Heya guys!!  See that moron to the left, lol?  Do you feel like that on your Death Knight?  Hitting nothing but air?  Well we’re going to fix that by talking about your Hit and Expertise caps for Death Knights!!

Lots of people talk about your hit and expertise, but how many of them actually have a clue as to what in the hell they are talking about?  Typically…  /sigh  Typically they’re a bunch of yahoos talking about crap they know nothing about.  And since I have never explained it before, I will now!!

 

Hit and Expertise Revisited

That link is what you need to go read, it is the updated and revamped version of this post.

Expertise

“Wow!!!  They actually have a stat that makes me better at what I do?!  Cool beans!!”

/facepalm

No.  It’s not a stat that measures your expertise at playing your character.  It’s just a nifty name they chose to use for a combat mechanic.  Expertise reduces the chance your target will parry or dodge your attacks.  So even if you were “hit capped”, your target can parry or dodge your attacks.

An even level target (aka you’re level 80 and the mob is level 80) has a 5% chance to parry or dodge your attacks.  A Raid boss (read: skull icon) has a 6.5% chance to parry or dodge your attacks.  Traditionally speaking, Expertise is only truly important for bosses.  And while very valuable for dps, it is even more valuable for tanks. 

DPS tends to stand behind a boss due to cleaves, parries, positioning, etc…  Mobs cannot parry an attack if you are behind them.  They can only dodge the attack.  Because of this, melee dps stands behind a boss.

If you are behind a boss then there is only a 6.5% chance he will dodge your attacks.  But if you are in front of a boss, then there is a 6.5% chance he will dodge your attack AND a 6.5% chance he will parry your attack.  You just doubled the chance of an attack not landing.

Then there is “parry haste”.  This is a little bit confusing, so I’m going to skip the technical crap.  Basically every time a boss parries an attack, they get a pro-rated haste buff that increases their attack speed.  What does that mean?  If you attack from the front, and the boss parries the attack, then his next attack hits before it was supposed to because it got a haste buff.  Now that sounds bad, but it doesn’t actually drive home how bad it is.

If the boss is parrying enough, the boss’s attack cycle (or rotation) gets thrown off.  This has caused, and will cause, 2-4 attacks to literally all land within 1 second of each other.  This has caused more wipes than any of us could count together because healers are just not prepared for that kind of burst damage.

Morale of the story?  Don’t EVER attack a boss from the front unless you absolutely HAVE to because of the encounter design (unless you’re Expertise capped).

 

OK, so how do I Expertise cap?

“Why, it’s elementary Watson!”

  • 1 Expertise Skill reduces the chance a target will dodge/parry your attacks by 0.25%
  • 8.2 Expertise Rating is equal to 1 Expertise Skill
  • 4 Expertise Skill reduces the chance a target will dodge/parry your attacks by 1%
  • 32.79 Expertise Rating is equal 4 Expertise Skill
  • 26 Expertise Skill is the Expertise Cap

So what are the automatic bonuses to Expertise for your character?

Expertise needed to cap:

  • Blood: 15 skill (123 rating)
  • Frost: 21 skill (172.2 rating)
  • Unholy: 21 skill (172.2 rating)

Just keep in mind that the “Expertise needed to cap” does not include racial bonuses.

 

Hit

“MISS!!!!”

What?!  OK, seriously…no more caffeine for you guys.  /shakes head

Hit really is that straight forward however.  It’s basically whether or not you hit or miss with an attack.  While the attack table still has other results on it such as dodge, parry, glancing blow, critical, etc…  As far as your Hit is concerned, you’re just trying to stop yourself from missing.

Now as a Death Knight you have to worry about two types of Hit.  Spell Hit and Melee Hit.  Yes, they are different.  Then, if you want to add in a side complication, there is the Melee Hit for DK’s who dual wield (DW).

 

Melee Hit

Versus a Raid Boss your special attacks (Read: yellow damaging attacks) all have a 9% chance to miss.  This is for DW (dual wield) and 2H (two handers) DK’s.

  • 32.79 Hit Rating is equal to 1% Melee Hit
  • 295.11 Hit Rating is equal to 9% Melee Hit (this is the Melee Hit cap)
  • DW imposes a penalty, requiring 24.6% Melee Hit to reach the Melee Hit cap with white attacks
  • DW still only has a 9% Melee Hit cap for special attacks

Spell Hit

  • 26.23 Hit Rating is equal to 1% Spell Hit
  • 445.91 Hit Rating is equal to 17% Spell Hit (this is the Spell Hit cap)
  • Improved Faerie Fire (Balance Druid debuff) or Misery (Shadow Priest debuff) increases your spell hit by 3%, or 78.69 Hit Rating.
  • Virulence + Misery = 6% spell hit, or 157.38 Hit Rating

 

So what are the automatic bonuses to Hit for your character?

In a typical raid environment with Virulence and Heroic Presence you will only need 288.53 Hit Rating to Spell Hit cap, which is less than the 295.11 Hit Rating required to Melee Hit cap.

So what is your Hit Rating cap?  Well this is where you have to sit down and do a little figuring on your own.  Do you have a SP or Boomkin in your raids?  Does your spec include Virulence?  Do you get into the same party as a Draenei in a raid?  Once you answer those questions, you can find out your hit cap with this information very quickly.

So, now you have a clue how to Expertise and Hit cap!!

Aren’t you just a winner now!! :P

GL out there guys pwning face!!  Check ya later, I’m off like a prom dress!!

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35 comments so far

Vylahn
 1 

Just to expand on what SJ has posted (Cheers dude btw, awesome as always)
For the DPS DK, I really wouldnt bother trying to hit the spell-hit cap, the melee cap should suffice, reason being, only a very small amount of our attacks count as spells – if you decide to stack spell hit all the way up to the 17%, then chances are you’ve had to cut down on other stats important to your class.

We’re not REALLY warlocks in plate, missing an Icy Touch or Death Coil, while a pain in the arse – isn’t going to mean a massive hit to our DPS,

December 6th, 2008 at 6:57 pm
 2 

Icy Touch, Howling Blast, Unholy Blight, Death Coil, and uhm…Strangulate…uh…I think that is it for Spell Hit. True that btw. Hm…that’s something I need to edit in. I’d never suggest more hit than 9% unless you happened to get some uber item that happened to push you over the top.

December 6th, 2008 at 9:12 pm
Sethan
 3 

Wow, thats one awesome write up. I’ve spent the entire day looking for a document that clearly explains the expertise business. Finally someone from EJ directed me over here. Great job man!

December 7th, 2008 at 12:06 pm
Verval
 4 

What about Dark Command? Spell or melee hit?

December 12th, 2008 at 9:43 pm
 5 

DC = melee

er…uhm…Dark Command DC = melee
Death Coil DC = spell

realized that needed clarification

December 12th, 2008 at 10:05 pm
Skuta
 6 

I don’t know if this has been discussed on EJ forums or not, I’ve not looked there in a few days. My question: Rune Strike and Expertise… Doesn’t more expertise kind of counter one of the Death Knights more threat based attacks? I may be reading into the tooltip too much, but your attacks being dodged, blocked and parried less be bad?

December 17th, 2008 at 11:07 pm
 7 

RS becomes active when you dodge/parry an attack, not when a target dodges/parries your attack.

December 17th, 2008 at 11:16 pm
onund
 8 

Skeleton Jack, Rune Strike can only occur after YOUR attack is dodged/parried, NOT when you dodge or parry.

It is like the warrior’s Overpower.

December 18th, 2008 at 1:50 am
 9 

No. You’re wrong. Not like kind of wrong. But like *REALLY* wrong. Go out and agro a low level mob. Stand there. Do not attack it. You’ll notice you will eventually dodge/parry and that your RS will light up.

The tooltip is confusing however, so we forgive you. :)

December 18th, 2008 at 9:39 am
Skuta
 10 

I greatly appreciate your clarification. Right after I posted my question I ran to Barrens and agro’d a mob, I parry and Rune Strike lights up. :)

December 18th, 2008 at 5:30 pm
raven
 11 

so, what about the DK Tank. You said DPS was 26 Expertise Skill. I read somewhere that a Tank needs 60? That true?

December 23rd, 2008 at 12:40 am
Elondith
 13 

Hey, was just looking through a few pages and came onto this one, while all the others explained the use of Hit and Expertise none have done it in as easy to read way (especially because atm im so tired >.<)

Thanks for this m8 GJ!

December 27th, 2008 at 6:52 pm
Evrain
 14 

Brilliant, thanks…The best guide I have seen by miles

December 31st, 2008 at 2:18 am
Milesy
 15 

I have hit capped my Blood DK. I have 3k ap unbuffed etc, so fairly well geared. We have another DK in my raid that is well under hit cap, and has stacked Crit / Ap and he beats me in dps. We are the top 2 in our raid, so we aren’t being carried. We both use the same rotations / buffs. So is hit really that necessary?

January 7th, 2009 at 4:43 pm
 16 

Gear, skill, computer latency/lag, playstyle, spec, etc, etc, etc… There are a ton of factors that go in to dps. There’s no telling exactly why you two do different dps without an in depth comparison of both of you. Yes Hit and Expertise caps are important, however I am only Spell Hit capped (not Expertise capped) and still managed to pull a 5700 dps Patchwerk fight. Possibly, I could have pulled more were I fully geared properply.

January 7th, 2009 at 5:08 pm
Deathtar
 17 

Shard of contempt worth goin for?

January 9th, 2009 at 11:53 pm
 18 

It ranks at number 10 for Unholy…be in that range +/- 2 ranks for Frost/Blood. I think it’d be easier to get better ones myself, but it isn’t bad.

January 10th, 2009 at 12:41 am
Ste Chapman
 19 

Thank you for this very easy to understand guide.

January 12th, 2009 at 1:12 pm
Deathmae
 20 

Hit cap has been revised to be 8%. Whether this is a bug or intended behavior since WotLK,you can revise your number to only shoot for 8% hit to cap melee.

January 15th, 2009 at 11:08 pm
xenoside
 21 

ok so the basic break down would be 80 (5% needed to hit ) = 163.95, 82 (heroic boss 6%) = 196.74 so really as a DK i should have a hit set for bosses and a trash mob set eh? and extra is pointless right

January 16th, 2009 at 9:36 am
 22 

For those who missed the comment. Always read comments guy before posting your own. :P Go look there. ;)

http://www.skeletonjack.com/2008/12/23/hit-and-expertise-revisited/

January 17th, 2009 at 5:56 am
Raven
 23 

love the photo shopped image u have up there. so well done i can tell its photo shopped :P

January 19th, 2009 at 11:47 pm
berreal
 24 

OK, I really appreciate your passion and commitment to our death knight toons.

When I looked up your character on the armory, u have an expertise rating of 12, and a hit of 231.

However your are gemming strength gems and not hit/expertise, am i missing something since hit >expertise>strength?

thanks

January 21st, 2009 at 6:18 pm
Lilpwny
 25 

I am wondering where to get expertise gear… I really haven’t seen alot, and know that I need some to succeed. I am at 2951 AP w/ 27% crit, but I am unable to break the 3000 single target boss dps mark. I am hit rating capped (I actually have way to much hit… but that’s just how the gear worked out for me so far.) so I can only think that expertise is my issue.

I use the cut and paste attack rotation: PS-IT-BS-BS-FS-FS-FS with some Unholy Blight and Pestilence thrown in the mix. So, I am wondering is expertise my issue?

January 29th, 2009 at 2:19 pm
Lilpwny
 26 

OOPS… those FS’s are supposed to be – SS (Scourge Strike) My mistake :p

January 29th, 2009 at 2:26 pm
baldman
 27 

Is AP converted to SP then to damage on spells or is the spells damage taken directly from AP? If the first what is its rate w/o that unholy talent to increase it?

January 29th, 2009 at 9:57 pm
Nitetrix
 28 

Lilpwny i think you problem might be your spec, and maybe lower your crit%, with most DK specs your main attacks gain a lot of crit (unshowed in your stats) my dk is only just under 20% crit Unbuffed but with my spec i’m doing almost 4kdps on heroic bosses from what i’ve tryed 0/32/39 is the best raid spec you can find, HB being your main attack dealing 6-10k pertarget and hits anything in its range so on aoe pull’s im hitting 50K. It is also very good for Single target, your IT is criting alot for 4-6k usally, so with the right spec and right rotation your dps will dromaticaly improve.

February 17th, 2009 at 1:57 pm
Darkdeacon
 29 

I’ve read through a number of your posts, great info, but I’d really like 2 things cleared up if possible as I’m not finding the exact answers anywhere.

BTW this is for a Human Frost DK Tank.

1. Just to confirm, if Expertise cap is 21 skill, but I’m a frost human with a mace, is it now 18 skill because of the human racial bonus?

2. As a tank, once def capped, whats better to go for next, Hit Cap or Expertise Cap? From what I’ve read in many forums it appears Expertise cap is the way to go, but there are a lot of conflicting threads.

Thanks!

March 20th, 2009 at 11:34 am
Wartooth
 30 

People have been saying that 3.1 did away with “parry haste”. Not sure if this was just for the ptr or live as well.

Is parry haste still a confirmed in game mechanic? If not I need to replace some gems.

April 20th, 2009 at 7:19 pm
Sajé
 31 

i am blood what is the hit cap dps?

August 21st, 2009 at 7:58 pm
Verdot
 32 

So just to clarify duel wielding (with threat of thaurrasin) doesnt affect yellow hit? aka obliterate still is 8% chance to miss/265 hit?

September 8th, 2009 at 11:09 am
gormorrah
 33 

As a draebei DK when looking at my hit rating i am 306, does the heroic pressence already contribute to that number or am i accually higher then that because of the race buff?

November 11th, 2009 at 6:56 pm
BiteBite
 34 

I believe you have to add the race buff with the % chance to hit you have. Tooltip tells you that your x-amount of hit rating gives you (x)% increased chance to hit, and not saying anything about that the racial buff is included.

November 23rd, 2009 at 9:30 pm
Cedric
 35 

Hi, i’ve a dw dk frost tank, and i’ve a question for u all, how i can cap expertise and hit witout sacrifice my dodge parry or stama? i leave link to my equip.

http://eu.wowarmory.com/character-sheet.xml?r=Crushridge&cn=%C3%87edric

look i’ve changed the black heart with the frost emblems trincket.

February 16th, 2010 at 2:42 pm

One Trackback/Ping

  1. The Death Knight Tank and You: Hit and Expertise « Plagued Candles    Nov 04 2009 / 3pm:

    [...] Information on HR was found at Skeleton Jack.com [...]

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