18
Jun

If you missed the PTR nerfs…

   Posted by: Skeleton Jack   in Blue

Heya guys!!  Nerf city.  Should be used to it by now…sigh.

  • Due to significant talent changes, all death knight talents will be reset for players.
  • Blood Strike: The bonus damage this ability receives from diseases on the target has been increased to 50% per disease.
  • Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
  • Frost Presence: 10% bonus health reduced to 6% bonus stamina.
  • Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
  • Icebound Fortitude: Cooldown increased to 2 minutes.

Talents

Blood

  • Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
  • Veteran of the Third War: Stamina bonus reduced to 1/2/3%.

Frost

  • Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 5/10/15%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
  • Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
  • Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
  • Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.

Unholy

  • Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
  • Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
  • Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
  • Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
  • Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 30% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.

Uhm…it’s nerfs across the board really excepting making room to make DW viable in the Frost tree.  It looks like a lot of PvP initiated nerfs, combined with them hating the AoE on Unholy.  I’m not sure on all of this yet, so I’ll get back to you on it after I have some time to think on it.

I’ve not been posting because we have a new D&D campaign starting this Friday and I’ve been putting in the new Spyre campaign info on the Shai’dar tab and updating the new house rules I’ve written.  Once this weekend is over, I should be done with updating the D&D part of my site and can focus on DK’s more.

-Suffer Well Brothers and Sisters.

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This entry was posted on Thursday, June 18th, 2009 at 8:47 pm and is filed under Blue. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

21 comments so far

Phoenix
 1 

Well hello SJ i been a reader for a long time of yours and now i am sad to hear these new changes to the DK’s. Sad so sad especially that we don’t get new arena gear for those 2v2’s (If Im right) and all the haters for pvp/arena changes…

~Phoenix

June 18th, 2009 at 10:13 pm
Murloc
 2 

Hey Skeleton! Your site and info has made me the best of the best on my realma dns hot me straight to the top – with a Titansteel Destroyer, believe it or not. I finally got everything upgraded and its godlike, but now this nerf bat is being handed to us totally screwing everything for the Unholy based DK. The 5% dmg buff from Dececration, the dmg reductions from attacks, etc.
I, and the rest of the DK’s I’m sure, realy need your help. Please figure out the specs so we can still be on top! It’s good to see you back in WoW and I’m looking forward to reading about the new setup and talent build, along with enchants, requirements and runeforging needed to keep us awesome.
Thanks for your continued research and help throughout all of this!

June 18th, 2009 at 10:31 pm
NegativeZero
 3 

I can’t see the Desolation talent remaining in the state they have it. It basically breaks the Unholy rotation entirely if it only lasts 12 seconds and only procs from Blood Strike. The second half of the Unholy rotation is basically SS x3, and by the time you get back around to the first part again having dumped your RP and hit a BS again, the 12 seconds will be over. In fact I’m fairly sure that by the time you’re back to re-casting your diseases the buff will be over.

They’ll either have to extend the duration or make it proc of Scourge Strike as well as or instead of Blood Strike or it simply won’t be worth putting points into.

Quite excited to see Dual Wield viable again though.

June 18th, 2009 at 11:44 pm
Metalhawk - Jubei'Thos - 80 NE DK
 4 

The Tanking Nerf’s were definitly coming, as for Unholy Blight… … What the Hell Blizzard. I’m not fussed but it hurts my AoE abilities as a Blood Tank. Unholy is getting a slight nerf imo, the roation will be more focused on keeping Blood Strike up and as for the Duel Wielding changes… meh, we will see blizzard.

Icebound Fortitude: Cooldown increased to 2 minutes. Just makes me cry tears of Blizzard Anger.

June 19th, 2009 at 7:14 am
RuneEater
 5 

I’m guessing blizzard just wants every Death Knight in the game to delete their toons. Everytime I see changes, the thing that stands out the most is the OP’ing of Paladins and the nerfing of DK’s.

June 19th, 2009 at 7:50 am
 6 

I agree with Metalhawk, my AoE is going to be hurting a little because of that change (did it really need to be changed!?).

Anyways, it does give me more of a kick to decide to try out DW tanking mayhaps, a guildy of mine does it and has one hell of a good time while flailing his arms around like a maniac.

June 19th, 2009 at 7:51 am
james
 7 

first of all welcome back sj. ok imo blizz are scared mainly because since wotlk came out not only imo is it a fail expansion BUT most ppl are either selling or deleting wow the balance of the whole games pve or pvp is so messed up and the boredom of the game as hit rock bottom since wotlk release its been change after change PPL have had enough!! do we pay for this CRAP no we dont i love dks and since making 1 revived my love for wow but they really have sucked the life out of it no longer is it fun with friends as 50%of them have deleted or left watever naxx fail!uld drag! pvp lmao how can u be good at pvp when its just change change change wenever you get used to it seriously guys am gunna go get my life back and the only changes will be made by me .yours sinc one pissed of customer

June 19th, 2009 at 9:55 am
6000
 8 

ya know, Im not to upset.

I feel sorry for TankDK’s, but it all seems so strange what they’ve done they I don’t think its worth crying over right now.

besides, if this holds then they made Blood Strike more powerful then Obliterate (and thats another 50% for any unholy out there).

June 19th, 2009 at 11:26 am
rev
 9 

There are some nerfs. It seems like they are trying to make blood strike a bit more viable, at least in unholy. honestly, I don’t rely on it that much now. The AOE nerfs are pretty bad though. I really enjoyed unholy blight. Between that and DD I could rack up the dps. ah well.

June 19th, 2009 at 4:26 pm
Quickdamage
 10 

The biggest nerf to DK’s comes by way of stamina, especially if you are a blood tank. You are now only getting 6% stamina instead of 10% health. I’m in only t7.5 and that is going to mean about 2-2.5k health loss for me, never mind another 3% loss on top of that. /cry

June 19th, 2009 at 5:37 pm
untouchablej
 11 

ugh it looks baaad. but i thought i was goin to be f’d in the A with 3.1 day but i actually went up in dps lol.

June 19th, 2009 at 11:20 pm
untouchablej
 12 

I have faith in you SJ! you will find a way!! =)

June 19th, 2009 at 11:21 pm
Avatar
 13 

Yup its sad to say that its nerfs allround, blizz is neva satisfied, all i can say is hope dw is gonna be worth it and maybe looks like a 50/0/21 2h spec with the new unholy blight talent and glyph.

June 20th, 2009 at 4:14 am
Vespian
 14 

The issue with changes such as these, is that you cannot fully test the effect on the long term. That’s why things always keep changing. The bad part about these last few patches however, is that the changes are Rigid. They’re lowering stats more than just a bit, without thinking about consequences.

I really dont understand Blizzards mentality towards this. It would be so much better if they lowered the things they try to nerf bit by bit during testing. Instead of destroying the class in one big blow, you slowly work your way down to an acceptable lvl of performance. In contrary to whats happening now. I think I’ll stop being a tank. I might survive as a DPS, but losing 2.5K hp and a significant amount of armor and threat, that’s like killing me. The threat I’m actually least worried about, since my average tps is already between 7 and 9k.

June 20th, 2009 at 9:42 am
gromm
 15 

WERE A HERO CLASS WERE SUPPOSED 2 NOT SUCK

June 20th, 2009 at 10:28 am
Makovich
 16 

hmm does suck that the DKs nerfs are mainly because of PVP reasons, true we are known to be ‘OP’ in a pvp situation, that doesnt mean the ppl in the PvE should suffer because 1 person whined bout being able to kill a DK.

Oh Well, guess we hav to make do ¬¬

June 20th, 2009 at 10:55 am
Brandar
 17 

Blood DPS is actually gaining with the change on DRW =) It’s actually getting 1 more second (not huge i know but still) for 40 less runic power.
Also really excited by DW hopefully being back !

June 20th, 2009 at 11:01 am
sidd
 18 

yeah this is it for me.. i am so tired of this crap.. blizzard cant seem to take to the time to get it right the first time.. I was a DW spent a ton of time gearing up for it and one wave of the nerf wand and all that time is wasted.. and i never really had the desire to play since.. but i poke along kinda of half heartedly.. adapted as well as i could.. but i am done.. i REALLY wish someone will launch a game to best WOW .. but i doubt it

June 20th, 2009 at 12:11 pm
spikeepoo
 19 

Like Sidd said, im tired of WoW and their inability to maintain what they come out with. I mean shit, take a few more minutes and actually think about what you are doing instead of swinging the infamous nerf bat and/or buffing the crap outta other things. Inconsistencies in their logic are starting to really get very very annoying. As with some of the previous posters, I geared my DK when DW was THE SHIT and now ive had to “regear” accordingly for a 2h spec. It now looks as if I will have to look into revamping my gear again to DW. /bitching, moaning, whining over with

Again, I dont think I can thank you enough SJ for all the info you have given us. Its nicve to see ya back in action. See ya round on the server m8.

June 20th, 2009 at 2:24 pm
Izara
 20 

I had stopped playing my hunter and shaman when the DK came about and was loving every minute of it. Since they have screwed with the DKs over and over since their appearance on the scene, it has taken the fun out of it. I am back to playing my shaman and hunter as there is no joy in Icecrown any more.

June 20th, 2009 at 2:48 pm
Odox
 21 

Hello SJ! Hello everyone!

There is a few things that i want to say.

Nerf to blood doesnt hurt unless you tanking but even then not too hard. DRW for 12 sec + glyph fixed is better to me since i wont have to bother waiting for full RP bar to pop it + saving 2 talent points in frost and moving them to unholy yay -> prob more dps and much more enjoable rotation…

Now DW. Making a few strikes use OH weapon as well doesn’t make it as fun as it was before. Threat of Thassarian seems to be a deep frost talent and I don’t think it’s going to be avaliable for other trees.

Change to unholy blight… Seems to be like another dot to keep up in single target dps… which is gonna be easier then keeping old unholy blight (for me at least). As for AoE its a clear nerf.

Again nerfing SS. Well i think something that hits for 6-9k in PvP and 10k+ on the raid boss. Might need a lil nerf. I don’t know but to me it hits realy hard.

+6% stam bonus not 10% health… well i don’t know much about all the math behind it… but it doesn’t seem to be too much of a nerf… just a little correction. But it might drop our HP raid buffed down from 50k+ to 46k+ Seems a little too much.

No ugly anymation on the ground from Desecration anymore. Now blood strike will give 5% bonus dmg… but it may mess up rotation that we all so used to.

In overall, I think changes are OK. Many of them may not make it to live. Many more may come we never know. Lets wait and see.

June 23rd, 2009 at 9:03 pm

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