35 comments so far
Just to expand on what SJ has posted (Cheers dude btw, awesome as always)
For the DPS DK, I really wouldnt bother trying to hit the spell-hit cap, the melee cap should suffice, reason being, only a very small amount of our attacks count as spells – if you decide to stack spell hit all the way up to the 17%, then chances are you’ve had to cut down on other stats important to your class.
We’re not REALLY warlocks in plate, missing an Icy Touch or Death Coil, while a pain in the arse – isn’t going to mean a massive hit to our DPS,
Icy Touch, Howling Blast, Unholy Blight, Death Coil, and uhm…Strangulate…uh…I think that is it for Spell Hit. True that btw. Hm…that’s something I need to edit in. I’d never suggest more hit than 9% unless you happened to get some uber item that happened to push you over the top.
Wow, thats one awesome write up. I’ve spent the entire day looking for a document that clearly explains the expertise business. Finally someone from EJ directed me over here. Great job man!
DC = melee
er…uhm…Dark Command DC = melee
Death Coil DC = spell
realized that needed clarification
I don’t know if this has been discussed on EJ forums or not, I’ve not looked there in a few days. My question: Rune Strike and Expertise… Doesn’t more expertise kind of counter one of the Death Knights more threat based attacks? I may be reading into the tooltip too much, but your attacks being dodged, blocked and parried less be bad?
RS becomes active when you dodge/parry an attack, not when a target dodges/parries your attack.
Skeleton Jack, Rune Strike can only occur after YOUR attack is dodged/parried, NOT when you dodge or parry.
It is like the warrior’s Overpower.
No. You’re wrong. Not like kind of wrong. But like *REALLY* wrong. Go out and agro a low level mob. Stand there. Do not attack it. You’ll notice you will eventually dodge/parry and that your RS will light up.
The tooltip is confusing however, so we forgive you.
I greatly appreciate your clarification. Right after I posted my question I ran to Barrens and agro’d a mob, I parry and Rune Strike lights up.
so, what about the DK Tank. You said DPS was 26 Expertise Skill. I read somewhere that a Tank needs 60? That true?
http://www.skeletonjack.com/2008/12/23/hit-and-expertise-revisited/
Hey, was just looking through a few pages and came onto this one, while all the others explained the use of Hit and Expertise none have done it in as easy to read way (especially because atm im so tired >.<)
Thanks for this m8 GJ!
I have hit capped my Blood DK. I have 3k ap unbuffed etc, so fairly well geared. We have another DK in my raid that is well under hit cap, and has stacked Crit / Ap and he beats me in dps. We are the top 2 in our raid, so we aren’t being carried. We both use the same rotations / buffs. So is hit really that necessary?
Gear, skill, computer latency/lag, playstyle, spec, etc, etc, etc… There are a ton of factors that go in to dps. There’s no telling exactly why you two do different dps without an in depth comparison of both of you. Yes Hit and Expertise caps are important, however I am only Spell Hit capped (not Expertise capped) and still managed to pull a 5700 dps Patchwerk fight. Possibly, I could have pulled more were I fully geared properply.
It ranks at number 10 for Unholy…be in that range +/- 2 ranks for Frost/Blood. I think it’d be easier to get better ones myself, but it isn’t bad.
Hit cap has been revised to be 8%. Whether this is a bug or intended behavior since WotLK,you can revise your number to only shoot for 8% hit to cap melee.
ok so the basic break down would be 80 (5% needed to hit ) = 163.95, 82 (heroic boss 6%) = 196.74 so really as a DK i should have a hit set for bosses and a trash mob set eh? and extra is pointless right
For those who missed the comment. Always read comments guy before posting your own.
Go look there.
http://www.skeletonjack.com/2008/12/23/hit-and-expertise-revisited/
love the photo shopped image u have up there. so well done i can tell its photo shopped
OK, I really appreciate your passion and commitment to our death knight toons.
When I looked up your character on the armory, u have an expertise rating of 12, and a hit of 231.
However your are gemming strength gems and not hit/expertise, am i missing something since hit >expertise>strength?
thanks
I am wondering where to get expertise gear… I really haven’t seen alot, and know that I need some to succeed. I am at 2951 AP w/ 27% crit, but I am unable to break the 3000 single target boss dps mark. I am hit rating capped (I actually have way to much hit… but that’s just how the gear worked out for me so far.) so I can only think that expertise is my issue.
I use the cut and paste attack rotation: PS-IT-BS-BS-FS-FS-FS with some Unholy Blight and Pestilence thrown in the mix. So, I am wondering is expertise my issue?
OOPS… those FS’s are supposed to be – SS (Scourge Strike) My mistake :p
Is AP converted to SP then to damage on spells or is the spells damage taken directly from AP? If the first what is its rate w/o that unholy talent to increase it?
Lilpwny i think you problem might be your spec, and maybe lower your crit%, with most DK specs your main attacks gain a lot of crit (unshowed in your stats) my dk is only just under 20% crit Unbuffed but with my spec i’m doing almost 4kdps on heroic bosses from what i’ve tryed 0/32/39 is the best raid spec you can find, HB being your main attack dealing 6-10k pertarget and hits anything in its range so on aoe pull’s im hitting 50K. It is also very good for Single target, your IT is criting alot for 4-6k usally, so with the right spec and right rotation your dps will dromaticaly improve.
I’ve read through a number of your posts, great info, but I’d really like 2 things cleared up if possible as I’m not finding the exact answers anywhere.
BTW this is for a Human Frost DK Tank.
1. Just to confirm, if Expertise cap is 21 skill, but I’m a frost human with a mace, is it now 18 skill because of the human racial bonus?
2. As a tank, once def capped, whats better to go for next, Hit Cap or Expertise Cap? From what I’ve read in many forums it appears Expertise cap is the way to go, but there are a lot of conflicting threads.
Thanks!
People have been saying that 3.1 did away with “parry haste”. Not sure if this was just for the ptr or live as well.
Is parry haste still a confirmed in game mechanic? If not I need to replace some gems.
So just to clarify duel wielding (with threat of thaurrasin) doesnt affect yellow hit? aka obliterate still is 8% chance to miss/265 hit?
As a draebei DK when looking at my hit rating i am 306, does the heroic pressence already contribute to that number or am i accually higher then that because of the race buff?
I believe you have to add the race buff with the % chance to hit you have. Tooltip tells you that your x-amount of hit rating gives you (x)% increased chance to hit, and not saying anything about that the racial buff is included.
Hi, i’ve a dw dk frost tank, and i’ve a question for u all, how i can cap expertise and hit witout sacrifice my dodge parry or stama? i leave link to my equip.
http://eu.wowarmory.com/character-sheet.xml?r=Crushridge&cn=%C3%87edric
look i’ve changed the black heart with the frost emblems trincket.

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