Heya guys!!  Welcome to the T8 edition of Best in Slot Items for Death Knights!!  Today we’re gonna talk about the best Trinkets for your trinket slot that you can get for your DK. 

Items have been broken up into 6 categories depending on your current Hit and Expertise Rating.  Please refer to the Hit and Expertise Revisited post if you have any questions regarding Hit and Expertise caps, their value, and how to get there.

 

PLEASE read the notes at the bottom of the post.  The notes are important.

 

 

Blood - Top 10 Best in Slot Trinkets

  1. Grim Toll  488.83 APE 
  2. Blood of the Old God  485.08 APE 
  3. Darkmoon Card: Greatness  476.85 APE (Crafted)
  4. Pyrite Infuser  443.45 APE 
  5. Mjolnir Runestone  439.62 APE  (Hard)
  6. Dark Matter  381.12 APE (Hard)
  7. Bandit’s Insignia  330 APE
  8. Wrathstone  310.48 APE 
  9. Fury of the Five Flights  310 APE
  10. Mirror of Truth  297.04 APE (Emblems)

 

 

Blood - Top 5 Best in Slot Trinkets: Melee Hit Capped

  1. Darkmoon Card: Greatness  476.85 APE (Crafted)
  2. Mjolnir Runestone  439.62 APE  (Hard)
  3. Dark Matter  381.12 APE (Hard)
  4. Bandit’s Insignia  330 APE
  5. Grim Toll  323.66 APE

 

Blood - Top 5 Best in Slot Trinkets: Melee Hit and Expertise Capped

  1. Darkmoon Card: Greatness  476.85 APE (Crafted)
  2. Mjolnir Runestone  439.62 APE  (Hard)
  3. Dark Matter  381.12 APE (Hard)
  4. Bandit’s Insignia  330 APE
  5. Grim Toll  323.66 APE

 

Blood - Top 5 Best in Slot Trinkets: Hit Capped

  1. Darkmoon Card: Greatness  476.85 APE (Crafted)
  2. Mjolnir Runestone  439.62 APE  (Hard)
  3. Dark Matter  381.12 APE (Hard)
  4. Bandit’s Insignia  330 APE
  5. Wrathstone  310.48 APE

 

Blood - Top 5 Best in Slot Trinkets: Hit and Expertise Capped

  1. Darkmoon Card: Greatness  476.85 APE (Crafted)
  2. Mjolnir Runestone  439.62 APE  (Hard)
  3. Dark Matter  381.12 APE (Hard)
  4. Bandit’s Insignia  330 APE
  5. Wrathstone  310.48 APE

 

Blood - Top 5 Best in Slot Trinkets: Expertise Capped

  1. Grim Toll  488.83 APE 
  2. Blood of the Old God  485.08 APE 
  3. Darkmoon Card: Greatness  476.85 APE (Crafted)
  4. Pyrite Infuser  443.45 APE 
  5. Mjolnir Runestone  439.62 APE  (Hard)

 

Blood APE Values for Tier Set Bonuses

  • T7 2pc  60 APE
  • T7 4pc  39 APE
  • T8 2pc  83 APE
  • T8 4pc  104 APE 

 

 

Frost - Top 10 Best in Slot Trinkets

  1. Blood of the Old God  518.56 APE
  2. Pyrite Infuser  472.9 APE 
  3. Darkmoon Card: Greatness  450.45 APE (Crafted)
  4. Grim Toll  408.48 APE 
  5. Dark Matter  350.52 APE (Hard)
  6. Bandit’s Insignia  330 APE
  7. Fury of the Five Flights  310 APE
  8. Elemental Focus Stone  304.56 APE
  9. Mjolnir Runestone  302.94 APE  (Hard)
  10. Living Flame  301.74 APE

 

  

Frost - Top 5 Best in Slot Trinkets: Melee Hit Capped

  1. Darkmoon Card: Greatness  450.45 APE (Crafted)
  2. Dark Matter  350.52 APE (Hard)
  3. Bandit’s Insignia  330 APE
  4. Fury of the Five Flights  310 APE
  5. Mjolnir Runestone  302.94 APE  (Hard)

 

Frost - Top 5 Best in Slot Trinkets: Melee Hit and Expertise Capped

  1. Darkmoon Card: Greatness  450.45 APE (Crafted)
  2. Dark Matter  350.52 APE (Hard)
  3. Bandit’s Insignia  330 APE
  4. Fury of the Five Flights  310 APE
  5. Mjolnir Runestone  302.94 APE  (Hard) 

 

Frost - Top 5 Best in Slot Trinkets: Hit Capped

  1. Darkmoon Card: Greatness  450.45 APE (Crafted)
  2. Dark Matter  350.52 APE (Hard)
  3. Bandit’s Insignia  330 APE
  4. Fury of the Five Flights  310 APE
  5. Mjolnir Runestone  302.94 APE  (Hard)

 

Frost - Top 5 Best in Slot Trinkets: Hit and Expertise Capped

  1. Darkmoon Card: Greatness  450.45 APE (Crafted)
  2. Dark Matter  350.52 APE (Hard)
  3. Bandit’s Insignia  330 APE
  4. Fury of the Five Flights  310 APE
  5. Mjolnir Runestone  302.94 APE  (Hard)

 

Frost - Top 5 Best in Slot Trinkets: Expertise Capped

  1. Blood of the Old God  518.56 APE
  2. Pyrite Infuser  472.9 APE 
  3. Darkmoon Card: Greatness  450.45 APE (Crafted)
  4. Grim Toll  408.48 APE 
  5. Dark Matter  350.52 APE (Hard)

  

Frost APE Values for Tier Set Bonuses

  • T7 2pc  73 APE
  • T7 4pc  97 APE
  • T8 2pc  150 APE
  • T8 4pc  75 APE

 

 

 Unholy – Top 10 Best in Slot Trinkets

  1. Darkmoon Card: Greatness  492.69 APE (Crafted)
  2. Blood of the Old God  426.544 APE
  3. Pyrite Infuser  391.96 APE 
  4. Dark Matter  364.698 APE (Hard)
  5. Bandit’s Insignia  330 APE
  6. Fury of the Five Flights  310 APE
  7. Wrathstone  293.092 APE
  8. Mirror of Truth  283.516 APE (Emblems)
  9. Grim Toll  266.874 APE
  10. Mjolnir Runestone  246.228 APE  (Hard)

 

 

Unholy - Top 5 Best in Slot Trinkets: Melee Hit Capped

  1. Darkmoon Card: Greatness  492.69 APE (Crafted)
  2. Dark Matter  364.698 APE (Hard)
  3. Bandit’s Insignia  330 APE
  4. Fury of the Five Flights  310 APE
  5. Blood of the Old God  426.544 APE

 

Unholy - Top 5 Best in Slot Trinkets: Melee Hit and Expertise Capped

  1. Darkmoon Card: Greatness  492.69 APE (Crafted)
  2. Dark Matter  364.698 APE (Hard)
  3. Bandit’s Insignia  330 APE
  4. Fury of the Five Flights  310 APE
  5. Blood of the Old God  426.544 APE

 

Unholy - Top 5 Best in Slot Trinkets: Hit Capped

  1. Darkmoon Card: Greatness  492.69 APE (Crafted)
  2. Dark Matter  364.698 APE (Hard)
  3. Bandit’s Insignia  330 APE
  4. Fury of the Five Flights  310 APE
  5. Wrathstone  293.092 APE  

 

Unholy - Top 5 Best in Slot Trinkets: Hit and Expertise Capped

  1. Darkmoon Card: Greatness  492.69 APE (Crafted)
  2. Dark Matter  364.698 APE (Hard)
  3. Bandit’s Insignia  330 APE
  4. Fury of the Five Flights  310 APE
  5. Wrathstone  293.092 APE

 

Unholy - Top 5 Best in Slot Trinkets: Expertise Capped

  1. Darkmoon Card: Greatness  492.69 APE (Crafted)
  2. Blood of the Old God  426.544 APE
  3. Pyrite Infuser  391.96 APE 
  4. Dark Matter  364.698 APE (Hard)
  5. Bandit’s Insignia  330 APE

  

Unholy APE Values for Tier Set Bonuses

  • T7 2pc  78.3 APE
  • T7 4pc  160.2 APE
  • T8 2pc  37.92 APE
  • T8 4pc  115.7 APE

 

Notations

  • (Hard) – This comes from a boss on Hard mode.  This will not be easy to get.
  • (Set) – Remember to account for the 2 and 4 Piece Set Bonuses.  This will adjust the ranking of this item.
  • (Crafted) – This should be easier to attain if you have the gold and can find a crafter with the recipie.
  • (Emblems) – This can only be purchased through Emblems at a vendor.

 

Notes on Trinkets:

  1. APE values for items with On Use abilities are calculated as if you were to use the CD (cooldown) every single time it becomes available.  However using CD’s in concert with other CD abilities (or when Heroism/Bloodlust is up) will increase the value of these trinkets.  Also, shorter duration fights (such as a 1min and 30 second Patchwerk fight) will increase their value as well.
  2. APE values for items with Procs are calculated based off of the PPM and internal CD of said trinkets.
  3. Fury of the Five Flights:  Since many fights require a great deal of movement, it is highly possible for the buff to “fall off” and reset to zero.  Adding in that it is more difficult to gain stacks with a 2H, FotFF is not as good as it appears to be for non-DW builds.  While amazing at fights like Loatheb or Patchwerk, it is not nearly as powwerful in movement heavy encounters. 

 

 

Things to remember

  1. Please see my “Best in Slot Items” (BISI) page for a comprehensive list of all BISI items.
  2. THIS DOES NOT ADD IN SET BONUSES!!!  At the end of each Spec’s section, there is a listing of the APE values of the set bonuses.  When you attain a bonus you can then add in that APE to item values.  Remember it is not a bonus per each Tier item.  For example if you got 5 pieces of T8 Unholy you would add a total of 153.62 APE to your toon, and no more.
  3. These items are weighted using a system commonly refered to as APE, or Attack Power Equivalency.  This uses mathematical formulas, and often times simulators, to determine how much each attribute contributes to your dps.  It equates item stat values into a numeric value that equals 1 Attack Power, or 1 AP.
  4. APE means exactly what it says, this item has an equivalent value of x AP.  So if it says 1 is 519 APE and 2 is 492 APE, swapping from 2 to 1 would be like gaining 27 Attack Power.
  5. Take everything here with a grain of salt.  Short of running a simulator, it’s nearly impossible to know what the best stats are for any one character.  APE changes as your stats change.  As one stat goes up, its value to your dps goes down.  Meanwhile other stats’ values will go up in value.  This however is a good baseline, assuming you have the equivalent best in slot items and have kept your stats balanced while gearing out.
  6. Keep in mind  that my information could be wrong.  But even if it is, it is most likely the closest source of information to the actual truth about DK APE values available.
  7. Agility adds armor, so if you have the Bladed Armor talent this can be adding AP as well as Melee Crit %.
  8. Hit and Expertise can be capped.  You do not want more than you can actually use.  Items with a stat that you’ve exceeded the cap are not worth their “true” value anymore because you’re not getting all of the benefit.
  9. 262.32 Hit Rating is equal to 8% Melee Hit (this is the Melee Hit cap).
  10. 445.91 Hit Rating is equal to 17% Spell Hit (this is the Spell Hit cap).  The spell hit cap is 288.53 rating or 17% if you have 3/3 Virulence and Misery debuff up.
  11. 213.2 Expertise Rating is equal to 26 Expertise (this is the Expertise cap).  172.2 expertise rating  (21 skill) will hit the cap when talented.
  12. Your stats need to be balanced.  If you pick gear that always has +Strength on them, then you’re going to be screwed. These items are balanced around the concept that you do not overstack certain stats.  Aka, 4% hit and 3000 AP is bad.  But so is 15% hit and 1500 AP.  Sticking with these item lists will usually avoid that however.
  13. If you don’t agree you should seriously take a moment to stop and think about what factual data you have to back up that feeling.  Often times the number crunchers out there find things that look wrong to the average person.
  14. When gemming gear most of the time you will ignore the slot colors.  Only pay attention to slot colors when trying to meet a metagem requirement if you need to.  Otherwise every gem slot should be either +Strength, +Expertise, or +Hit.  These numbers assume you are using Rare gems available to any player.
  15. For more information on the Expertise and Hit caps you should read here: Hit and Expertise Revisited.

-Suffer Well Brothers and Sisters.

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This entry was posted on Tuesday, July 14th, 2009 at 10:10 pm and is filed under Best in Slot Items. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

One comment

Update?
 1 

I believe this page could use an update for Banner of Victory.

August 11th, 2009 at 11:03 am

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