Archive for December 9th, 2008

9
Dec

Death Knight Tanks. At last, SJ actually did a post about it!!

   Posted by: Skeleton Jack    in Specs, Tanking

Heya guys!!  I betcha never thought I would get around to it did you?  :P   Well here it is, a post all about Death Knight tanking.  They don’t exactly remind you of those toy tanks you played with as a kid…but then I played with real toys like GI Joe, He-Man, and Transformers.  None of those sissy “army” toys.  Pfffttt….

Heh.  So what do we talk about here?  Well we get into spec viability, glyphs, rotations, itemization, etc…  It’s the standard breakdown with one caveat.  PLEASE remember that while I started off as a tank in WoW, I’m no longer an expert on the subject matter.  That being said, let’s jump right in to it eh?  :D

 

 

Tank Specs

 

Blood

You guys have so got to be tired of hearing this by now…  /sigh  Blood tanks stink.  Yeah, yeah, yeah…broken record I know.  Blood is just a non-ideal spec right now in WoW.  Lots of classes have seen this over the years.  Multiple specs available, but one tree always seems to get the short end of the stick.  Blood just doesn’t offer the same level of tools and utility as the other trees do.

Frost

Frost offers the highest level of mitigation/avoidance possible for a starting out Death Knight.  Especially if you have itemization issues (aka Blue gear), this spec is going to offer more leeway room for your healers.  Whether or not you spec into Icy Talons is really more dependent upon whether you will have Shaman in your raids.  Ideally if you have a Shaman you will not spec into it.

Unholy

  • 5/5/51 (base template for Unholy tanking – 10 points unspent)
  • 9/11/51 (arguably the best mitigation/avoidance spec possible)
  • 10/5/54 (the natural progression from 5/5/51 if focused on TPS – 2 points unspent)

If you have itemization issues, healer issues, or you progress into more difficuly content later then you really want to go 9/11/51.  If threat however if your goal, then the basis of 10/5/54 is the way to go.  Realistically you could move a few points here and there, but this will basically get you where you are going.

 

Tank Stats

 

Diminishing Returns

OK, first off lets talk about Diminishing Returns, or DR.  For those of you who are not aware, Blizzard put in a secret nerf debuff on all players in BC in the Sunwell.  This reduced everyone’s dodge by 25%.  Basically, Feral avoidance was so high that the entire raid would have been trivial otherwise.  Now, in 3.0+ the fix is DR, which first popped it’s ugly head up in PvP.  DR basically means that if 200 rating = 10% dodge, that when you get 400 rating, you will actually have less than 20% dodge.  This way numbers don’t become obnoxious and people don’t overstack any one stat.

The penalty for DR from one stat applies only to that one stat.  So if you have 1000 dodge rating and 100 parry rating, the dodge rating is suffering far more from DR than the parry rating is.  All avoidance gained as a base part of your naked character does not affect DR at all, nor do any racial abilities.  Only avoidance gained from items is affected by DR.

So what do the tank stats do for you?

  • 4.91850 defense rating  = 1 defense skill
  • 41 defense rating = 1% avoidance (parry, dodge, and miss combined)
  • 39.34799 dodge rating = 1% dodge chance
  • 49.18499 parry rating = 1% parry chance

There is a lot of complicated math involved here, and quite frankly even I don’t get all of it.  But, to simplify things here is what you do.  Go download the mod Rating Buster.  This mod will automatically break down the DR for new items gained.  It’s built in already.  So you can use this to do all of the math for you.

As far as how to pick your stats, always avoid Parry rating unless the item in question is overall an upgrade.  Do not gem parry rating ever.  Defense should be capped, and then you should pick Defense and Dodge rating when possible.  You should have roughly 3 Defense rating for every 2 Dodge rating (a 3:2 ratio).  Why?  Again…math you don’t wanna hear.  Basically with how DR works, this will net you the maximum amount of avoidance possible.  Because Defense pulls the avoidance from three pools (miss/dodge/parry), it suffers far less from DR.  Initially Dodge rating offers more, but once in epics Defense rating will offer more total avoidance.

What is this Defense cap you speak of?

The defense cap is 540 Defense *skill*, not rating.  This makes you uncritable by bosses.  This is paramount to achieve as a tank.  This is not negotiable.  Do it.

So which stats do I go for?

You also need to go get this mod, Tank Points.  This will show the increases in Effective Health (how much time you will live before your hit points reach 0) and Mitigation/Avoidance from gear.  This will make your life *so* much easier when it comes to examing loot.

The major stats are fairly straight forward however:

  1. Stamina
  2. Defense
  3. Dodge
  4. Expertise
  5. Hit

That is roughly the correct priority list for which stats to take and in what order.  When slotting out gems you should be going for Solid Sky Sapphires always in every slot pretty much once you are fully Defense capped.  However don’t knock Expertise and Hit.  This is your threat, or TPS (threat per second).

 

Glyphs

 

Major:

Minor:

 

Dual Wield (DW) versus Two Handed (2H) Tanking

 

The main reason everyone screams why DW tanks are bad is because of parry haste.  Long story short, if a boss parries your attack his next attack is hasted.  So if he parried enough attacks, you could potentially take a spike of hasted burst damage that your healers can’t keep you alive through.

If you Expertise cap as a Death Knight then the boss will not parry.

The Expertise cap is 15 as Blood and 21 as Frost/Unholy.  If you’re at this range, then that arguement is null and void.  So the next one that comes in is TPS.  Basically the way Dual Wield is designed for Death Knights is that it is very gear, haste, and proc dependent.  Something which tank specs tend to have very little of.  Also most of the DK abilities strongly favor the use of 2H weapons for instant cast strikes.

The flip side however is that there are multiple 1H weapons with tanking stats.  If you wish to DW then you need a slow MH and a fast OH weapon.  You should focus on weapons that are heavy on tanking stats, and you should also Expertise cap.  This will reduce your total TPS and DPS as a tank spec, for only a minor tanking avoidance/mitigation gain.  I cannot find any numbers to truly suggest this is a real increase.  However if you have no dps players who are ever threat capped and you’d like to find a way to increase your survivability this would be an alternative option.

 

Rotations and More!!

 

Rotations are really mostly the same.  DK’s tank and dps pretty much the same as far as which attacks to fire off.  And, I’m short on time before my raid starts.  So you’ll have to live with what you guys got!!  I’m off!!  I hope this has helped you budding tanks out there!!  :)

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9
Dec

Random, dumb, inconsequential, self-obsevation…

   Posted by: Skeleton Jack    in /rl, Website

Heya guys!!  Now…I’m not normally the kind of person who downs on himself.  But at the same time, it’s good to be able to be aware of your faults or shortcomings and acknowledge them.  Being able to take criticism, and bring out something good from it is in the end what makes us a better person.

I came across an online post recently about my site.  First off, anyone out there commenting on my site or linking it…HELLS YEAH!!!  TY, TY, TY, TY, TY!!! :D   Hell, even bad press is good press you know?  One more person out there clicking on my site, hehehehe.  And this is what was said:

“I also like reading Skeleton Jack’s Death Knight blog, but more for tips on gear or talent trees than about actually playing. I see these posts and I think ?wow it would be cool to play around folks like this!? Then I log on.”

Now first off let me say that in no way was this person writing anything disparaging about me or my site.  Nor would I like to imply that they were.  All said and done, this was a compliment.

However, it made me think about my site and my blog about Death Knights.  A lot of the time I never know what to write about for you guys.  Why?  Because our class is *so* new that it feels like I have a billion things to talk about all of the time.  One of the biggest things other players talk to me about is that they really appreciate being able to come here and get factual accurate information about our class.  So…I try to write about that stuff a lot.

Admitedly I’m wrong sometimes, or leave something out.  But hey, I’m human.  But when I read that post, it kind of made me a little bit sad.  Because I have not taken the time to actually tell you guys about the wonderful people who have made WoW a second home of sorts.  You don’t hear the stupid stories about my guild or my rl friends who play with me.  You guys don’t see much of my perspective as a person in this game.

I’ve met and dated 4 different women from WoW in real life at this point after almost 4 years of playing.  One of which I got engaged to and was going to move to be with her.  She however…she did some things I don’t feel comfortable writing for the world to see, so we’ll leave it at I had to let her go and move on.  I’ve made amazing friends.  A few of which I still talk to on the phone on a regular basis.  We talk about jobs, significant others, hobbies, friends, you name it…

What I’m trying to say is this.  As a new writer to a published work that other people read, I’m still unsure of myself in many ways as to what exactly I wish to convey to my audience.  And this quote made me realize that there is much more of my “WoW life” that I have not shared, but would like to.

Don’t worry, you’ll still get your specs, rotations, itemization, hot chick pics, and more like always.  But I’d like to think that I can start working in a bit more of the human side of things to this blog as well.

Anyways…enough sentimental blathering.  I need to go work on some stuff for this evening.

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9
Dec

Death Knights suck at PvP!!! Check these specs out!!

   Posted by: Skeleton Jack    in PvP, Specs

Heya guys!! Just kidding!!  Lots of candy here…no really…  o.o 

So I’ve been reading up on PvP, working on some new theories and ideas, and generally just giving it some thought.  But first, I thought it a good idea to throw some PvP specs at you guys.

 

PvP Specs for Death Knights

Blood

Frost

Unholy

 

So wait SJ!!  *THESE* are the PvP specs??  And wtf with them being so different and with so many Unholy ones??

If you asked this in some shape or form…then you are a PvP’er at heart.  Or at least discerning on some level.  If you didn’t, you need to think more about information put in front of you.  Don’t blindly accept information when there are some warning signs readily apparent.  For PvP this is especially important.  Noting things quickly is sometimes the only thing that will save you in a PvP environment.

I’m taking you guys on a learning curve of sorts.  I am going to be sharing with you some good and bad information.  Because sometimes, seeing the errors is the only way to make sure you don’t make those mistakes later.

These are by far some of the more interesting specs I have fallen upon.  Some of them are gems.  Great in PvP.  Others have core concepts or designs that work well, but missed something in the spec.  Such as skipping a core needed talent, or focusing on something that is counter productive.  In the future 2 weeks I will give you more finalized specs that are solid in any Arena match however.  So don’t worry.

 

So…glyphs??  /pouty face

Alright, alright, alright…  Quit with the sad ghoul eyes already…sheesh.

Major Glyphs

Minor Glyphs

So which ones do you use?  Well typically speaking the Minors are easy.  Use all 3 of them except for Glyph of Raise Dead.  As to the Majors…that totally depends on your spec.  Glyph of Anti-Magic Shell is considered to be mandatory for PvP.  And then the other 2 choices depend a lot on your team makeup, spec, etc…

 

And what about LEET EPIX!?!?

http://www.skeletonjack.com/2008/12/02/pvp-gear-for-death-knights/

We covered this one already…remember?? :P   Get your 2 min 45 res trinket ASAP however!!!

 

PvP Tips right off of the bat!!

  1. Unholy Presence, Unholy Presence, Unholy Presence, Unholy Presence…get the message yet?  I don’t care what you think, what you read, what you heard, or what Bubba Joe told you.  DPS in PvP in your Unholy Presence.
  2. Frost Presence – if you are being focus fired this is what you need to jump into ASAP.
  3. Unholy is looking like the strongest PvP build atm.  I’m not biased here…this is from solid research.
  4. Frost will likely work best in 5v5’s.  It’s dps is actually TOO bursty, making it unreliable in smaller teams.  Sure it can WTF pwn someone instantly…but not when you always need it to.
  5. Blood will be good for Cleave comps, or other variants on heavy melee DPS.  Meaning possibly some 3’s combinations, but mostly 5v5’s.

So…here is some of that PvP loving I promised you guys.  Now…I’m off to crawl into bed and take some meds.  Peace!

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9
Dec

/crashed omfg

   Posted by: Skeleton Jack    in /rl

Heya guys!!  Sorry for the delay on posts.  Sunday was especially long, but it looks like I’m having a minor relapse with this infection I got.  It’s not full blown like before, but it’s kicking my butt pretty bad.  Fell asleep on the couch after I got home from work…migrated to the bedroom when I woke up…and I now I’m sniffling.  Ugh.

On the upside…Monday is TV day.  Four of the shows I like to watch come on…so I turned the DVR on and watched some shows while huddled in the blankets.  heh  Anyways, I’m going back to get some food and huddle my cold butt in front of the TV again with my blankets.  But I plan on putting up a post later before I manage to get back to sleep again.  GL out there guys!!  Hope ya’ll are having a blast in WoW!!  And yes, I said ya’ll.  I’m a southern boy from New Orleans, LA.  Take care!!

-SJ

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