22 comments so far
I love my Death Knight. But Blizzard is really making me wish I had stuck to my Shaman.
I would just like to say, BULL S@#T !!!!!!!
WE ARE A HERO CLASS!!!!! If they want us to be less BadA$$ then they should have made us a standard class. I played a Rouge for the longest time and new I was OP, just stun lock them to death, but come on just cause people are whinning doesn’t mean we should suffer. I don’t want to loose my AoE Badness.
So I just read thru the whole post of the WOW Forums and it makes me feel cold and sad inside. Not that dark angry cold of a deathknight but that impending doom kind that a bug gets before you stomp it’s lights out.
Bug = Deathknights Foot = patch 3.2
I am glad I am not the only one with rogue issues. Druids I can take care of most of the time but rogues, 99% of the time I can’t get a hit in edgewise and die faster than a priest with no manna. I think blizz should look more into the rogue being OP than the DK’s. I know we are OP but I do not think we have anything on Rogues IMO.
I, for one, love the “over complicated” aspect of the Death Knight. There is nothing that I love more than to join a 25 man pug and school the other DK’s in their 25 man gear with my 10 man gear. Then again, my server does tend to be rather “special needs”, so that point is probably quite moot…
AOE damage: This is something I’m not so concerned about. When it comes down to it, boss fights are all about single target DPS. What I don’t like is the change to UB, because that effectively simplifies the Unholy DK’s rotations. I hate simplification of rotations, because I do not want to become what has happened to the ret paladin’s rotations. Sure it’s damage is great, but cheif complaint I hear from them is that the rotations have become boring.
The tanking cool downs: This worries me, personally, but I am currently riding that edge. While I do acknowledge that DK’s are currently OP as tanks, I think these nerfs are a bit too much, seeing as when you take all the tank nerfs at once, I now worry about my survivability as an Ulduar 10 tank.
Armor Penetration!!!: I’ve mentioned this under the BISI Shoulder comments. In Ulduar 10, the vast majority, barring all but one tier piece, of DPS plate has this stat on it. The only way I can see this stat being good for Unholy DK’s is if the ArP value can alleviate partial resists on our spell damage. Other than that, they give us the same tag line, basically saying “Oh, we don’t to make a gear that is only good for one spec of one class!” Meanwhile, our raid is swimming in Spell damage plate. If ArP is not going to give us any meaningful assistance, the Ulduar loot table is going to command me to respec Blood. I spec I do not particularly enjoy.
SJ, if you want Blizzard to listen to what you’re saying you shouldn’t make “but they’re a Hero class” a part of your argument. They have already come out and stated plainly that ALL “Hero class” means to them is that the class starts at Level 55 with blue gear. So stop insinuating it means anything otherwise if you want them to take you seriously.
Otherwise I completely agree with you.
Why create a “Hero Class” if your going to nerf into the ground because people cry about it? The cry babies need to grow a set and move on. A Hero Class should be just that, nothing more, and nothing less. If they keep nerfing what’s special about DK’s then not only will I stop playing a DK, I’ll stop playing the game entirely. C’mon Blizz give us a break already and leave well enough alone.
I’d be much rather to here that Blizzard denounces DK’s as a hero class.. To much Fuss and too much whining goes over the Dk class. Yes, In my experience, the DK class requires more skill if you want to be good.. But, its just aggravating. Just cuz DK’s are over powered to a degree its not because the WOW gods favor them.. its just in the name.. Hero class.. its always easier for most to complain complain complain.. rather then deal with it, and use it towards your advantage.
I play a warrior and personally I can’t see a problem with DK’s having good AoE as a melee class. I say LET them deal with the adds and I’ll stick to what I’ve always done … Tunnel vision single target dps.
And warriors CAN AoE dps (if briefly) In a pinch I can for the period of 6 secconds pull out between 8-10k dps in an AoE situation and add minor AoE after that.
Also don’t get me started on the damage that rouges can so through FoK spam.
So I say let them keep their AoE dps, it if anything, added more utility to our raid group.
I’d agree with you on that. The complexity of the class, and wide variety of operation of the specs is what makes this class a “Hero Class.”
Frankly, I fear that there are too many that honestly believe that the term “Hero Class” means that we are supposed to be overpowered, and that is just fine. Never for a minute would I believe that is reasonable.
Those who believe that, I’d unabashedly call the Deathtards.
Hero class does not equate to allowing OP, and never should. However I’m not of the opinion that DKs should be nurfed just because they do not fit a more traditional way of thinking. For teh record – I play a DK as my main. I saw the nurf coming, and expect it to get slight worse before they adjust back the other way.
DKs are the new Rogues in plate.
I’d also like to point out that in the Q&A Ghostcrawler said this:
“Death knights are the only current Hero class, which means they are supposed to be the best class in the game.”
… Yeah hokay, GC.
Single target UH is ACTUALLY BUFFED…tbh i don’t see any nerf, at all; Prolly only on tanking and pvp aspects, but dpswise they changed us not nerfed us.
“Death knights are the only current Hero class, which means they are supposed to be the best class in the game.
…
I jest again…”
I see people referring to the top comment entirely to often, in a manner suggesting that GC was being serious. It does us no favor if people believe he was being anything other than facetious with the above comment.
Honestly, GC really stepped in it this time, just trying to be funny. But be realistic, folks. There cannot be a “best class in game” if WoW is to survive. It should be in the eye of the beholder, as a matter of opinion.
Blizz is slowly ripping the soul of DK’s out, urinating on it, wiping it off and trying to put it back in. Remember how fresh it felt to switch from blood to unholy spec and it just changed the way you played, well that time is dead for now and I am praying they do not completely F’up DW:[
Since starting my DK, I always found it a bit odd that all 3 trees could be specc’d to either dps or tank. While I can appreciate that players want to customize their own playstyle around 3 trees that can each handle every capability of the class…it seems to be creating alot of confusion with the devs. This is only my opinion, but I think the class would be better off if it were able to spec to fill another role in pve , perhaps even a secondary healing role kind of like Disciples of Khaine in Warhammer Online. Just my opinion, but it would put our versatility just under Druids and perhaps would give the devs a clearer idea as what to do with the class.
Read patch notes today. Any mention of SS has been removed, and BS buff has been reduced to 25%, down from 50%. The new UB is 20% of DC damage, down from 30%.
Things are changing rapidly for the Unholy changes.
I havent seen the patch notes, but as one who solo’s on a pve server, I find these changes disturbing. I only pvp when some fool runs by with pvp flag turned on. I have lost as much as I won, so I wouldn’t say we were that op.
Yesterday I was leveling my grand daughter’s DK (from 73 to 77, tyvm) and some lvl 71 gnome dk wanted to fight. lol, I fell to the floor laffing. Well, SJ, I’ll be waiting to see what you recommend for the talents. If Ihave to go blood, I will, but I sure love being unholy.
Unholy is far too weak when compared to Blood to win the “ST” (single target) dps game. With a massive reduction on their AoE capacity, more and more DK’s will lean into the Blood build. Blood has the best ST dps, solid cleaves, and the best self healing around making it amazing for learning new content etc. Frost is subpar as is in 3.1, and Unholy is losing it’s one edge over Blood. I’m not impressed still.
Thanks Micky. What really gets me is the gold that I spent to get my talents/spells from the trainer and the amount I paid for the glymphs (sic, possibly). If Blizz was truly good, they would give each class they screwed over not only free talent respec’s but 2000 gold to pay for everything one has to relearn. But this is not a perfect world and one still has to buy a waffle one at a time. Hmmm, waffles….
Calling all DK’s to boycott patch 3.2 …
Don’t play your DK’s
If you play your DK’s do not tank for any instances, heroics or raids. Do not DPS for any instances, heroics, or raids. This continuous nerfing of the DK has to stop.
Balance is required of course in any game but these changes are over the top and just plain outrageous. I have been driven now from my raid group due to these changes as I will no longer be a viable tank, I will no longer have viable DPS.
Thank you blizz,
I say good day to you.
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