WoW.
What do you think?
-Suffer Well Brothers and Sisters.
P.S. For those wondering where this is coming from…
Everything was cemented in place once I saw what the 3.2 content release was going to actually be. I had been holding out hope that they’d revamp the PTR again before going Live. But they didn’t. While in some ways the Onyxia thing is really really cool, overall it’s just another reminder of how weak ToC is.
Combined with remembering how well done the BC release was while knowing how much money Blizzard makes off of WoW, and it leaves me here fuming. The kettle’s been steaming for a while now, but it’s finally boiling.
Heya guys!! I’m gonna do a more in depth post with the sim results, links to where you can find the sim, templates, etc… But for now, here’s some pretty numbers.