
Heya guys!! So it’s time to finally get into Unholy DPS and specs for the 3.2 release!! Yay!!
Heh.
Right, so basically Unholy is shaping up to be pretty similar to where it stands now. But, things will be changing on PTR still. ATM, on PTR, an Obliterate Unholy build will actually come out ahead of a Scourge Strike Unholy build.
This is basically due to itemization and Armor Penetration. Once you exceed 20% ApR, OB builds begin to pull ahead. And considering you can already do that with T8 itemization, the gap will increase with T9 itemization.
There is a similar discussion going on for DKs about at what point they can stop using Scourge Strike and just use Obliterate instead. That would be bad, because an Obliterate-based Unholy build is a lot less fun or distinct to play. A similar thing happened the last time we tried to buff Devastate. Fury warriors said “Yummy,” and gave up a big chunk of the Fury tree in order to get it. (Link)
So what does this mean to you guys? Basically if things stay as they are currently on the PTR, Obliterate will replace Scourge Strike. This goes directly against the conceptual design of Death Knights however, as Blizzard wants them to have one “signature strike” per tree.
While it’s possible things could hit Live as they are, leaving Blizz to do a minor patch or hotfix to correct things, it seems far more likely that you’ll see another PTR release that shakes things up. Where and how is the big question though.
The main reason SS was nerfed was to compensate for PvP burst problems. If you thought SS hits hard now in PvP, wait till the newer tiers of weapons come out. While it’s only a mild problem atm, as gear scales it would (and will) get out of hand.
So they can’t just increase SS’s damage to stop Unholy from swapping into OB builds. I’m curious to see their approach to fix this problem, but as of yet it is unresolved.
Unholy Live
12/0/59 - This is basically your best “cookie cutter” Unholy build with T7 itemization going into T8.
0/10/61 - This is your best “cookie cutter” Unholy build with T8 itemization.
You have several options with these specs. You can always shift some points out of Unholy in the 0/10/61 build into Blood for Subversion if you have to (threat cap issues), or generally move stuff based off of your personal needs.
For example if you do a ton of AoE and use Death and Decay frequently, you may find Morbidity 3/3 to be a necessity in 12/0/59 build. But really, its down to player style and need. Some people also love and hate Ghoul Frenzy. Shifting a few points for personal playstyle isn’t a bad thing. Always remember that.
Unholy 3.2 PTR
7/10/54 – If threat is an issue, this should prove to be the answer. Almost the same dps as the next spec, but without the threat problem.
0/10/61 – This is the more likely “cookie cutter” spec for 3.2 as things stand.
It’s interesting to note how Morbidity pulls out of being a lackluster talent in 3.2 PTR. Due to the new mechanics behind Unholy Blight (10 second DoT on target hit by a DC, dealing 20% of the dmg of the DC), Morbidity goes from being “ok” to “good” in a heartbeat.
The two builds should play pretty equally, though I think there is some room for maneuvering. ATM Necrosis and Imp UP would be the most likely place to pull a few points from for side purchases, but YMMV. Don’t forget to keep GF in mind as well.
Unholy’s AoE damage is going to suffer, but not as much as some might cry. If you want to see something really interesting, do a full raid run with Recount running and check out the meters at boss fights, and then again at Overall. For example:
3.1 Live DC for Yogg-Saron and Iron Council

3.1 Live UB for Yogg-Saron and Iron Council

Now this example is in *NO WAY* a perfect example of how UB will play out on Live 3.2 release. But it gives you an idea of how it will work, and also how you can figure out how this will impact your personal character. These are multiple attempts on both bosses, with 0 trash mobs involved.
Death Coil
This did 2,427,651 damage with 500 uses. We’re not going to take out misses or resists because we want to see the “real average”.
Now this means that on average DC hit for 4,855 damage.
Unholy Blight
This did 1,822,191 damage with a count of 5320 ticks. UB has 20 ticks per use, so that means that it was used roughly 266 times.
On average, UB did 6,850 damage per use. Now that’s not accurate for ST damage mind you, because there were times where 1 UB hit more than one target. But we’re dealing with “napkin” math atm. Nothing 100% accurate. But because we’re looking at “Overall” data, this will still be somewhat sound.
Unholy Blight 3.2
Applies a DoT to the target (that stacks with further UB applications) that does 20% of the DC damage. Keep in mind this talent does not double dip from talent bonuses. For example, if you have Black Ice, BI already increased the damage for DC. So there is no further modification to UB. UB does exactly 20% of the DC that landed. No more, no less.
Assuming that the DoT caused by UB in 3.2 gets every single tick off before a mob dies, this means that UB will hit 500 times. Why? Because I did DC 500 times.
So DC did an average of 4855 damage, which means UB will do 971 damage on average. Since DC hit 500 times, it will do 485,500 damage overall on the same run I did before.
So out of the 30.7 million damage I did overall, I would instead have done 29.4 million damage. This means that the 3.2 UB change would have made me do 96% of the overall damage that I did before. Keep in mind that only takes into account UB changes. It does not cover gear scaling, BS buff’s, disease buffs, SS nerf, etc…
To explain how UB stacks, the numbers are the seconds and assume UB ticks for 1000 damage:
- DC cast
- UB tick 1000
- UB tick 1000
- DC cast, UB tick 1000
- UB tick 2000
- UB tick 2000
- UB tick 2000
- UB tick 2000
- DC cast, UB tick 2000
- UB tick 3000
- UB tick 3000
- UB tick 2000
- UB tick 2000
- UB tick 2000
- UB tick 1000
- UB tick 1000
- UB tick 1000
- UB tick 1000
- UB tick 1000
- 0 UB ticks
The DoT damage simply includes all current UB DoT ticks into one number. As the previous DoT’s from DC fall off, the DoT tick reduces down to whatever is left on the mob. Which means that you could see some pretty cool numbers with the improved disease damage.
Pets
All pets now receive 40% of their master’s resilience and 100% of their master’s spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
Now, I’m not sure yet what in the hell this means. Ideally with raid buffs you should reach the spell hit cap, but sometimes you fall short by a few %. Considering that a DK should be melee hit capped and expertise capped however, I’m not sure if those numbers will come into play.
Ghouls don’t have spells, so since we’re melee capped (but possibly not spell hit say in a 10man) would the ghoul be expertise and melee hit capped? As soon as I figure out how this works you’ll know. But the upside however is that our ghouls will be getting less dodges (expertise). So that is a huge boost.
So Recapping…
Basically our AoE damage is going to go down some. The improved disease damage will compensate some, but not completely. The SS nerf is going to hurt but improved diseases, UB, and BS should help compensate some as well. Also, expect some kind of change coming down the pipe. Blizzard won’t allow OB to become the “signature strike” for Unholy, replacing Scourge Strike.
All in all 3.2 isn’t too bad for us, short of losing AoE damage. It’ll be interesting to see how things pan out in the Live release with BISI gear, etc.
-Suffer Well Brothers and Sisters.
Tags: PTR, Specs