Heya guys!! So, it’s time to delve into 3.2 specs and right now we’re taking a peek at potenital Blood specs. Keep in mind with all posts about specs before a PTR release goes Live, that it’s impossible to perfectly predict the outcome.
So much has already changed on the PTR that well, there is no telling what the Live 3.2 release will hold. We’ve already seen major changes to Dancing Rune Weapon and Summon Gargoyle, bonus damage for Blood Strike with diseases (+50% reduced down recently to 25%) and talents, and much more.
What is interesting is that there was the possibility of ignoring DRW originally for a deeper Unholy build for the best possible build available. ATM those hopes have been dashed, but we will see…
Blood Live
51/0/20 – Considered to be the best “cookie cutter” Blood build currently available.
51/2/18 – Considered to be the second best “cookie cutter” Blood build, it’s DRW is much stronger for burst scenarios.
There are several variants of both of these builds which would allow you to shift points to bring alternative combinations of talents resulting in any of the following:
But that generally comes down to both player style, raid needs, and preference. Outside of those 5 listed talents however, most other talents would be a waste to consider investing into.
Blood PTR
If you’ve not been following the PTR too much they’ve made some changes that shook things up quite a bit, and then “fixed it”, heh. Originally Blood Strike was going to recieve a +50% dmg bonus from diseases, which when combined with talents and the Glyph of Blood Strike was going to make it better than Heart Strike for single target (ST) dps.
They’ve recently done a few things however to nerf the potential of Blood Strike. Not only did they reduce the disease bonus damage (50% down to 25%), but they also reverted the talent Blood Strikes. Bloody Strikes now increases the damage of Blood Strike by 5/10/15% (down from 15/30/45%), while the bonus damage to Heart Strike and Blood Boil unchanged.
Now a side factor here to future Blood builds is the new Unholy Blight. While it is currently an AoE on Live, it will actually be a 10 second DoT that will be a % of your Death Coil. Now as Blood does a great deal of DC damage, this is very appealing at first. Especially when the Glyph of Unholy Blight will now be adding a % damage to the effect. However they recently nerfed the base effect of UB at 30% (or maybe 40%, I forget) of your DC damage to 20%.
In addition to this recent additional nerf to UB there is a new change to DRW (Live it has like a 11 second max duration) allowing it to last a set 12 seconds with RP left over. Basically it works like this:
- Live DRW: Costs all of your RP. If at 100 RP it will last for 11 seconds w/o glyph.
- PTR DRW: Costs 60 RP and lasts 12 seconds w/o glyph.
Basically a new build pouring deeper into Unholy for UB (and ignoring DRW) was coming to light. But with the most recent UB and DRW changes this seems unlikely. Lastly the original upset with Blood Strike is now no longer an issue. So long story short. Not much is changing for Blood. >.<
Seems kind of a dissapointment almost considering it was shaping up into some interesting directions. But if things stand as they are, expect Blood to come into 3.2 unscathed, for better or worse. If anything it’s going to see a bit of a buff to DRW.
51/0/20 – Should remain top dog.
51/2/18 – Should remain…second dog? (sounds wrong for some reason)
Coming Soon: Unholy, Frost, and Dual Wield specs!!
-Suffer Well Brothers and Sisters.
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